The Colval (Pronounced /ˈkoʊlvʊl/ (click to listen)) is a Tier 2 flying herbivore. The species is available in the Rotation Store as a Common creature for 1,500 Shooms. The trial version is available in the Trial Creatures Shop for
50♂/500♀ Shooms.
Description
“ | Colval are social creatures that live in large flocks. They are passive but moody creatures that will fight back if they feel they need to. It's very rare to see a Colval alone, they form close bonds to few individuals and will stick close to them. They are susceptible to getting injured, but pack a powerful bite with their huge beaks. | „ |
~ In-game Description |
Appearance
The Colval has an almost parrot-shaped body. It has a long tail with long, narrow feathers at the ends, along with three (3) sets of feathers near the throat and belly. Layers of feathers running down the legs and wrap around the base of the tail. Large feathers hang by the cheeks and chest. This creature’s colors consist of multiple shades of green, grey, and white.
Males
Males have no additional features.
Females
Females possess two (2) long feathers hanging from the bottom of their jaw.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Colval. (editor list)
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Colval is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Colval can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Colval (a(n) herbivore) is a tier 2 with 1150 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Colval can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Colval taking into account grab/latch abilities and discounting special abilities. The Colval (a(n) herbivore) is a tier 2 with 1150 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Colval can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Colval (a(n) herbivore) is a tier 2 with 1150 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Colval can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Colval discounting special abilities. The Colval (a(n) herbivore) is a tier 2 with 1150 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Designed by Stood_04.
- Inspired by Naut's green parrot named Clover.
- Modeled by Wolfragon.
- Animations by Rook (mishazhirov).
- When playing in-game, a juvenile Colval's wings partially detach from its body.
- During the first days after its release, Colval was mistakenly set as a Tier 3. This has been fixed.
Gallery
This tab is intended to present official concept sheets and color palettes for the Colval.
This tab is intended to present anything showcased during the process of development for the Colval, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Colval's design, inspirations, and changes in growth stages for reference.