The Dowatt is a Tier 2 gliding carnivore, as well as a Developer Creature that represents Latedownload. The species is available in the Developer Creatures Shop for 200 Robux. The trial version is available in the Trial Creatures Shop for
60♂/600♀ Shooms.
Description[]
“ | Dowatt are small, artificially created beings that originate from a far away planet. Their main mission in the Orb is the surveillance and analysis of the environment. Dowatt are not organic in nature, instead being a mix of synthetic muscles, an intricate computer system and electric circuits working as nerves. Dangerously high levels of voltage flow through their wires, forming a defensive mechanism against predators. | „ |
~ In-game Description |
Behavior[]
- Groups of Dowatt can be called "kilowatts", "megawatts", and so on, depending on their size.
- Dowatt's internal supercomputer as well as its software can be modified to perform any of the tasks that an average PC can do. This means that you can run any informatic program you wish on it. Due to this, you can, indeed, play Creatures of Sonaria inside of Sonaria.
- Dowatt's origin is in a planet several light years away from the Orb, albeit it went a long process of modifications and artificial evolution before its final version arrived to the Sonarian Orb. Its creators were an advanced civilization of interstellar-traveling creatures, which also created many other inorganic/mechanical lifeforms using their futuristic technology.
- Dowatt aren't sentient; they have no self-awareness as a species, and lack an individual "mind". It's likely that their AI systems were truncated to not achieve any of these on its own. It can solve problems and process large amounts of data like any supercomputer, but it's doubtful whether it can be considered a true life form or not.
- NOTE: this is not planned to be applied to in-game mechanics: Dowatt don't need to eat or consume organic nutrients at all, as they don't have a natural body. If desperate, they can convert the meat they eat into power, but this isn't very useful for them.
- Dowatt look completely lifeless when they have no power running through their electric system. This is when they're "turned off" to save power and "sleep". They normally are kept in this state inside of underground bases, while they wait to go outside for daily environment surveillance missions.
- The inside of a Dowatt's helmet contains a rotating high resolution camera and an extension of its computer system. This is covered in a glassy material that protects them from harsh light, wind, and any external objects that could damage them.
- Dowatt's electric circuits are akin to nervous and circulatory systems. They distribute power and data across its body, muscles, and computer systems. Electric power is especially concentrated on the external areas of the electric circuit: the exposed spine, the neck wiring, and the antennas. The energy they carry is so high that to a human, even standing near them is dangerous. Touching/biting any of these elements can shock a weak creature to death. Due to this, many creatures and predators think twice before attacking it.
- These creatures, for obvious reasons, are extremely vulnerable to water, and stay away from it at all costs.
- During rainless electric thunderstorms, an unusual number of Dowatt go outside and glide up in groups to catch electricity from the ambience with their antennas. However, if directly struck by a lightning, their circuits overload, often leading to death.
Appearance[]
The Dowatt is a quadrupedal, robotic and rodent-like creature with a design themed around electricity and futurism. It has armor plates covering its spine, which runs down the creature's back and ends in a long, segmented tail reminiscent of a power plug. Two pairs of black and yellow wires connect the creature's head with its back armor, and another goes from the lower jaw to the throat. It's neck sports a yellow lightning shape. Dowatt's head is narrow and wedge shaped, and it's covered with a dark glasslike helmet that has two yellow markings on the sides. It has long, pointy black tipped ears, and rodent teeth. The creature's body, neck, ears and upper half of the legs are covered in fur, featuring light brown and white patterns in the shape of lightnings. Meanwhile, the belly, tail, spine, head and lower half of the legs show the artificial nature of its design, with a color palette that clearly separates these areas from the furred parts, presenting three tones of dark blueish grey and yellow.
Males[]
Male Dowatts sport three antennas cresting their neck.
Females[]
Females have six antennas (three per side) protruding from their back.
Abilities[]
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Dowatt. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Channeling is a passive ability that strikes the Channeling creature when it is at 25% or less health, every 5 seconds. To anybody in a 150 stud radius excluding the user, they will receive 3 shock status and 2 confusion status. The status effects stack with each strike.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Lightning Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 3 DPS (1.50% per hit) with a Capacity of 5 seconds before recoil damage, a Regen Rate of 5, a Range of 175 studs, a Critical chance of 25%, a Chain value of 100, and maximum chain stack of 10. It has a maximum chain damage of +1,000%. It also has a chance to inflict Shock Status (Probability = 20%, no stacking).
- Self-Destruct is an active ability that can only be used at 25% health or less. When activated, all creatures in a 100 stud radius will be dealt 30% of their total health (before weight multipliers), 10 burn, and knockback. Base damage values will be modified based on the weights of the creatures involved. Using Self-Destruct does not immediately kill the user, instead leaving them at 2.5% of their total health, but can kill opponents. It has a cooldown of 300 seconds (5 minutes).
Carry-able Creatures[]
The Can-Carry lists features lists of creatures that Dowatt is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab List[]This section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Dowatt can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Dowatt (a(n) carnivore) is a tier 2 with 1550 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Dowatt can currently carry
Grabbed-By List[]This section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Dowatt taking into account grab/latch abilities and discounting special abilities. The Dowatt (a(n) carnivore) is a tier 2 with 1550 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch List[]This section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Dowatt can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Dowatt (a(n) carnivore) is a tier 2 with 1550 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Dowatt can currently grab but not carry
Latched-By List[]This section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Dowatt discounting special abilities. The Dowatt (a(n) carnivore) is a tier 2 with 1550 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia[]
- Concept by SkyAero97 in the Creatures of Sonaria Discord.
- Inspired by Pikachu from Pokémon, rats, sugar gliders, robots/mecha, and electric circuits.
- Dowatt's name is a portmanteau of the words "download" and "watt".
- Dowatt is the smallest Developer Creature in the game. It was originally Ani that was the smallest before its change to an Ex-Developer Creature.
Gallery[]
This tab is intended to present official concept sheets and color palettes for the Dowatt.
This tab is intended to present anything showcased during the process of development for the Dowatt, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Dowatt's design, inspirations, and changes in growth stages for reference.