The Fabráashé (Pronounced /ˈfæb-bɹɑː-ʃiː/ (click to listen)) is a Tier 4 land carnivore. The species is not currently available, but was available in the Easter Shop for 6,750 Eggs or
3,480 Easter Points during the Easter Event 2025.
- Easter Store for
10,000 Eggs as part of the Easter Event 2023.
- Easter Shop for
8,000 Eggs during the Easter Event 2024.
It is an Event creature. The trial version is available in the Trial Creatures Shop for 200♂/2000♀ Shooms.
Description
“ | Fabráashé are brash creatures that hoard anything that glimmers like their porcelain-like coat. They adorn themselves with jewels and gold, taking pride in their collection. | „ |
~ In-game Description |
Behavior
- Fabráashé horde jewels to decorate their coats as they grow.
- Fabráashé find anything shiny or glimmering to adorn their coats with to impress others of their kind.
Artist Headcanon
- The Fabráashé tend to just care about themselves and are not a species that will often be found coexisting with each other. The only situations where they might openly batch together would be to show off their adorned coats to find a potential mate, or when individuals accidentally come across each other, which may lead to some sort of fight or contest to see who's bigger and more adorned.
Appearance
The Fabráashé is a large, cat-like creature adorned with several egg-shaped ornaments, most noticeably on its back and tail. It has a ridge-like protrusion running along its back, forming a V-shape. Other notable decorations include the six 'frills', slightly resembling clockwork, it has on its face, three on each side, all ending in the same egg-shaped point. Its default palette consists of white as well as warm, pale gold shades.
Males
Males have a small, curled protrusion on their chin.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Fabráashé. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Broodwatcher is a passive ability that allows creatures to assist in the gestation of other player's eggs. It applies one stack of Gestation Buff to nearby creatures, which increases other creatures' egg gestation speed by 2.5%, and if speed was 0 then it will still provide some boost. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
- Dazzling Flash is an activated ability that generates a quick, bright, white flash and causes nearby creatures to experience confusion tunnel vision and blurred vision. Has a 70-second cooldown.
- Egg Stealer is an active ability that allows certain creatures to actively interact with nests in order to eat the eggs from a nest , stealing them as edible food to consume later. Previously, you could steal your own eggs, but currently you cannot unless the egg and nest range have areas where they don't overlap. Creatures with this ability can pick up eggs and must break open the egg to eat them, via biting. Any creature can break a stolen egg. A creature may know how close is to open the egg by the amount of cracks covering it. Once an egg is open, its label will change to "scrambled" and its yolk will be exposed to eat. All creatures with the ability to eat can break and consume such eggs, therefore photovores with this ability cannot eat the eggs. Consuming a scrambled egg grants satiation. Taking an egg will make the respective nest progress for that egg reset to 0, and can only be recovered if a female creature recovers the egg and places it back on their nest (the original nest the egg was stolen from for the original nester, and a creature's own nest for any other female). Scrambled eggs cannot be recovered. When an egg is returned to the nest, its health is restored to full. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Hunters Curse is an active ability, which costs half total health to use, but increases damage by 100% for 10 stacks (30 seconds). Has a 120 second cooldown.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Fabráashé is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Fabráashé can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Fabráashé (a(n) carnivore) is a tier 4 with 3350 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference, as follows:[ Expand Collapse ] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Fabráashé taking into account grab/latch abilities and discounting special abilities. The Fabráashé (a(n) carnivore) is a tier 4 with 3350 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Fabráashé can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Fabráashé (a(n) carnivore) is a tier 4 with 3350 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Fabráashé can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Fabráashé discounting special abilities. The Fabráashé (a(n) carnivore) is a tier 4 with 3350 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by MacRenee in the Creatures of Sonaria Discord.
- Inspired by leopards, red pandas, and fabergé eggs.
- When asked about the making of the concept, the concept creator said "when first coming up with a concept for fabráashé i was originally going to make it a chick based leopard with a frill of feathers around its head and neck. When i realized the idea was too bland i switched over to faberge eggs taking inspiration from both real life jeweled eggs and those from roblox itself while also keeping the original body shape form the chick based version."
- Rigged by Mezzioli.
- Although spelled officially as "Fabràashè" by Wolfragon with the letters À and È, Fabráashé's concept art reads "Fabráashé" instead, using Á and É with a different accent.
- In-game, the Fabráashé lacks any of the accents in its name, despite its in-game description using the accents.
Gallery
This tab is intended to present official concept sheets and color palettes for the Fabráashé.
This tab is intended to present anything showcased during the process of development for the Fabráashé, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Fabráashé's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Fabráashé that don't fit into the other tabs.