The Dyaelatura (Pronounced /ˈdaɪˌɪlʊˈtura/ (click to listen)) is a Tier 3 land carnivore. The species is available in the LSS 2025 Mission Tracker for 700 Points for Team Bastion and on the LSS Shop for
1150 Stars after reaching 100,000,000 Global Stars during the LSS Event 2025.
- LSS Shop for
2,500 Points after reaching 101,250,000 Team Points during the LSS Event 2024
- LSS Event 2023 by meeting its donation and mission completion criteria.
It is an Event creature. The trial version is available in the Trial Creatures Shop for 250♂/2500♀ Shooms.
Description
“ | A close relative to the Mekmek, Dyaelatura is a lightly built raptor-like creature with a carnivorous diet. They take on a terrestrial lifestyle and are swift with the ability to leap great distances. Dyaelatura is a solitary hunter and spends a majority of its time alone until it pairs with another to remain with as long as they live. They are very picky with partners and can take many years to find one. | „ |
~ In-game Description |
Behavior
- Dyaelatura are roughly as smart as ravens.
- Dyaelatura are drawn to bright colors and often will pick off colorful feathers, scales, frills, etc, off of larger creatures for fun. Paired Dyaelatura will often gift these to each other.
- Their attraction to color makes them particularly more susceptible to being lured by flashier predators.
Appearance
The Dyaelatura is a creature with wing-like ornamental fins reminiscent of butterflies or paper kites. Its general body plan is that of a long, sloping theropod, but features two longer forelegs that make it quadrupedal. It has a theropod head with two fin-like protrusions sloping down from its jaw, as well as two antenna-like protuberances which extend over the body. Its shaggy neck is moderately long. On its back is a large, rounded hindwing, with the trailing edge elongated in the fashion of a Swallowtail butterfly. This also appears on its forelimbs, which also feature a paired forewing and a hindwing. Per foot, it has three digits for locomotion and a fourth, much more prominent claw turned upwards, presumably for attack. Though having a long tail, its true tail seems to terminate about halfway and the length is continued by an ornate extrusion, a plated pattern that ends in another swallowtail-like hindwing.
Males
Males have a slightly sharper chin.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Dyaelatura. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Dazzling Flash is an activated ability that generates a quick, bright, white flash and causes nearby creatures to experience confusion tunnel vision and blurred vision. Has a 70-second cooldown.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Serrated Teeth is a passive ability which offensively inflicts Deep Wounds status when biting.
- Soft Landing is a passive ability that allows the user to fall slower. By how much depends on each creature's stat. This works when walking off cliffs/falling, detaching, darting or jumping. It is cancellable by pressing Spacebar on PC, or Jump on Mobile.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Dyaelatura is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Dyaelatura can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Dyaelatura (a(n) carnivore) is a tier 3 with 2200 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference, as follows:[ Expand Collapse ] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Dyaelatura taking into account grab/latch abilities and discounting special abilities. The Dyaelatura (a(n) carnivore) is a tier 3 with 2200 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Dyaelatura can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Dyaelatura (a(n) carnivore) is a tier 3 with 2200 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Dyaelatura can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Dyaelatura discounting special abilities. The Dyaelatura (a(n) carnivore) is a tier 3 with 2200 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Stood_04 in the Creatures of Sonaria Discord.
- Inspired by raptors, utahraptors, and butterflies.
- The Dyaelatura's name is derived from the scientific name of the purple emperor butterfly (Apatura iris).
Gallery
This tab is intended to present official concept sheets and color palettes for the Dyaelatura.
This tab is intended to present anything showcased during the process of development for the Dyaelatura, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Dyaelatura's design, inspirations, and changes in growth stages for reference.