The Fellisio is a Tier 4 flying carnivore. The species is available in the Login Shop for 30 Daily Points. The trial version is available in the Trial Creatures Shop for 400♂/4000♀ Shooms.
Description
“ | A mysterious flier of the dark caverns and night skies, and an alluring swimmer of the deep dark blue. Fellisio is a fearsome predator of the land, sky, and seas...but wait, is it playing with a ball of moss??? It's purring too?! | „ |
~ In-game Description |
Behavior
- Fellisios act like real-life cats; purring, hissing, and even puffing up frills are all part of their unique behavior.
- Juvenile Fellisio are very close to each other, always sticking to each other and play-fighting until they are big enough to hunt for themselves.
- The males of this species are quite territorial, puffing up their hoods to large sizes to assert dominance.
- They originally evolved to have a glow to help attract prey in the dark, but now that the most recent generations have developed great night-vision, they use it to attract others of their species.
- Fellisio have developed a secondary pair of eyes as well as ‘pit’ nostrils for extremely efficient night-hunting. They're very much nocturnal, and also can hunt in murky waters.ㅤ
Appearance
Fellisio is a quadrupedal hexapod with a dragon-like appearance, resembling some feline or mollusc characteristics. It has a soft, smooth skin without fur or feathers, with two wings extending from its back. Its thick limbs are supported by four-fingered, larger paws, and its walking legs end in a five-fingered paw. Each ankle is adorned with frills, and additional frills decorate the tail base, the tip of the tail, and the chest. The head has four eyes, each containing two pairs of smaller cerata that protrude from behind them. The top of the head has two modified cerata, which look like long ears with frill extensions, and the top of the neck has eight cerata, three of which have a bioluminescence tip. Along the body, Fellisio is covered in a variety of colors, including blues, grays, purples, pinks, and yellows.
Males
Males have an extra bioluminescent-tipped cerata above their forehead, pointing backwards.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Fellisio. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Invisibility is an active ability which by pressing the proper ability button, the creature can turn from visibility to invisibility (however on your side you emit a small inner glow that helps you into spotting yourself; and you can be spotted by the footprint trail you leave, aberrations in water reflections, disruption effects on the grass, sounds, and Keen Observer, and sometimes scent) and vice-versa. On mobile, players can press “Use Ability". Unlike Legacy version, Invisibility is far stronger, allowing the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or move during jump, dart, fly or glide, when they will become visible; and while active it hides the creature from being spotted by scent and cannot be activated if the creature is laying down (which doesn't mean the creature cannot just activate the ability beforehand and then remain invisible). On the other hand, recode invisibility slows the user slightly, and has a 30 seconds cooldown between activation triggers, meaning that while an invisible creature can switch to visibility immediately by pressing the button or meeting the criteria mentioned beforehand, such creature cannot activate invisibility too fast, needing to wait. This cooldown counts time between moments of activation, not between deactivation and the next activation, so if a creature had been cloaked for long enough and suddenly they lose the cloak, they can reapply it immediately.
- Storm Breath is an active ability using the breath control (C on PC or on Mobile) that is a type of Elemental Breath that inflicts 0.002 DPS (0.001% PER HIT). It has a Capacity of 20 seconds of firetime before recoil damage, a Regen Rate of 2 seconds, and a Range of 250 studs. Storm Breath can also inflict SLOWED (Probability = 30%, no stacking), and BlurredVision (Probability = 35%, no stacking).
Carry-able Creatures
The Can-Carry lists features lists of creatures that Fellisio is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Fellisio can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Fellisio (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Fellisio can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Fellisio taking into account grab/latch abilities and discounting special abilities. The Fellisio (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Fellisio can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Fellisio (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Fellisio can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Fellisio discounting special abilities. The Fellisio (a(n) carnivore) has 2450 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Kyzenith in the Creatures of Sonaria Discord.
- Based off cats, dragons, sea slugs, and snakes.
- Toothless and the Light Fury from How to Train Your Dragon are also inspirations for this creature.
- Fellisio is canonically a very distant carnivorous all-terrain relative of Crata Peretina.
- Both Crata Peretina and Fellisio have evolved from a common ancestor, an unnamed hexapedal (six-legged) aquatic mollusc.
- For Fellisio, it had evolved to be more sky-based, having a more aerodynamic body shape, and its 3rd pair of legs have developed into wings.
- What both have derived from the common ancestor is their soft, squishy cerata along their neck and backs, although Fellisio is no longer toxic.
- Both Crata Peretina and Fellisio have evolved from a common ancestor, an unnamed hexapedal (six-legged) aquatic mollusc.
- Based off cats, dragons, sea slugs, and snakes.
- Animated by Mukudori.
- The original creature planned to be the daily login streak reward was the Kabuti, which is now scrapped. Fellisio is now the official daily login streak reward.
Gallery
This tab is intended to present official concept sheets and color palettes for the Fellisio.
This tab is intended to present anything showcased during the process of development for the Fellisio, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Fellisio's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Fellisio.
This tab is intended to present images related to the Fellisio that don't fit into the other tabs.