The Demetyra is a Tier 3 land herbivore. The species is available in the Easter Shop for 4,050 Eggs or
2,600 Points during the Easter Event 2025. It was previously avilable in the Easter Store for
6,750 Eggs during the Easter Event 2023 and Easter Shop for
3,000 Eggs during the Easter Event 2024. It is a Limited Event creature. The trial version is available in the Trial Creatures Shop for
100♂/1000♀ Shooms.
Description
“ | These playful creatures are most commonly seeing during spring (and summer), since it’s when they come out of their winter hibernation. Herds of them can be seen trotting through open fields. Their trail always leaves lush vegetation behind, as Demetryas play a key role in pollenating all sorts of ground dwelling plants. | „ |
~ In-game Description |
Behavior
- Demetyras try to be careful around smaller creatures, as to not hurt them.
- They use their tulip-like tail to collect pollen from flowers and use it to pollinate other plants.
- Demetyras can commonly be seen near other herbivores, as they have a beneficial relationship with them. The herbivores help protect the Demetyra, and the Demetyra helps plant growth in the area.
- Unlike most herd animals, Demetyras don't run away from most predators, and will work together to fight back and protect their young.
- Their diet consists mainly of nectar, fruit, and grass.
- Sightings of Demetyras indicate the beginning of spring.
- A group of Demetyras is called a bloom.
Appearance
The Demetyra is a ruminant-like creature with similarities to bovids, specifically cows with short horns and highland cattle, but with a more streamlined and elongated shape, and some leafery and flowery motifs, especially on their shoulders, ears, mane and exceptionally large and thick tail, where a tulip-like flower bud resides on its tip. More highland cattle similarities are noticeable on their snout and their hair-covered face that hides their eyes as adults.
A tag with a heart can be found hanging on their left ear.
Males
Males present straighter ears are and have slightly larger, curvier forked horns.
Females
Females present more droopy ears and have smaller horns than the males.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Demetyra. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Area Food Restore is a ranged active ability with a cooldown of 600 sec (10 min) which refreshes food sources (and stomachs) in range. Does not work on eggs from inside a nest.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Broodwatcher is a passive ability that allows creatures to assist in the gestation of other player's eggs. It applies one stack of Gestation Buff to nearby creatures, which increases other creatures' egg gestation speed by 2.5%. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
- Charge (Throw) or Throw Charge is a specific type of Charge that launches the target upwards and inflicts two Broken Legs Status on the victim. It has a 5-second windup and cooldown.
- Guilt/Defensive Guilt is a passive ability, and equivalent to legacy's Guilt, inflicts an amount of Guilty Status upon bitten.
- Heal Aura is a toggleable AOE active ability that performs a total % HP healing to creatures in a 175 stud range from the user, excluding the user itself. The raw amount of HP healed is different according to the creature. Has a 5-second cooldown between two toggle-ons, but can be deactivated at anytime, like invisibility. While active, the user emmits a big green pharmacy sign that fades in an out, and all nearby creatures will have positive healing numbers, which can be used to spot invisible creatures.
- Pack Healer is a pack-oriented passive ability. This passive ability allows you to boost the HP regen of your fellow packmates . It is because of this that creatures who have this ability are considered "Support creatures".
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Demetyra is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Demetyra can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Demetyra (a(n) herbivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Demetyra can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Demetyra taking into account grab/latch abilities and discounting special abilities. The Demetyra (a(n) herbivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Demetyra can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Demetyra (a(n) herbivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Demetyra can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Demetyra discounting special abilities. The Demetyra (a(n) herbivore) has 3600 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Renorayz in the Creatures of Sonaria Discord.
- Inspired by highland cattle, baby cows/calves, spring flowers, and the Greek goddess Demeter.
- Modeled by KaiOWl.
- Rigged by ThunderBoo666.
- It was briefly obtainable through the Herbivores Gacha before being moved to the Easter Store.
- Demetyra is the third creature with different model parts during youth, the first and second being Trikylo and Sturbi; the third creature with gender dimorphism differences present before adulthood, with the Ani and Sturbi being the first and second; and the first one with different animations due to gender dimorphism before reaching adulthood.
Gallery
This tab is intended to present official concept sheets and color palettes for the Demetyra.
This tab is intended to present anything showcased during the process of development for the Demetyra, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Demetyra's design, inspirations, and changes in growth stages for reference.