The Empiterium is a Tier 5 land carnivore. The species is available in the Royalty Gacha. The trial version is available in the Trial Creatures Shop for 300♂/3000♀ Shooms.
Description
“ | Empiterium is a strong creature with ancient power that walks Sonaria with is gallant sword and queen. It's known for its bravery and will protect creatures that return respect towards it. | „ |
~ In-game Description |
Behavior
- Empiterium usually stays by the side of his queen, Erridea. Empiterium and his queen are an inseparable pair of creatures.
- Empiterium doesn't have a specific habitat, he'll live wherever his queen goes.
- Empiterium swore to protect his queen with his sword even when in times of great sorrow and loss.
- Empiterium walks with pride and stride and has mutual respect amongst all the creatures.
- Empiterium likes to sit on large rocky ledges by lots of creatures to watch over them and to protect.
- Empiterium has an ancient rule saying that if the creatures respect him, he will respect them as well.
- Empiterium's crown on his head has never fallen.
Artist Headcanon
- Empiterium is a king, using male pronouns for himself and female pronouns for his queen.
- Empiterium is nicknamed the grandpa creature or "Grandpa Empi" due to his "old age".
Appearance
The Empiterium is a large, bipedal creature with a sword on its right "hand". It has golden, shield-like objects protecting its hands as well as a base of a golden color. It seemingly has a furred cape on its back with golden patterns and golden shards sprouting on its back and the top of its nose. It possesses a spike-like decoration that shoots forward from its nose, somewhat similar to a shark.
Males
Male Empiterium have two braids in their beard.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Empiterium. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Hunters Curse is an active ability, which costs half total health to use, but increases damage by 100% for 10 stacks (30 seconds). Has a 120 second cooldown.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Serrated Teeth is a passive ability which offensively inflicts Deep Wounds status when biting.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Empiterium is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Empiterium can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Empiterium (a(n) carnivore) is a tier 5 and can carry any creature from any lower tier size.* There is no creature which the Empiterium can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Empiterium taking into account grab/latch abilities and discounting special abilities. The Empiterium (a(n) carnivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Empiterium
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Empiterium can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Empiterium (a(n) carnivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Empiterium can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Empiterium discounting special abilities. The Empiterium (a(n) carnivore) has 15750 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by undeary in the Creatures of Sonaria Discord.
- Inspired by giant ground sloths, basic king attire, and knight armor.
- Animations by Aphauxin and Mukudori.
- This is the first creature to be holding an item on its hand.
- Due to the lore and appearance, Empiterium are often nicknamed, "The King" in-game.
- Empiterium does not use his sword in combat for hitbox reasons.
Gallery
This tab is intended to present official concept sheets and color palettes for the Empiterium.
This tab is intended to present anything showcased during the process of development for the Empiterium, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Empiterium's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Empiterium.