The Erridea is a Tier 4 flying herbivore. The species is available in the Royalty Gacha. The trial version is available in the Trial Creatures Shop for 200♂/2000♀ Shooms.
Description
“ | A majestic and self-satisfied creature, quite territorial and at every opportunity attacks any outsider encroaching on the territory. These creatures look down on everything, and always try to prove their superiority. They will never miss an opportunity to show off their jewelry. | „ |
~ In-game Description |
Appearance
The Erridea is a griffin-like creature with a royal aesthetic. Its head somewhat resembles an antelope's with a rounded beak and two pairs of ears. It has a crown and rubies embedded in its forehead. A white, horse-like mane stretches down to its shoulders, where its wings and the fluff of its cape meet. The cape/dress drags down, entirely covering its slender, white tail and a bit of its hind legs. The shape of its wings resemble that of a hummingbird or a gull, and its wing tips end in sharp red and gold decorations. It also has red and gold plating resembling jewelry located on the alula of its wings. The Erridea has a general color scheme of light beige, gold, white, red and purple.
Males
Males have no additional features.
Females
Females have extra strands of hair falling from the sides of their crown.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Erridea. (editor list)
- Berserk is a passive ability that activates at below 20% health, which increases stamina regeneration by 100% and decreases bite cooldown by 50%.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Spite is an active ability that increases a creature's next attack damage based on its power meter, which gradually fills and then drains to 0 if no creature is attacked by the user during this time. It also has a customizable percentage (%) of the creature's damage (the % listed is the max of said creature's Spite power). Alongside raw damage, the user inflicts double ailments on their targets. The ability has a 20-second cooldown that starts upon activation.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Erridea is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Erridea can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Erridea (a(n) herbivore) is a tier 4 with 3200 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Erridea can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Erridea taking into account grab/latch abilities and discounting special abilities. The Erridea (a(n) herbivore) is a tier 4 with 3200 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Erridea can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Erridea (a(n) herbivore) is a tier 4 with 3200 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Erridea can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Erridea discounting special abilities. The Erridea (a(n) herbivore) is a tier 4 with 3200 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by wiachko in the Creatures of Sonaria Discord.
- Inspired by the image of a griffin with dragon elements. The muzzle was inspired by some birds which have pink shades of beak, such as albinos.
- The sharp, long muzzle, as well as eyelashes, were made to create the image of an arrogant and majestic woman.
- From what Empiterium's lore states, Erridea are all female species and the female counterparts of the Empiterium.
- Animations by BlckBrryJam.
Gallery
This tab is intended to present official concept sheets and color palettes for the Erridea.
This tab is intended to present anything showcased during the process of development for the Erridea, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Erridea's design, inspirations, and changes in growth stages for reference.