The Dalitil is a Tier 1 flying photovore. The species is not currently available, but was available in the Easter Shop for 6,750 Eggs or
3,835 Easter Points and 3 Rebirths during the Easter Event 2025. It is an Event creature. The trial version is available in the Trial Creatures Shop for
20♂/200♀ Shooms.
Description
“ | A spirit of spring, the Dalitil is a curious and mischievous creature. Capable of disguising itself amongst the flowers of warm biomes, this small nymph waits until dusk to emerge to gather its required nutrients from fresh water. Male Dalitil possess small fangs to scare away larger threats, but ultimately their speed and evasiveness is their strength. | „ |
~ In-game Description |
Appearance
Dalitil is a small bat-like, hexaped biped creature consisting of many shades of green, yellow and red. Their head is stubby with a short mouth, tiny nose, and dark eyes with red pupils. Dalitil also has two sharp ears and two long antennae with scarlet tips. They have a small patch of fur on the front of their neck where the joint is. Dalitil's torso is long and slender with cape-like clawed wings that wrap around their body when standing on dry land. Their arms are short with clawed hands that curl inwards. They have digitigrade legs, with leaf-like growths on the ankles and 2-toed feet. The tail is covered in leaves and plant stems, ending in a fan-shape. The Dalitil has an extra set of flower-like wings on its back, folding inwards like a cape when not flying or gliding, when they spread out.
Males
Males have fur under their neck, similar to a beard. They also possess a pair of fangs.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Dalitil. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Disease/Disease Block is a passive ability that blocks a percentage oncoming disease status. Like all status resistances, it scales with age; a creature only reaches its maximum resistance at age 100. If a creature has a Block Disease of 100%, it is immune at age 100, and a negative value indicates that a creature receives additional disease at that percentage.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Broodwatcher is a passive ability that allows creatures to assist in the gestation of other player's eggs. It applies one stack of Gestation Buff to nearby creatures, which increases other creatures' egg gestation speed by 2.5%, and if speed was 0 then it will still provide some boost. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
- Day/Night Time Status are an environmental status effect that confers a +5% damage, +25% stamina regen, -10% growth time, +15% health regen; and -5% damage, -25% stamina regen, -15% health regen; respectively, to photovores and photocarnivores.
- Defensive Necropoison is a passive ability that makes a creature necro-toxic by melee - that is, being bitten by another creature will cause the attacker to receive Necropoison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it.
- Disease Attack is a passive ability, where a creature inflicts a specific amount of melee Disease status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Egg Stealer is an active ability that allows certain creatures to actively interact with nests in order to eat the eggs from a nest , stealing them as edible food to consume later. Previously, you could steal your own eggs, but currently you cannot unless the egg and nest range have areas where they don't overlap. Creatures with this ability can pick up eggs and must break open the egg to eat them, via biting. Any creature can break a stolen egg. A creature may know how close is to open the egg by the amount of cracks covering it. Once an egg is open, its label will change to "scrambled" and its yolk will be exposed to eat. All creatures with the ability to eat can break and consume such eggs, therefore photovores with this ability cannot eat the eggs. Consuming a scrambled egg grants satiation. Taking an egg will make the respective nest progress for that egg reset to 0, and can only be recovered if a female creature recovers the egg and places it back on their nest (the original nest the egg was stolen from for the original nester, and a creature's own nest for any other female). Scrambled eggs cannot be recovered. When an egg is returned to the nest, its health is restored to full. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Healing Pulse is an active ability which applies a small hit-point healing buff, as well as the Healing Ailment to creatures around the user and itself for 12 seconds. When used, a spark explosion effect appears from the user. Has a 90 second cooldown.
- Invisibility is an active ability which by pressing the proper ability button, the creature can turn from visibility to invisibility (however on your side you emit a small inner glow that helps you into spotting yourself; and you can be spotted by the footprint trail you leave, aberrations in water reflections, disruption effects on the grass, sounds, and Keen Observer, and sometimes scent) and vice-versa. On mobile, players can press “Use Ability". Unlike Legacy version, Invisibility is far stronger, allowing the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or move during jump, dart, fly or glide, when they will become visible; and while active it hides the creature from being spotted by scent and cannot be activated if the creature is laying down (which doesn't mean the creature cannot just activate the ability beforehand and then remain invisible). On the other hand, recode invisibility slows the user slightly, and has a 30 seconds cooldown between activation triggers, meaning that while an invisible creature can switch to visibility immediately by pressing the button or meeting the criteria mentioned beforehand, such creature cannot activate invisibility too fast, needing to wait. This cooldown counts time between moments of activation, not between deactivation and the next activation, so if a creature had been cloaked for long enough and suddenly they lose the cloak, they can reapply it immediately.
- Mud Pile is an active ability which allows a creature to place a mud pile that lasts 60 seconds. Creatures can wallow in the mud to gain healing Muddy Status and gain unscentable status for 90 seconds.
- Pack Healer is a pack-oriented passive ability. This passive ability allows you to boost the HP regen of your fellow packmates . It is because of this that creatures who have this ability are considered "Support creatures".
- Raider is a passive ability that allows creatures to enter and exit burrows, but not create them.
- Sonic Wings is a passive ability that allows the user to hover stationary in mid-air without consuming or regaining stamina.
- Yolk Bomb is an active ability available only after reaching adult stage that drops an egg directly below the user only when such creature is flying or gliding close enough to the ground, and not when it is on the ground or swimming. The egg explodes on contact with the ground and has a radius of 40 studs. All creatures within the range of the explosion receive a consistant knockback (regardless of species), 2 Slowed status, and 4 of the variable status effect specific to its type (e.g. frostbite, burn, etcetera). It has a cooldown of 30 seconds.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Dalitil is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Dalitil can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Dalitil (a(n) photovore) is a tier 1 with 900 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Dalitil can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Dalitil taking into account grab/latch abilities and discounting special abilities. The Dalitil (a(n) photovore) is a tier 1 with 900 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Dalitil can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Dalitil (a(n) photovore) is a tier 1 with 900 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Dalitil can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Dalitil discounting special abilities. The Dalitil (a(n) photovore) is a tier 1 with 900 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[ Expand Collapse ] Grab-able by:
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Trivia
- Concept by Stood_04 in the Creatures of Sonaria Discord.
- Modeled by MidnightAJC8308 and rigged by ThunderBoo666.
- Animated by Kazooduder and SleepyNorsil.
- Dalitil is the game's first Photovore to be a full-on flier.
Gallery
This tab is intended to present official concept sheets and color palettes for the Dalitil.
This tab is intended to present anything showcased during the process of development for the Dalitil, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Dalitil's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Dalitil.