The Fairiocris is a Tier 3 flying omnivore. The species is available in the Artifact Shop for an initial price of 350,000 Shooms, which can be lowered with the use of artifacts. The trial version is available in the Trial Creatures Shop for 400♂/4000♀ Shooms.
Description
“ | As light as a feather, Fairiocris dance around the skies full of joy. Fairiocris love gathering in groups and caring for one another. Sometimes other creatures mistake them for butterflies. | „ |
~ In-game Description |
Appearance
The Fairiocris is a colorful quadrupedal creature, bearing several aspects of creatures such as butterflies or fairies. The creature has two large main wings on its back, along with several other wing-like protrusions located on its face, front arms, hind legs, and its neck. Its head is beaked, resembling that of a shoebill's, they also mildly look like a Western dragon. The Fairiocris' neck, lower back, and underside are adorned with spines; its back spines run down to its tail, which ends in a large flower-like shape. The Fairiocris' base color palette consists of many pastel shades of green, pink, purple, yellow, and white.
Males
Males have no additional features.
Females
Females have long antennae located on the top of their head.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Fairiocris. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Defensive Necropoison is a passive ability that makes a creature necro-toxic by melee - that is, being bitten by another creature will cause the attacker to receive Necropoison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Heal Breath is an active ability using the breath control (C on PC or on Mobile) that is a type of Elemental Breath with a unique characteristic – it doesn't inflict damage, having a Damage value of 0 DPS (0% PER HIT). Instead, it provides healing for the user, with a Capacity of 10 seconds of continuous use. It has a Regen Rate of 4 seconds, and a Range of 175 studs. Heal Breath is able to self-apply ENERGY (Probability = 75%, no stacking), which provides 10% Max health regen per tick, making it a supportive ability for sustaining health. This breath does not heal other players!
- Healing Hunter is a toggleable active ability which allows the creature to deal healing melee hits which replenish the target's HP when hitting. Code-wise it's more than the Negative Attack legacy version, since it does not just give a negative base attack value, hence the name; but it also allows the healer to toggle between melee heal mode and attack mode, when the healer becomes actually capable of dealing melee damage, albeit at a different value according to their individual and species stats. It also prevents bleed and poison-booster plushies from giving extra offensive bleed or poison when hitting under melee healing mode.
- It can be known if a healing hunter creature is on healing mode by the presence of a pink hollow sphere with pink healing cross particles surrounding part of their body.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels directly (nor the exact traits due to the indicators all being in green or red according to the buffs or debuffs). This has several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Speed Blitz is an active ability, which when toggled and if there's more than 50% stamina, will consume the necessary stamina to activate (half of it) and only then applies the Speed Blitz Status for 6 seconds. Has a 90 second cooldown.
- Strength In Numbers is a passive ability that confers a creature a 7% health regeneration and 7% stamina regeneration, and possibly a damage boost; stacking according to how many creatures with the same ability and species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Fairiocris is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Fairiocris can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Fairiocris (a(n) omnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Fairiocris can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Fairiocris taking into account grab/latch abilities and discounting special abilities. The Fairiocris (a(n) omnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Fairiocris can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Fairiocris (a(n) omnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Fairiocris can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Fairiocris discounting special abilities. The Fairiocris (a(n) omnivore) has 2000 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Egyptcat321 in the Creatures of Sonaria Discord.
- Inspired by the tooth fairies in Hellboy II: The Golden Army, the Tooth Fairy in Rise of The Guardians, and mother of pearl jewelry.
- Modeled by MidnightAJC8308.
Gallery
This tab is intended to present official concept sheets and color palettes for the Fairiocris.
This tab is intended to present anything showcased during the process of development for the Fairiocris, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Fairiocris' design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Fairiocris.
This tab is intended to present images related to the Fairiocris that don't fit into the other tabs.