The Cottol is a Tier 1 land herbivore. The species is available in the Herbivores Gacha and the Toxic Gacha. The trial version is available in the Trial Creatures Shop for 5♂/50♀ Shooms.
Description
“ | Cottol are sheep-like friendly creatures with a neck and body full of an extremely comfortable fluff. Male cottols have strong large horns for duels, and when threatened by predators they will flee. | „ |
~ In-game Description |
Appearance
The Cottol is a skeletal sheep-like quadrupedal creature. It has a mane of round wool around its head and chest, with additional wool on its rear and legs and a large cotton ball at the end of its long, thin tail. It has large ram horns and a rather skull-shaped head, with its nose being indented similarly to a sheep's skull, as well as small markings on its mouth, giving it a toothy appearance. Centered on its spine are four vertebrae-like bones along with four rib-like bones down both its sides, and small spikes on its tail give it a bone-like appearance. These creatures also lack a pupil.
Males
Males have a small horn on their foreheads.
Females
Females have additional fluff on the bottom of their stomachs.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Cottol. (editor list)
- Berserk is a passive ability that activates at below 20% health, which increases stamina regeneration by 100% and decreases bite cooldown by 50%.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Disease/Disease Block is a passive ability that blocks a percentage oncoming disease status. Like all status resistances, it scales with age; a creature only reaches its maximum resistance at age 100. If a creature has a Block Disease of 100%, it is immune at age 100, and a negative value indicates that a creature receives additional disease at that percentage.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Charge (Launch) or Launch Charge is a specific type of Charge that inflicts a specific knockback and Confusion Status on the victim.
- Defensive Disease is a passive ability, where a creature defensively inflicts a specific amount of melee Disease status on an attacker upon getting bitten.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Frostbite Attack is an ability that offensively deals frostbite when biting. A negative value means that it heals an amount of such status upon biting.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Pack Healer is a pack-oriented passive ability. This passive ability allows you to boost the HP regen of your fellow packmates . It is because of this that creatures who have this ability are considered "Support creatures".
- Plague Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.25% PER HIT). It has a Capacity of 5, a Regen Rate of 2, a Range of 180 studs, and a Critical chance of 25%. It can also inflict the Disease Status ailment (Probability = 100%, STACKS set to 1).
- Sticky Fur is a passive ability that, when bitten, inflicts the Sticky Teeth Status to the attacker.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
- Toxic Trail is a passive ability activated only while the creature is below a customized % health value, leaving behind a trail made up of segments lasting 5 seconds. Stepping on the trail causes 3% damage per second and 3 poison per second.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Cottol is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Cottol can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Cottol (a(n) herbivore) is a tier 1 with 1350 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Cottol can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Cottol taking into account grab/latch abilities and discounting special abilities. The Cottol (a(n) herbivore) is a tier 1 with 1350 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Cottol can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Cottol (a(n) herbivore) is a tier 1 with 1350 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Cottol can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Cottol discounting special abilities. The Cottol (a(n) herbivore) is a tier 1 with 1350 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Original design by T0lka (@Tolka#7681) on the Creatures of Sonaria Discord.
- Redesign by NauticaElurra.
- The Cottol's redesign was inspired by skeletons and a pastel goth theme.
- Jaxon modeled both of Cottol's designs.
- During Legacy Beta, Cottol were featured in the gachas, despite being unobtainable.
- Under normal circumstances, Cottol only spawned as NPCs; however, before the remodel, only developers could play as them.
- The old Cottol was once the only creature that did not have a 3 call (aggro) or a 4 call (voice).
- The old Cottol was once the only creature that did not age. Upon spawning in as one, it was instantly at age 100.
- The old version of Cottol was similar to Jeff's calls, so the calls were voice recordings.
- The Cottol 1 call was an incredibly loud roar created by yelling into the microphone to the point where the audio was clipping.
- The Cottol 2 call was saying "ba" three times in a row.
- In the creature menu, the thumbnail button for Cottol used to have a distinct red background rather than the usual gray background. This red background is used on creatures that only developers can play as.
- There was a bug in a patch released on April 17th, 2021, that caused players to be able to acquire Cottol through the Random Trial Creature Token. Players who acquired it this way have had the creature removed, and the bug was fixed within a few minutes of its discovery.
- Despite the Cottol's in-game description saying males have large horns, both males and females have the same-sized horns in-game.
- The old Cottol did have differently sized horns for males and females, as seen in this image.
- Cottol's second palette was available only during the Poppy Collaboration Event, which started on September 24th, 2021, and ended 3 days later. Players who did not participate in the event were locked out of the palette. However, in the Recode version of the game, all secondary palettes, including Cottol's, became permanently unlocked for all players.
Gallery
This tab is intended to present official concept sheets and color palettes for the Cottol.
This tab is intended to present anything showcased during the process of development for the Cottol, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Cottol's design, inspirations, and changes in growth stages for reference.