The Dunklaestus is a Tier 3 semi-aquatic carnivore. The species is available in the Rotation Store as an Uncommon creature for 3,500 Shooms. The trial version is available in the Trial Creatures Shop for
125♂/1250♀ Shooms.
Description
“ | Dunklaestus is a loner who spends it's time in bodies of water that are easily accessible to land. It's hunting style relies on bursting out of the water, grabbing prey and dragging into the water to be eaten there. They nest their young on shore banks where both parents will take care of them, Dunklaestus split up after their young is born. | „ |
~ In-game Description |
Behavior
- They will move the frills along their body to communicate when underwater, similarly to sign language.
- Their frills also move around based on what they're doing; for example, when swimming they sag back to cut through the water better.
- When on land the frills help disperse heat and keep them cool.
- Their frills also move around based on what they're doing; for example, when swimming they sag back to cut through the water better.
- When laying, Dunklaestus will open their mouths to let small creatures clean their teeth.
- Dunklaestus sleep with half of their brain awake like dolphins can.
- They love to sun bathe.
Appearance
The Dunklaestus is a quadrupedal, amphibious creature that shares many similarities to the prehistoric fish Dunkleosteus, but with two pairs of tetrapod legs. It has armor covering its head, neck, chest, legs, and underbelly. It also has two sails, one that starts on the top of the back, and the other underneath the start of its tail after the two pelvic fins, these two sails can be seen running down to the end of its tail. Additionally, the start of two small sails can be seen on its chest and back. The Dunklaestus appears to be colored with shades of black, brown, and light blue.
Males
Males present two decorative undulated spike-like sails emerging from the top and underneath its neck.
Females
Females present a single decorative straight spike-like sail emerging from the top of its neck, and additional patterns on its caudal fin.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Dunklaestus. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Harden is an active ability which decreases movement speed by 20% in trade of a 35% increase in weight and 25% increase in health regeneration. Does not affect turning rate or turning speed.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Dunklaestus is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Dunklaestus can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Dunklaestus (a(n) carnivore) is a tier 3 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Dunklaestus taking into account grab/latch abilities and discounting special abilities. The Dunklaestus (a(n) carnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Dunklaestus can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Dunklaestus (a(n) carnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Dunklaestus can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Dunklaestus discounting special abilities. The Dunklaestus (a(n) carnivore) has 3500 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Freakshow (⊰᯽ rift#2211).
- The Dunklaestus was inspired by a prehistoric creature (likely the Dunkleosteus).
- Redesign concept by icecreamNavacodo.
- The Dunklaestus redesign was inspired by the original Dunklaestus, big reptiles, and scaled fish.
Gallery
This tab is intended to present official concept sheets and color palettes for the Dunklaestus.
This tab is intended to present anything showcased during the process of development for the Dunklaestus, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Dunklaestus' design, inspirations, and changes in growth stages for reference.