The Clovilowper (Pronounced /ˈkləʊˌvɪˈləʊpər/ (click to listen)) is a Tier 3 land photovore. The species is not currently available, but was available in the Timed Mission System. The trial version is available in the Trial Creatures Shop for 25♂/250♀ Shooms.
Description
“ | While these creatures come as a notably rare sight. Their presence alone has been said to sprout miles of clovers and small pink flowers, bringing life to unseen areas of the world. Clovilowper are so extremely rare that just finding enormous beds of overgrowth comes as an unusual occurrence. Finding even a single Clovilowper would bind your fate to good luck for a lifetime. | „ |
~ In-game Description |
Artist Headcanon
- The Clovilowper's overall personality is playful; the happy-go-lucky type, but calm and gentle, especially to smaller creatures (who do not pose a threat) or plants.
- Clovers and flowers sprout wherever the Clovilowper walks; it nurtures plants.
Appearance
The Clovilowper is a quadrupedal jackalope-like creature with floppy ears. Its main body's default colors consist of different shades of green with a white underside. On its head are two large four-leaf clovers stacked on top of each other, acting like a hat, with a heart-shaped four-leaf white clover sprouting through the middle. More of these heart-shaped clovers are found across its body. The Clovilowper has two small black eyes with black eyeliner, a black nose, three pairs of whiskers, rabbit-like teeth, and a face that constantly smiles with pushed-up cheeks. The tips of its floppy ears are shaped somewhat like a heart. Long pairs of branch-like structures are seen on its back and base of the tail, most of which end with flowering heads of pinkish florets. Its neck has white fluff at the front and white spots on the sides. Light pink spots are also seen on its back, atop the hind legs, and tail. A cluster of large one-leaf clovers cover its back. The creature has four toes on each leg, with a green three-leaf clover marking on its upper front limbs and two white ones lower down. Its chest also has a big green three-leaf clover marking, surrounded by a larger white one. Additionally, three pink flowers with heart-shaped leaves decorate half of its long tail. A similar pair of flowers can be found at the ends of the structures on its back. The tail tip itself somewhat takes the shape of a three-leaf clover.
Males
Males have long antlers, with vine-like tendrils wrapped around them, sprouting from their heads, and a pair of long branch-like structures with flowering ends, similar to those on their back, sprouting from behind the ears.
Females
Females have shorter antlers and lack the additional pair of branch-like structures that males have.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Clovilowper. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Broodwatcher is a passive ability that allows creatures to assist in the gestation of other player's eggs. It applies one stack of Gestation Buff to nearby creatures, which increases other creatures' egg gestation speed by 2.5%, and if speed was 0 then it will still provide some boost. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Charge (Launch) or Launch Charge is a specific type of Charge that inflicts a specific knockback and Confusion Status on the victim.
- Day/Night Time Status are an environmental status effect that confers a +5% damage, +25% stamina regen, -10% growth time, +15% health regen; and -5% damage, -25% stamina regen, -15% health regen; respectively, to photovores and photocarnivores.
- Earthquake is an active ability with a radius of 125 studs that applies 40 Injury, 4 Broken Legs, 4 Aftershock, and 1 Shredded Wings to all creatures within its range. Earthquake burns 25% of the user's stamina on activation and has a 300 second (5 minute) cooldown.
- Healing Hunter is a toggleable active ability which allows the creature to deal healing melee hits which replenish the target's HP when hitting. Code-wise it's more than the Negative Attack legacy version, since it does not just give a negative base attack value, hence the name; but it also allows the healer to toggle between melee heal mode and attack mode, when the healer becomes actually capable of dealing melee damage, albeit at a different value according to their individual and species stats. It also prevents bleed and poison-booster plushies from giving extra offensive bleed or poison when hitting under melee healing mode.
- It can be known if a healing hunter creature is on healing mode by the presence of a pink hollow sphere with pink healing cross particles surrounding part of their body.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Pack Healer is a pack-oriented passive ability. This passive ability allows you to boost the HP regen of your fellow packmates . It is because of this that creatures who have this ability are considered "Support creatures".
Carry-able Creatures
The Can-Carry lists features lists of creatures that Clovilowper is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Clovilowper can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Clovilowper (a(n) photovore) is a tier 3 with 3500 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Clovilowper can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Clovilowper taking into account grab/latch abilities and discounting special abilities. The Clovilowper (a(n) photovore) is a tier 3 with 3500 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Clovilowper can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Clovilowper (a(n) photovore) is a tier 3 with 3500 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Clovilowper can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Clovilowper discounting special abilities. The Clovilowper (a(n) photovore) is a tier 3 with 3500 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Cyniicx & MacRenee in the Creatures of Sonaria Discord.
- The Clovilowper was based off of rabbits (specifically lop rabbits), clovers/white clovers, and jackalopes.
- Model by ScratchyPaws.
- Animated by BlckBrryJam.
Gallery
This tab is intended to present official concept sheets and color palettes for the Clovilowper.
This tab is intended to present anything showcased during the process of development for the Clovilowper, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Clovilowper's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Clovilowper that don't fit into the other tabs.