The Equenix is a Tier 4 semi-aquatic herbivore. The species is available in the Rotation Store as a Rare creature for 7,500 Shooms. The trial version is available in the Trial Creatures Shop for
250♂/2500♀ Shooms.
Description
“ | Equenix are gentle and friendly giants that adopt orphaned and injured creatures. They have excellent swimming skills and are sometimes seen ferrying small creatures across rivers. On moonless nights Equenix glow with their patterns to communicate with other Equenix. | „ |
~ In-game Description |
Appearance
The Equenix is an armored quadrupedal creature that looks very similar to its relative, the Boskurro. It has a front-heavy build, featuring heavier forelegs than back legs. The entire length of the creature is covered in segmented armor plating, and a slime-like effect covers most of the body. The Equenix has a slim face with two large horns that curve to form a crescent shape when viewed from the front. A similar crescent shape can be found sprouting from the shoulders of this creature. On its tail, the armor plating stops, growing more like spikes that line the end of its tail. The remaining uncovered tail is also quite spiky, splitting off into 2 tail tips that form another crescent shape.
Throughout the Equenix's design, glowing orbs can be found situated wherever there is a crescent shape (head, shoulders, tail tip). These orbs rotate when the creature is idle.
Males
Males have no additional features.
Females
Females have a large spike on their rump.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Equenix. (editor list)
- Area Water Restore is a ranged active ability that has a cooldown of 600 sec (10 min). Refreshes part of drinkable water sources quality in range.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Broodwatcher is a passive ability that allows creatures to assist in the gestation of other player's eggs. It applies one stack of Gestation Buff to nearby creatures, which increases other creatures' egg gestation speed by 2.5%. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Dazzling Flash is an activated ability that generates a quick, bright, white flash and causes nearby creatures to experience confusion tunnel vision and blurred vision. Has a 70-second cooldown.
- Heal Beam is a modified breath that heals instead of damages and looks like a focused light beam, akin to Legacy's Restoration Beam. It will heal all creatures (except the user of this beam, unlike Legacy), so a reckless aim may accidentally heal an enemy. This is a work-in-progress and will be filled over time.
- Mud Pile is an active ability which allows a creature to place a mud pile that lasts 60 seconds. Creatures can wallow in the mud to gain healing Muddy Status and gain unscentable status for 90 seconds.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Equenix is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Equenix can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Equenix (a(n) herbivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Equenix can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Equenix taking into account grab/latch abilities and discounting special abilities. The Equenix (a(n) herbivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Equenix can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Equenix (a(n) herbivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Equenix can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Equenix discounting special abilities. The Equenix (a(n) herbivore) has 5350 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Xhosa_Onkai on the Creatures of Sonaria discord.
- The original Equenix design came long before Boskurro, so Xhosa decided that Boskurro are subspecies of Equenix, adapting to live in forests rather than bodies of water.
- The Equenix has blue blood, however when young, the blood is a greyish shade more than as an adult.
- Due to this, when killed, the Equenix drops a blue carcass in Legacy.
- This is an actual color in some Earth creatures, from those that use hemocyanin, a blue oxygen carrier that replaces hemoglobin in some invertebrate's blood.
Gallery
This tab is intended to present official concept sheets and color palettes for the Equenix.
This tab is intended to present anything showcased during the process of development for the Equenix, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Equenix's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Equenix.
Albinism
Automated Mutation Image]][[Category:Missing
Amethyst
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Bewitched
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Blood Moon
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Blossom
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Clover
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Clownfish
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Coal Chunk
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Creator Star
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Diamond
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Elemental
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Emerald
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Fools Error
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Fool's Gold
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Frostburn
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Garnet
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Ghosty
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Glimmer
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Glow Head
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Glow Tail
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Harvest
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Headless
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Leucistic
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Melanism
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Overgrown
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Pearl
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Piebald
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Rose Quartz
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Sapphire
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Shadow
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Shadow Reverse
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Shimmer
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Smore
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Zombified
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This tab is intended to present images related to the Equenix that don't fit into the other tabs.