The Chamei is a Tier 4 aquatic herbivore. The species is available in the Herbivores Gacha and the Aquatic Gacha. The trial version is available in the Trial Creatures Shop for 50♂/500♀ Shooms.
Description
“ | The Chamei is a large whale-like creature with spots scattered across its back and fins. They are extremely friendly and are known to dwell in large groups called "aggregations". They enjoy the warm shallow waters of Sonaria, and feed amongst the tall seagrass. | „ |
~ In-game Description |
Appearance
The Chamei looks like a cross between an amphibian and a fish. It has two pairs of short, blunt legs and a smooth, slightly rotund body. Its most prominent feature is a pair of wide pectoral fins that allow it to swim quickly in the water, similar to a manta ray, or eagle ray; followed by two smaller ones near the end of the former, partially overlapping them during movement. Unlike the original design, the Chamei sports a long, thin tail with several rudder fins, three pairs located on bilateral symmetry at the sides of the tail base, and a three-rudder fin halfway through with three dorsoventral pairs of spiked fins following it. A small spike is also visible at the end of the tail, giving it a forked-like appearance. The Chamei also presents small facial tendrils that may have bioluminescent spots that may function as sensory organs. Finally its mouth presents two very small cephalic lobes to the sides.
Males
Males have no additional features.
Females
Females have two extra fins where the tail begins.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Chamei. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Broodwatcher is a passive ability that allows creatures to assist in the gestation of other player's eggs. It applies one stack of Gestation Buff to nearby creatures, which increases other creatures' egg gestation speed by 2.5%. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Defensive Necropoison is a passive ability that makes a creature necro-toxic by melee - that is, being bitten by another creature will cause the attacker to receive Necropoison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it.
- Fortify is an active ability toggled by the regular active abilities buttons and with a 90-second cooldown that wipes pretty much all status effects deemed as negative, except thirst and hunger, plushie-derived and weather effects. However, it may also wipe some beneficial status effects if they present one negative debuff. It also grants a very-short immunity to effects applied shortly after activating this ability, and increases weight by 5% for a short period according to the stack (3, on this case).
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Healing Pulse is an active ability which applies a small hit-point healing buff, as well as the Healing Ailment to creatures around the user and itself for 12 seconds. When used, a spark explosion effect appears from the user. Has a 90 second cooldown.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Chamei is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Chamei can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Chamei (a(n) herbivore) is a tier 4 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Chamei taking into account grab/latch abilities and discounting special abilities. The Chamei (a(n) herbivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Chamei can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Chamei (a(n) herbivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Chamei can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Chamei discounting special abilities. The Chamei (a(n) herbivore) has 9000 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Designed and modeled by malarkeii.
- While the original Chamei had six (6) legs in total, it is not capable of using them to walk on land. Its size and weight are too much for its legs to handle.
- As of a much older statement around 2021, a remodel was planned to come along, but naturally, this have gone outdated. However, on August 5th, 2024, a new remodel was announced and was added to the game.
- The old design of the creature was possibly going to be renamed as "Cham-Cham". However, this did not happen.
- Redesign concept by Undeary.
- Redesign modeled by Exell_Ex.
- Redesign rigged by Mezzioli.
- Some players have nicknamed it "Sea Pancake" or just "Pancake".
Gallery
This tab is intended to present official concept sheets and color palettes for the Chamei.
This tab is intended to present anything showcased during the process of development for the Chamei, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Chamei's design, inspirations, and changes in growth stages for reference.