The Cupuere is a Tier 3 aquatic herbivore. The species is available in the Sweet Explorer Gacha. The trial version is available in the Trial Creatures Shop for 75♂/750♀ Shooms.
Description
“ | Cupuere are friendly, gentle creatures made of a soft, velvety crepe body drizzled with chocolate. They're always the perfect warmth and are often used as blankets by other creatures during colder weather. | „ |
~ In-game Description |
Behavior
- Cupuere are herd animals, very rarely straying from their group. However, they are friendly enough that they do not mind a new Cupuere joining their herd.
- During summer months, Cupuere herds congregate in an unknown location and change their herd members.
- Cupuere are born soft and velvety, but as they age, they slowly become harder and darken in color, becoming less and less of a target for predators. The oldest known Cupuere, while hard as a rock, was tiny.
Appearance
The Cupuere is a crêpe version of an amalgamation between a whale, several types of fish, as well as dinocaridids-like swimming flaps. As such, the Cupuere possess bilateral symmetry, a head and a toothless mouth at the front of their bodies and their hydrodynamic mysticeti body supports 3 pairs of primary swimming flaps, which the Cupuere uses to propel itself across the seas though a continuous flipper and vertical motion.
Males
Males have caramel antennae extending from above their eyes.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Cupuere. (editor list)
- Area Food Restore is a ranged active ability with a cooldown of 600 sec (10 min) which refreshes food sources (and stomachs) in range. Does not work on eggs from inside a nest.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Guilt/Defensive Guilt is a passive ability, and equivalent to legacy's Guilt, inflicts an amount of Guilty Status upon bitten.
- Healing Hunter is a toggleable active ability which allows the creature to deal healing melee hits which replenish the target's HP when hitting. Code-wise it's more than the Negative Attack legacy version, since it does not just give a negative base attack value, hence the name; but it also allows the healer to toggle between melee heal mode and attack mode, when the healer becomes actually capable of dealing melee damage, albeit at a different value according to their individual and species stats. It also prevents bleed and poison-booster plushies from giving extra offensive bleed or poison when hitting under melee healing mode.
- It can be known if a healing hunter creature is on healing mode by the presence of a pink hollow sphere with pink healing cross particles surrounding part of their body.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Sticky Fur is a passive ability that, when bitten, inflicts the Sticky Teeth Status to the attacker.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Cupuere is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Cupuere can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Cupuere (a(n) herbivore) is a tier 3 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Cupuere taking into account grab/latch abilities and discounting special abilities. The Cupuere (a(n) herbivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Cupuere can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Cupuere (a(n) herbivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Cupuere can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Cupuere discounting special abilities. The Cupuere (a(n) herbivore) has 3000 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by heyitsXhosa in the Creatures of Sonaria Discord.
- Cupuere was based on Nutella crepes and manta rays.
Gallery
This tab is intended to present official concept sheets and color palettes for the Cupuere.
This tab is intended to present anything showcased during the process of development for the Cupuere, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Cupuere's design, inspirations, and changes in growth stages for reference.