The Chromohege is a Tier 2 semi-aquatic herbivore. The species is available in the Achievement Gacha. The trial version is available in the Trial Creatures Shop for 10♂/100♀ Shooms.
Description[]
“ | This strange and spiney critter is well defended from those who believe they have found an easy meal! Leaving a horrible taste in the mouth of attackers, its quills are coated in microscopic barbs, containing dangerous toxins... When these small creatures aren't sunbathing on beaches, they are swimming amongst the corals and jumping out of the water! | „ |
~ In-game Description |
Appearance[]
The Chromohege is a small and lean quadrupedal creature, with a resemblance to hedgehogs. Its head is plump but ends in a sharp muzzle with a black nose topped off with yellow-blue eyes, whiskers, ears with blue interiors, and additional growths above them. Most of its body hangs close to the ground and is covered in spike-like appendages of altering shades of grey with wing-like flaps draping over their body similar to chromodoris sea slugs. Its underbelly is black and gray with small blue spots near the front legs that glow. The front legs are minimally corpulent, whereas the back legs seem to be built for long-distance movement. All 4 of Chromohege's feet have blue webbing. Its tail is flat and bears markings, ending in a black speartip.
Males[]
Males do not have any additional features.
Females[]
Females have an additional tuft of fur on their face, starting from their eyes and ending in the check fur.
Abilities[]
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Chromohege. (editor list)
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Defensive Bleed is a passive ability, where a creature defensively inflicts a specific amount of melee bleed status on an attacker upon getting bitten.
- Defensive Necropoison is a passive ability that makes a creature necro-toxic by melee - that is, being bitten by another creature will cause the attacker to receive Necropoison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it.
- Defensive Paralyze/Defensive Paralysis is a passive ability which deals paralysis to the biter when bitten. It works with chances, depending on the creature. Unknown if it stacks with itself or overrides previous paralysis counter.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Soft Landing is a passive ability that allows the user to fall slower. By how much depends on each creature's stat. This works when walking off cliffs/falling, detaching, darting or jumping. It is cancellable by pressing Spacebar on PC, or Jump on Mobile.
Carry-able Creatures[]
The Can-Carry lists features lists of creatures that Chromohege is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab List[]This section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Chromohege can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Chromohege (a(n) herbivore) is a tier 2 and can carry any creature from any lower tier size.* There is no creature which the Chromohege can currently carry
Grabbed-By List[]This section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Chromohege taking into account grab/latch abilities and discounting special abilities. The Chromohege (a(n) herbivore) is a tier 2 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch List[]This section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Chromohege can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Chromohege (a(n) herbivore) is a tier 2 and can latch onto any higher tier size.* There is no creature which the Chromohege can currently grab but not carry
Latched-By List[]This section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Chromohege discounting special abilities. The Chromohege (a(n) herbivore) has 1650 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia[]
- Concept by Stood_04 in the Creatures of Sonaria Discord.
- The Chromohege was inspired by hedgehogs, marsupials and chromodoris sea slugs.
- The name "Chromohege" may be a portmanteau of the words 'Chromodoris' and 'hedgehog'.
- The Chromohege was inspired by hedgehogs, marsupials and chromodoris sea slugs.
- Modeled and rigged by ThunderBoo666.
- Animated by BlckBrryJam.
Gallery[]
This tab is intended to present official concept sheets and color palettes for the Chromohege.
This tab is intended to present anything showcased during the process of development for the Chromohege, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Chromohege's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Chromohege.