The Doragonix is a Tier 2 land photocarnivore. The species is available in the Photovore Explorer Gacha. The trial version is available in the Trial Creatures Shop for 30♂/300♀ Shooms.
Description
“ | Doragonix are small and agile photocarnivores. Most of the time they are actively roaming across the oasis, but during midday rest atop large boulders to sunbathe for energy. It's not uncommon to find a Doragonix's tail dropped in the sand from where it was chased. | „ |
~ In-game Description |
Appearance
The Doragonix's appearance resembles Leopard geckos and the depictions of Dilophosaurus seen in the "Jurassic" franchise. Doragonix's tail clearly resembles that of a dragonfruit, and upon losing the tail, the flesh looks like the flesh of a dragonfruit. It has three toes on each foot, each equipped with large claws. It has two crests at the sides of its head, which uses to scare off predators. Doragonix's eyes are similar to a Leopard geckos', with a black, vertical pupil. Its body is splashed with patterns that are identical to the flesh of a dragonfruit, as the white marks resembles to flesh, and the black speckles are the seeds.
Males
Males have three whisker-like protrusions on top their heads.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Doragonix. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Day/Night Time Status are an environmental status effect that confers a +5% damage, +25% stamina regen, -10% growth time, +15% health regen; and -5% damage, -25% stamina regen, -15% health regen; respectively, to photovores and photocarnivores.
- Defensive Bleed is a passive ability, where a creature defensively inflicts a specific amount of melee bleed status on an attacker upon getting bitten.
- Egg Stealer is an active ability that allows certain creatures to actively interact with nests in order to eat the eggs from a nest , stealing them as edible food to consume later. Previously, you could steal your own eggs, but currently you cannot unless the egg and nest range have areas where they don't overlap. Creatures with this ability can pick up eggs and must break open the egg to eat them, via biting. Any creature can break a stolen egg. A creature may know how close is to open the egg by the amount of cracks covering it. Once an egg is open, its label will change to "scrambled" and its yolk will be exposed to eat. All creatures with the ability to eat can break and consume such eggs, therefore photovores with this ability cannot eat the eggs. Consuming a scrambled egg grants satiation. Taking an egg will make the respective nest progress for that egg reset to 0, and can only be recovered if a female creature recovers the egg and places it back on their nest (the original nest the egg was stolen from for the original nester, and a creature's own nest for any other female). Scrambled eggs cannot be recovered. When an egg is returned to the nest, its health is restored to full. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Tail Drop/Autotomy is an active ability which allows the creature to intentionally self-amputate a body part (usually the tail) to escape. Upon amputation, the creature gains the Tail Dropped status. The dropped tail becomes equivalent to a natural carcass but which provides enriched when eaten. Has a 10 second cooldown. It takes some percent of the hunger bar to regrow the tail (unless a creature menus).
Carry-able Creatures
The Can-Carry lists features lists of creatures that Doragonix is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Doragonix can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Doragonix (a(n) photocarnivore) is a tier 2 with 1400 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Doragonix can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Doragonix taking into account grab/latch abilities and discounting special abilities. The Doragonix (a(n) photocarnivore) is a tier 2 with 1400 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Doragonix can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Doragonix (a(n) photocarnivore) is a tier 2 with 1400 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Doragonix can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Doragonix discounting special abilities. The Doragonix (a(n) photocarnivore) is a tier 2 with 1400 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Designed by T-B the Siamosaurus, also known as thebunny2006, on the Creatures of Sonaria Discord.
- The Doragonix is based off a dragonfruit, flower, and the Dilophosaurus.
- Modeled by Erythia.
- Redesign concept by Mori_Tomori.
- Redesign modeled by ThunderBoo666.
- It used to show up in the thumbnail from when the game is loading, along with some Minawii on its head.
- Each crest in-game has 3 fins. However, in that former creatures of Sonaria logo, they possessed four.
- Doragonix is the first creature with Autotomy ability. This ability is now called Tail Drop and is shared with many others, such as Fyranili and Eulopii.
- If the Doragonix sheds its tail as a Glimmer in Legacy, the tail will revert back to normal.
- This is no longer true in Recode, since dropping a tail as any creature will result in a carcass being dropped instead of an actual fallen tail.
- If the Doragonix sheds its tail as a Glimmer in Legacy, the tail will revert back to normal.
- It has pinkish-red blood in the Legacy version of the game. Due to this, when dying in Legacy, it drops a pinkish-red carcass.
- On this case, the pinkish hue may be a reference to its dragon fruit inspiration.
- Doragonix's blood color was changed to the default red upon the release of the Recode version of the game.
- It was the first photocarnivore in-game. This may be a reference to desert cacti, as they do not need much water in the wild.
- You can select the colors from the bioluminescent parts of the crest or chin whiskers, and those from the eyes to paint your creature with colors outside its normal pallet. However, they'll only display in the main and paint menu. Trying to spawn in with this color on a skin will result in that color being turned gray.
Gallery
This tab is intended to present official concept sheets and color palettes for the Doragonix.
This tab is intended to present anything showcased during the process of development for the Doragonix, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Doragonix's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Doragonix that don't fit into the other tabs.