The Cucuerpum is a Tier 4 land photocarnivore. The species is not currently available, but was available in the Halloween Event 2023, either from completing the Pumpkin Smasher mission, or as a rare drop from the Pumpkin Smashing minigame, and in the Halloween Shop for 7,500 Candy during the Halloween Event 2024. The trial version is available in the Trial Creatures Shop for 200♂/2000♀ Shooms.
Description
“ | Cucuerpums are known for their devious and annoying behavior, enjoying bothering other creatures and making themselves a nuisance. They are capable of catapulting the pumpkins at the end of their tails at other creatures to antagonize them. Don't worry, they grow back! | „ |
~ In-game Description |
Appearance
Cucuerpum is a long, quadrupedal creature with a light brown body resembling wood, with darker accents running along the base. It has two heads resembling jack o'lanterns with a leaf-like mane and four whisker-like leaf blades (also seen on the underside of both its tails and the topside of its body). Both heads are decorated with a witch's hat, each with a small pumpkin belt decoration. There are another six squash decorating its body, two on its shoulders, another two on its back, and finally one at the end of each of its two tails. Cucuerpum has a large leaf on each of its shoulders, along with two other smaller leaves. The same leaves can also be found above its hind legs, and two smaller pair sets can be found decorating the top of the tail pumpkins.
Males
Males present additional leafy spikes protruding from their back and their elbows.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Cucuerpum. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Day/Night Time Status are an environmental status effect that confers a +5% damage, +25% stamina regen, -10% growth time, +15% health regen; and -5% damage, -25% stamina regen, -15% health regen; respectively, to photovores and photocarnivores.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Necropoison Attack is a passive ability that makes a creature necro-venomous by melee - that is, biting another creature will cause the victim to receive Necropoison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it. A negative value means that it heals an amount of such status upon biting.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Cucuerpum is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Cucuerpum can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Cucuerpum (a(n) photocarnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Cucuerpum can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Cucuerpum taking into account grab/latch abilities and discounting special abilities. The Cucuerpum (a(n) photocarnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Cucuerpum can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Cucuerpum (a(n) photocarnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Cucuerpum can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Cucuerpum discounting special abilities. The Cucuerpum (a(n) photocarnivore) has 6000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Undeary in the Creatures of Sonaria Discord.
- Inspired by a pumpkin.
- The Cucuerpum's name was likely inspired by the genus containing pumpkins, Cucurbita.
- Cucuerpum is the first recode creature to receive a hat, but not the first one overall (f.ex. Amolis and Pierry, as well as a few others, precede Cucuerpum on this).
- Cucuerpum is the game's third 2-headed creature, the first 2 being Trutholbyeva and Venuella.
- It is the second creature to receive the Block Necropoison ability, the other being Ahri'Tahmuk.
- The Cucuerpum and other photo-carnivores are the only recorded creatures that are unable to consume the Pumpkin Pie and Spicy Candy, while it will do the eating animation, it just won't reduce the amount of pumpkin pie, nor get its benefits, as seen here.
- Despite what it says in its In-game Description, there are no plans to add a Pumpkin Launcher ability at the moment.
Gallery
This tab is intended to present official concept sheets and color palettes for the Cucuerpum.
This tab is intended to present anything showcased during the process of development for the Cucuerpum, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Cucuerpum's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Cucuerpum.
This tab is intended to present images related to the Cucuerpum that don't fit into the other tabs.