The Fleuralis (Pronounced /ˈflʊːˌɹɐˈlɪs/ (click to listen)) is a Tier 4 land omnivore. The species is available in the Robux Shop for 449 Robux. The trial version is available in the Trial Creatures Shop for 800♂/8000♀ Shooms.
Description
“ | A stitched together looking mostly-feline with a few hints at a more reptilian lifestyle. Both parts cat and reptile seem to enjoy long hours basking and soaking up sunlight. Though Fleauralis are primarily docile, feeding on mostly gourds and berries, they will scavenge for carrion when food is bare. | „ |
~ In-game Description |
Behavior
- Fleuralis are basically mimic-carnivores, but are omnivorous in reality.
- The only thing that portrays this is their voice, which is goat-like.
- They'll eat just about anything they can get their paws on, including maybe things that they should or shouldn't eat, though it could actually be to aid digestion.
Appearance
With button eyes, a big mane, and two long, striped horns that have sickle-shaped tips, the Fleuralis is a plush chimera (without any goat components). They have three dull spikes in a row running down their back and two tiny flightless wings. Fleuralis also have a lengthy tail with two additional spikes before the tip and a little, snake-like "head" on the end. The snake head also has a lengthy set of teeth and a big horn on its nose. Additionally, Fleuralis has a small circular bell against its throat that appears to be fastened by a ribbon around its lower jaw.
Males
Males have round bird-like wings on their backs.
Females
Females have sharp bat-like wings on their backs.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Fleuralis. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Drowsy Area is an activated ability that causes those within its area of effect the drowsy status, slowing their bite speed by 35% and severely slowing them down in movement and turn speed. Has a 60-second cooldown.
- Haunt Breath is an active ability using the breath control (C on PC or on Mobile) that is a type of Elemental Breath that inflicts 1.5 DPS (0.75% PER HIT). It has a Capacity of 5 seconds of firetime before recoil damage, a Regen Rate of 12.5, a Range of 175 studs, and a high Critical chance of 35%. Haunt Breath can also inflict the following ailments: Poison Status (Probability = 75%, STACKS set to 0.5), Shock Status (Probability = 25%, STACKS set to 0.5), and TunnelVision (Probability = 25%, STACKS set to 0.5).
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Soft Landing is a passive ability that allows the user to fall slower. By how much depends on each creature's stat. This works when walking off cliffs/falling, detaching, darting or jumping. It is cancellable by pressing Spacebar on PC, or Jump on Mobile.
- Tail Whip/Secondary melee attack is an special active ability which grants another melee attack, usually from behind (thus, Tail Whip), which is activated according to where the camera is facing. Code-wise it has a secondary damage stat, which allows main and secondary melee attacks to deal different base damage. No offensive status effects are given from this secondary attack, and it is not boosted by most effects, except eldering.
- Unbreakable is a passive ability that allows the creature to be immune to Bleed, Injury and Shredded Wings.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Fleuralis is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Fleuralis can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Fleuralis (a(n) omnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Fleuralis can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Fleuralis taking into account grab/latch abilities and discounting special abilities. The Fleuralis (a(n) omnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Fleuralis can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Fleuralis (a(n) omnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Fleuralis can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Fleuralis discounting special abilities. The Fleuralis (a(n) omnivore) has 3800 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by torviin and TyrantDinosaur889.
- Based on vintage teddy bears with rotatable arms and legs, alongside manticores/chimeras since the tail was originally drawn as a scorpion tail, but was changed to be a snake since torviin mixed them up.
- "Generally wanted the colors to be very friendly but they ended up literally rainbow." - torviin
- The original design Tyrant sketched actually had stuffing popping out of it like a very worn-down stuffed animal.
- Its name may be inspired by the "Fleur-de-Lis", a lily symbol used by several European nations during the Modern age, which often came with lionesque, chimeric creatures in their traditional banners and representing royalty. It is yet unknown if this is a mere accidental coincidence.
- Modeled by JaxonBirb.
- Rigged by Hurricane_Lordus.
- In Legacy, Fleuralis is the second creature to receive gray blood, after Athulyth.
- Due to this, when killed, the Fleuralis drops a grey carcass in Legacy.
- White/Transparent blood exists in real-life animals, an example being a fish that lives in Antarctica, the Crocodile Icefish, but it's usually only in some vertebrates when they lack any oxygen carrier (hemoglobin) because oxygen is very plentiful, and some insects. However, in this case it's more likely to be a reference to its doll/plushie origin, with the white being akin to the white stuffing several plushies have.
- In Recode, its blood is red.
- "Has been jokingly called 'gay lion' during production because I accidentally made it rainbow." - torviin
- Called "Fleur" or "Lion" in-game because of Roblox's in-game chat filter.
Gallery
This tab is intended to present official concept sheets and color palettes for the Fleuralis.
This tab is intended to present anything showcased during the process of development for the Fleuralis, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Fleuralis' design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Fleuralis.
This tab is intended to present images related to the Fleuralis that don't fit into the other tabs.