The Cimmabu is a Tier 2 land herbivore. The species is available in the Sweet Explorer Gacha. The trial version is available in the Trial Creatures Shop for 30♂/300♀ Shooms.
Description
“ | Cimmabu are soft and sweet creatures, both emotionally and physically. They reside in the warmer parts of Sonaria, usually calling the middle of the desert their home. Living in such extreme temperatures doesn't have any effect on Cimmabu due to their half-baked bodies absorbing the heat. | „ |
~ In-game Description |
Behavior
- Cimmabu are very dumb and often find themselves in dangerous situations, seemingly oblivious to it all.
- Despite their stupidity, Cimmabu make great parents and form huge families with up to 200 Cimmabu in a single family.
- Due to any one family's large size, as well as an individual Cimmabu's thick shell and body, they regularly sleep out in the open.
- Cimmabu are deceptively heavy.
- Because Cimmabu look easy to eat, many young predators try to hunt them.
- As Cimmabu age, they slowly become tougher and harder. They also significantly darken in color.
Appearance
The Cimmabu is a quadrupedal creature that has an overall cinnamon roll design theme. It has a short, squarish head with a rounded nose, as well as big bright eyes. It has a smooth neck and body, and upon its back is what appears to be a cinnamon roll-shaped shell or saddle. Its tail also seems to curl up into a cinnamon roll shape. Along its neck, shell, and tail, the Cimmabu appears to be covered in a substance similar to icing or glaze. The Cimmabu has 5 toes on each of its feet.
Cimmabu has no gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Cimmabu. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Guilt/Defensive Guilt is a passive ability, and equivalent to legacy's Guilt, inflicts an amount of Guilty Status upon bitten.
- Sticky Fur is a passive ability that, when bitten, inflicts the Sticky Teeth Status to the attacker.
- Sticky Trap is an active ability, which allows a creature to drop a trap which will will cause those ensnared to receive the Sticky Trap Status and 4 seconds of Broken Legs Status. Has a 75-second cooldown. Multiple sticky traps can be placed and remain by the same creature, but if two sticky traps of the same creature are too close from each another, the oldest one will disappear. If more than 2 sticky traps are placed at one time, the oldest one will eventually despawn. Sticky traps can be destroyed if they receive enough hits.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Cimmabu is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Cimmabu can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Cimmabu (a(n) herbivore) is a tier 2 with 1650 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Cimmabu can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Cimmabu taking into account grab/latch abilities and discounting special abilities. The Cimmabu (a(n) herbivore) is a tier 2 with 1650 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Cimmabu can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Cimmabu (a(n) herbivore) is a tier 2 with 1650 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Cimmabu can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Cimmabu discounting special abilities. The Cimmabu (a(n) herbivore) is a tier 2 with 1650 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by heyitsXhosa in the Creatures of Sonaria Discord.
- Cimmabu, along with Pierry, is one of the first two creatures to release into the Sweet Explorer Gacha.
Gallery
This tab is intended to present official concept sheets and color palettes for the Cimmabu.
This tab is intended to present anything showcased during the process of development for the Cimmabu, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Cimmabu's design, inspirations, and changes in growth stages for reference.