The Faecalu (Pronounced /feɪːkalu/ (click to listen)) is a Tier 3 land herbivore. The species is not currently available, but was available in the Valentines Gacha during the Valentines Event 2021 and Valentines Event 2022, in the Valentines Store for 3,000 Hearts during the Valentines Event 2023, in the Valentines Shop for
2,000 Roses during the Valentines Event 2024, and in the Valentines Shop for
750 Roses and 50 Points during the Valentines Event 2025. It is an Event creature. The trial version is available in the Trial Creatures Shop for
100♂/1000♀ Shooms.
Description
“ | Faecalu is a beautiful floral mantid creature with powerful and defensive claws with the ability to reflect attacks. | „ |
~ In-game Description |
Appearance
The Faecalu appears to draw a resemblance to orchid mantises with large, shield-like forelegs. It has flower petals adorning their necks and tails. Long, elegant feelers protrude from their cheeks and hind legs. They have round spikes at the bottom of their elbow and arm.
Males
Males have underbelly spikes.
Females
Females have two very long brow-like extensions on their faces.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Faecalu. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Charge (Launch) or Launch Charge is a specific type of Charge that inflicts a specific knockback and Confusion Status on the victim.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Fortify is an active ability toggled by the regular active abilities buttons and with a 90-second cooldown that wipes pretty much all status effects deemed as negative, except thirst and hunger, plushie-derived and weather effects. However, it may also wipe some beneficial status effects if they present one negative debuff. It also grants a very-short immunity to effects applied shortly after activating this ability, and increases weight by 5% for a short period according to the stack (3, on this case).
- Hunker/Hunker-Down is a passive ability that activates while a creature with this ability strafes. While active, hunker reduces the creatures speed by 25%, damage by 50%, and reduce damage taken by a percentage based on what is listed for the creature. For example, a creature with 75 hunker will only receive 25% of damage while the ability is active.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Reflect is an activated ability which has a cooldown of 45 seconds. Upon initial use, it will grant the user 2 stacks of Reflect Status.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Faecalu is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Faecalu can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Faecalu (a(n) herbivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Faecalu can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Faecalu taking into account grab/latch abilities and discounting special abilities. The Faecalu (a(n) herbivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Faecalu can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Faecalu (a(n) herbivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Faecalu can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Faecalu discounting special abilities. The Faecalu (a(n) herbivore) has 2100 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Stood_04.
- The Faecalu was inspired by an orchid mantis.
- Modeled by Erythia.
- Erythia uploaded the modeling process of Faecalu to Youtube, click here to watch it.
- Nicknamed "Smelly" on the silhouette concept sheet before reveal.
- The Faecalu used to be on the game's thumbnail from 2/14/2021 to 2/21/2021.
- One of the six creatures in Legacy with the ability to Reflect Attacks, the other five being Jeff, Mordelium, Galeostra, Muravil and Eskarlor.
- Faecalu was the first creature with the ability to Reflect Attacks.
- It is not obtainable outside Valentine's Events (when it comes back yearly), unless trading or receiving a stored version from a player that is nesting.
- Erythia has mentioned that her favorite creature is the Faecalu.
- The Faecalu once borrowed calls from the Morinus before new ones were added on May 31st, 2021. [Expand] for Classic Calls.
Calls | Audio |
---|---|
Broadcast | |
Friendly | |
Aggro | |
Voice |
Gallery
This tab is intended to present official concept sheets and color palettes for the Faecalu.
This tab is intended to present anything showcased during the process of development for the Faecalu, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Faecalu's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Faecalu.
Albinism
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Amethyst
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Bewitched
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Blood Moon
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Blossom
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Clover
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Clownfish
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Coal Chunk
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Creator Star
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Diamond
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Elemental
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Emerald
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Fools Error
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Fool's Gold
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Frostburn
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Garnet
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Ghosty
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Glimmer
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Glow Head
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Glow Tail
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Harvest
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Headless
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Leucistic
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Melanism
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Overgrown
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Pearl
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Piebald
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Rose Quartz
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Sapphire
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Shadow
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Shadow Reverse
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Shimmer
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Smore
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Zombified
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