The Flamerir is a Tier 4 gliding carnivore. The species is available in the Artifact Shop for an initial price of 600,000 Shooms, which can be lowered with the use of artifacts. The trial version is available in the Trial Creatures Shop for 400♂/4000♀ Shooms.
Description
“ | This creature is flame itself. Flamerir have no flesh, and can disappear at any moment from lack of oxygen. Water is very deadly for these creatures. Flamerir sets all alight when on land, so it prefers to stay in the air. Flamerirs are quite calm and try their best to not hurt the nature around them. | „ |
~ In-game Description |
Appearance
Flamerir is a unique creature composed entirely of elemental raging fire, with long, flame-like structures brimming and spewing-like across its body. It bears some resemblance to the Pliohippus, an extinct horse genus deriving from the Late Miocene era, as well as resembling modern ponies and dwarf horses. Its primary colors transition from dark velvet red at the head to orange at the torso, and then to yellow at the tail. Its short, mane-like flames and underside of the neck are also yellow. The creature has a small head with pupil-less yellow eyes, a somewhat thick neck, and a long, skinny body. Its head also has flame-like structures resembling reindeer antlers. Its wings and small burst of flame-like structures are seen disconnected from its body, floating in place. Flamerir's front legs are more muscular than the back legs, with hooves similar to those of modern horses. Short flame-like structures protrude from the back of the creature's legs, seen between the pastern and forearm/stifle. Also, its long tail is reminiscent of a combusting flame.
Males
Males have two additional pairs of short, flame-like structures on their heads, resembling horns.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Flamerir. (editor list)
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Burn Attack is an ability that offensively deals burn when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Burn touch/Defensive burn is an ability that defensively deals burn when bitten. Stacks with itself.
- Frostbite Attack is an ability that offensively deals frostbite when biting. A negative value means that it heals an amount of such status upon biting.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Volcanic is a passive effect which grants the creature the ability to walk in lava without getting hurt nor suffering its status debuffs, plus increases healing during Famine and Drought.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Flamerir is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Flamerir can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Flamerir (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Flamerir can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Flamerir taking into account grab/latch abilities and discounting special abilities. The Flamerir (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Flamerir can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Flamerir (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Flamerir can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Flamerir discounting special abilities. The Flamerir (a(n) carnivore) has 1250 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by 0n1xu in the Creatures of Sonaria Discord.
- Model by Roy (R_0oyy).
- Animated by Zyraphes.
- Despite the In-game Description for Flamerir stating that it 'sets all alight when on land', it doesn't actually do this in-game.
Gallery
This tab is intended to present official concept sheets and color palettes for the Flamerir.
This tab is intended to present anything showcased during the process of development for the Flamerir, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Flamerir's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Flamerir.
This tab is intended to present images related to the Flamerir that don't fit into the other tabs.