The Eigion Warden is a Tier 5 aquatic carnivore. The species is not currently available, but was available in the Summer Paradise Shop for 8,000 Pearls after reaching 600,000,000 Pearls globally during the Summer Paradise Event 2024.
- Summer Paradise Event 2023 by either completing its mission 15 times, or by purchasing it from the Paradise Store for
20,000 Shells.
It is an Event Warden. The trial version is available in the Trial Creatures Shop for 900♂/9000♀ Shooms.
Description
“ | Ruler of the depths and harbringer of darkness, this monster strikes fear into the hearts of even the strongest creatures. When you hear it's deep bellows, it's already too late. | „ |
~ In-game Description |
Lore
- This Warden enjoys the aftermath of a fight, feeding off of the agony, pain, and terror endured by those on the losing side of a battle. Malveathian purposefully warps the nature of certain fauna, producing some of the most blood thirsty species.
Behavior
- While Eigion Wardens can change the weather by will, their mood can also affect the climate. If the weather on the surface is particularly bad, it could be caused by an Eigion Warden upset over a failed hunt.
- Eigion Wardens can create whirlpools by swimming in circles rapidly, and the sheer power of these vortexes can wipe out some of the largest creatures. This is mostly used as a defense mechanism.
- The Eigion Warden has a very flexible hunting ground, though it prefers to pursue larger prey in the upper zones of the ocean.
- Its preferred way of hunting is stalking the prey from below or afar and catching it off guard with a sudden attack. It enjoys striking fear into the heart of anything it pursues.
- Both male and female members of the species will take care of their eggs, but will abandon them when they hatch.
- Their pups live in tropical environments, whereas adult Eigion Wardens are mostly found in colder climates.
- Eigion Wardens are usually solitary as adults, but juveniles form pods for protection, as most Eigion Wardens do not make it to adulthood. Those who form close social bonds might end up never leaving these pods.
- Eigion Wardens can hibernate in the deepest parts of the ocean for years without any food.
- The Eigion Warden's avatars show specific contempt towards avatars of the Angelic Warden and to Opralegions, and this goes both ways. The reason for this behavior currently seems to be lost to time.
- The "eyes" across the Eigion Warden's body are fake. These eye spots are meant to confuse any attacker.
- The neck of an Eigion Warden is much thinner in reality. They possess a flap of skin surrounding their necks that they can puff up for extra protection. The in-game version has its neck puffed up.
Appearance
The Eigion Warden is a long, leviathan-like creature with 6 claw-tipped flippers along its torso, each one bearing one or more orange markings similar to eyes. It has multiple jagged spikes on its back and its tail bears fins shaped similarly to those of a shark which also have glowing spots. Its head is short with cheek fins and a throat that glows orange. It has 6 eyes arranged in diagonal lines that go towards the back of the creature and has a bulky torso. Like all Wardens, the Eigion Warden has a mask that floats near its head, though in the Eigion Warden's case it is oval shaped with a spiral marking in the middle and bears multiple growths on its sides. The Eigion Warden also has multiple parts that float near its fins.
Males
Males lack the orbs around the jaw the females have, but have 2 light bluish-gray spikes on their bottom jaw.
Females
Females have 2 small orange floating orbs near the bottom of their lower jaw.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Eigion Warden. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Breath Damage Resistance is a passive ability which decreases the percentage of damage received by the user from breath abilities, a 100% breath resistance means full immunity from the damage dealt from elemental breaths, but not for the status effects they afflict, which remain unaffected.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart. The wiki prepends to dart power a negative symbol ("-") to easily determine at a simple gaze that that creature's dart propels backwards.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Warden's Rage, unlike legacy version, is an active toggleable ability that grants the user an increase in damage capabilities according to how much hurt they are, HP-wise, with a status effect called Warden's Rage. This ability only appears once the creature has reached maturity (that is, adult stage, age 67, unless something blocks the model growth like being inside a too small cave), and like invisibility, it can be deactivated anytime but has a 30 seconds cooldown between activation triggers. However if it is disabled mid-combat, while the halo effect will disappear, the status effect will remain until next reactivation and may allow for extra damage stacking in a buggy behavior.
- During Warden's rage:
- Stamina Regeneration gets doubled.
- Passive health regeneration is disabled.
- Attack damage is multiplied by
(7.5 x WardenStrength) + 1
(whereWardenStrength
goes from 0 at 100% HP to 1 at 50% HP and below. This means that in the range of 100% it deals base damage, while steadily increasing until it hits its peak of 8.5x damage, and stays at that 8.5x peak from 50% to 0%. Take note that the wardens' damage increase can be low when attacked with low damage attacks. Be aware of low tiers with low damage but with high status effects. - The color of the halo, unlike legacy, is kept the same cyan tone, and no particles occur.
- During Warden's rage:
- Warden's Resistance is a passive ability that prevents ailments from being taken below 50% health.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Eigion Warden is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Eigion Warden can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Eigion Warden (a(n) carnivore) is a tier 5 with 30000 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference, as follows:[ Expand Collapse ] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Eigion Warden taking into account grab/latch abilities and discounting special abilities. The Eigion Warden (a(n) carnivore) is a tier 5 with 30000 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability.* There is no creature which can currently carry the Eigion Warden
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Eigion Warden can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Eigion Warden (a(n) carnivore) is a tier 5 with 30000 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Eigion Warden can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Eigion Warden discounting special abilities. The Eigion Warden (a(n) carnivore) is a tier 5 with 30000 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Renorayz in the Creatures of Sonaria Discord.
- The Eigion Warden is based off of lionfish, pufferfish, sharks, Subnautica's leviathans (namely the Reaper Leviathan), and the sea monsters depicted on medieval maps. As stated by Renorayz, they "kind of generally went for a vibe of a sea monster fishermen would tell tales of seeing."[1]
- Also, the Eigion Warden's neck was inspired by the neck of Paolumu from Monster Hunter. [2]
- It was confirmed that the Eigion Warden's alternate name, Malveathian, is a portmanteau of the name of the biblical sea serpent, Leviathan, and the word "malevolent".
- The Eigion Warden is the first (and so far only) pure aquatic Warden to be confirmed by the game's developer team.
- Also, it's the first event pure aquatic ever.
- According to Renorayz, newborn Eigion Wardens are called pups, and groups of the creatures are called pods.
- According to Renorayz, the Eigion Warden's neck is usually thinner. It has two layers of skin, one that is around its normal neck and one around that layer. It fills this area with water (think of it like a pouch); this is to protect its actual neck from damage, rather than for intimidation.
- The Eigion Warden's sprint animation may have been inspired by suggestions in a discord server, which Developers (Minisode1_BlueHour) asked for to be put in the server "no-mic-vc". The suggestions were for a shark-inspired chasing animation for the Eigion Warden's sprint animation. However, it is unclear if this was intentionally put in its sprinting animation or if it was inspired by something else.
- The Eigion Warden is the second carnivorous Warden, the first being the Angelic Warden.
- Due to the Eigion Warden's size and inspirations it is commonly called "Leviathan" by players.
- Players also refer Eigion Warden as "Fish Warden", "Eigion", and “Elder Guardian” because of its resemblance to the Minecraft mob.
Gallery
This tab is intended to present official concept sheets and color palettes for the Eigion Warden.
This tab is intended to present anything showcased during the process of development for the Eigion Warden, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Eigion Warden's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Eigion Warden that don't fit into the other tabs.
Notes