The Corsarlett is a Tier 3 semi-aquatic herbivore. The species is available in the Artifact Shop for an initial price of 500,000 Shooms, which can be lowered with the use of artifacts. The trial version is available in the Trial Creatures Shop for
200♂/2000♀ Shooms.
Description
“ | Corsarlett are beautiful frilly creatures that thrive among the coral and plants of Sonarias oceans. They are rather docile creatures unless threatened. They often stay within the corals aside from when they annually migrate to different oceans across Sonaria. | „ |
~ In-game Description |
Appearance
The Corsarlett is a wyvern-like creature appearing to be based around coral. Its legs are thin and agile, with pamprodactyl scaled bird-like feet and hooked claws, along with a vibrant pink, rounded, coral formation on the ankle. Its frills, reminiscent and positioned akin to wings, rest on the shoulder, where there should be forelegs, it lacks them. Its tail is thin, but begins thickening at the midsection, with armor-like coral protrusions. Its neck is slim and serpentine, akin to a western dragon, having curved white striped patterns running down it. It has a short, flexible frill starting where the pineal eye would be and ending at the middle of the neck. It has a long, slim snout, reminiscent of a Spinosaurus or a gharial in structure, having a tusk-like formation from its chin, as well as two gritty horns, having a crest above its small eyes. In the middle of its upper jaw, and appearing again yet larger on its chest, is a pink, opaque, shiny orb. The ends of its wing-like frills, coral protrusions, tusks and horns are all a gradient of pale pink to a deep, luscious, nearly red shade of pink. The rest of its body is a mix of deep and semi light blues, with the Corsarlett's underside being a dull, yet light shade of blue.
Males
Males have no additional features.
Females
Females have frill-like structure on their arms.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Corsarlett. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart. The wiki prepends to dart power a negative symbol ("-") to easily determine at a simple gaze that that creature's dart propels backwards.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Invisibility is an active ability which by pressing the proper ability button, the creature can turn from visibility to invisibility (however on your side you emit a small inner glow that helps you into spotting yourself; and you can be spotted by the footprint trail you leave, aberrations in water reflections, disruption effects on the grass, sounds, and Keen Observer, and sometimes scent) and vice-versa. On mobile, players can press “Use Ability". Unlike Legacy version, Invisibility is far stronger, allowing the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or move during jump, dart, fly or glide, when they will become visible; and while active it hides the creature from being spotted by scent and cannot be activated if the creature is laying down (which doesn't mean the creature cannot just activate the ability beforehand and then remain invisible). On the other hand, recode invisibility slows the user slightly, and has a 30 seconds cooldown between activation triggers, meaning that while an invisible creature can switch to visibility immediately by pressing the button or meeting the criteria mentioned beforehand, such creature cannot activate invisibility too fast, needing to wait. This cooldown counts time between moments of activation, not between deactivation and the next activation, so if a creature had been cloaked for long enough and suddenly they lose the cloak, they can reapply it immediately.
- Water Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 2 DPS (1% PER HIT). It has a Capacity of 10, a Regen Rate of 2.5, a Range of 220 studs, and has a Critical chance of 10%. It can also inflict the BlurredVision ailment (Probability = 60%, no stacking).
Carry-able Creatures
The Can-Carry lists features lists of creatures that Corsarlett is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Corsarlett can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Corsarlett (a(n) herbivore) is a tier 3 with 2000 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Corsarlett can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Corsarlett taking into account grab/latch abilities and discounting special abilities. The Corsarlett (a(n) herbivore) is a tier 3 with 2000 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Corsarlett can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Corsarlett (a(n) herbivore) is a tier 3 with 2000 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Corsarlett can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Corsarlett discounting special abilities. The Corsarlett (a(n) herbivore) is a tier 3 with 2000 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by SeasonalRains and Egyptcat321 in the Creatures of Sonaria Discord.
- Upon its release, the Corsarlett had borrowed the In-game Description of Gryvila.
Gallery
This tab is intended to present official concept sheets and color palettes for the Corsarlett.
This tab is intended to present anything showcased during the process of development for the Corsarlett, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Corsarlett's design, inspirations, and changes in growth stages for reference.