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Introduction

Semi-aquatics, AKA semiaquatic or "semis", are a versatile mobility group capable of living on both water and land without a speed debuff.

Their designated Gacha is the Legacy Semi-Aquatic Gacha/Recode Semi-Aquatic Gacha, but they may possibly be obtained from any other Gacha besides the Sky Gacha and the Aquatic Gacha as a rule.

Mode selection

CURRENT MODE: LEGACY
[CLICK HERE TO SWITCH TO RECODE]
CURRENT MODE: RECODE
[CLICK HERE TO SWITCH TO LEGACY]

Legacy Content

This group is comprised of 35 creatures.

Semi-aquatics share these characteristics:

  • Semi-Aquatic creatures are capable of walking/diving/swimming and running (which will consume stamina) on both dry land and water, regaining stamina while they stop running.
  • These creatures can always regain stamina faster on dry land and water (and maybe due to a bug, also when not touching any terrain) by sitting or laying down, with laying down usually being the most effective.
  • Carnivores are also capable of using ambush, but it won't work unless they charged the ambush outside water.
  • They can sit and lay down even in the air.
  • They are also immune to hypothermia damage when trying to enter water during Winter and Famine, but they can drown by getting encased in ice during Winter.
  • They have Terrestrial Nests, and cannot nest nor lay food storages underwater.

Now, there are two variants depending on what happens with stamina underwater:

Militrua-type

Militrua-type are distinguished from their fellow Minawii-type semiaquatics on the fact that just for being underwater they lose stamina and begin to drown if they run out of it, but unlike terrestrial creatures, they regain stamina. Depending on how much they regain, they'll be able to stay longer underwater without needing to rest and be able to run longer. This type can indefinitely stay underwater, but will not perform as well in that niche as the other type, nor as well as full aquatics. This type cannot suffer "asphyxia", only "drowning" like every non-minawii-type and every non-aquatic creature. They are basically like known air-and-water breathers, such as current amphibians, lunged fish and, in a way, some horseshoe crabs and woodlouse.

Their name stems from a fan-name due to the lack of proper naming for this variant. At the time this name stuck the most representative was Militrua, a big creature which had very low stamina and stamina regeneration and made it one of the most obvious, known and stereotypical creatures of this type.

Minawii-type

Minawii-type were a common group in the early stages and current Legacy Sonaria until Winter Event 2021-2022 part 3, moment when due to a breath plushie issue being linked with their oxygen bar set to 0, all of them were changed into Militrua-type.

This group had the peculiarity that they never lost stamina for being underwater, and if they ran out of it they never took drowning damage, only the "you're out of stamina" message typical of aquatic-types. As such, they could perform equally well on both land and water, without needing to worry about their stamina depleting faster.
However, they have a 6-ish-minute countdown, which keeps counting as long as they remain underwater without reaching the surface (that automatically resets the countdown to 6 minutes. If you were already on the surface, you'll need to swim down a bit and then quickly return to the very surface to reset it- sometimes when swimming fast the player may experience a slight resistance when trying to touch the surface). Once the countdown reaches 0, a faster variant of drown damage occurs: "asphyxia" damage, which stops once the countdown is reset by getting out of water or managing to get your creature to the water's surface (thus allowing the creature to indefinitely stay underwater without touching dry land, but not really AFK for long periods in it). They basically were like known air-breather semi-aquatics such as ducks, seals and diving beetles.

Their name stems from a fan-name due to the lack of proper naming for this variant, and the fact that most of them were small; and at the time Minawii was not only one of the creatures with the highest stamina, but one the most known of them all and the first where it was reported this "sudden asphyxia underwater while trying to AFK", thus people compared aquatics to Minawii on this regard.

Recode Content

This mobiltiy type is comprised of 48 creatures.

On the recode, most (if not all) semi-aquatics are Legacy Minawii-type, but tweaked and improved, so the oxygen bar is actually visible, allowing us to easily discern which ones can remain the longest underwater. Additionally the entire Glider Semi-Aquatic mobility type from legacy got absorbed into this one, broadening some of their characteristics.

Now, with this into account, recode semi-aquatics share these characteristics:

  • All Semi-Aquatic creatures are capable of walking/diving/swimming and running (which will consume stamina) on both dry land and water, regaining stamina while they stop running, with no speed debuffs related to being in water or land, unless the creature has the "Beached Speed" field with a not-N/A value (which is weird, since the field is usually reserved for full aquatics).
    • If a creature is also capable of ambushing and/or jumping or gliding, they will be able to initiate and keep ambushing inside and outside water; perform a parabollic jump outside water (for jump), glide outside water (for glide) and additionally dart underwater (for jump and glide), respectively; as long as they have stamina to consume for these actions.
      • If they have Dart as their primary active Space-ability, they'll only be capable of darting underwater or using dart underwater to perform a jump when the water barrier is crossed; but cannot initiate jumping outside water.
    • No matter if they can glide or not, even in the more extreme cases where they nearly have full mobility, this type is unable to use flight itself on their own, and are subject to the same glide restrictions as gliders. Semi-Aquatics can glide when their in-game stats display a flight-related stat or ability, such as fly speed. Else they are just land semi-aquatics.
  • These creatures can always regain stamina faster on dry land, water and when not touching any terrain by sitting or laying down, with laying down usually being the most effective.
  • They can sit and lay down even in the air.
  • They cannot drown from stamina loss, but they may be capable of asphyxiating by oxygen bar depletion if they are not on the water surface or dry land.
    • Not all of them have an oxygen bar to worry about; but if they have one, it is most probably far more ever-lasting than a Terrestrial's.
      • These could be labeled as "air-breather semi-aquatics". By contrast those without this limitation are "eu (true) semi-aquatics".
    • If they were already on the surface they do not need to swim down a bit and then quickly return to the very surface, nor get out of water, to reset it, unlike their removed Legacy counterparts - albeit sometimes when swimming fast the player may still experience a slight resistance when trying to touch the surface.
  • They cannot emote underwater.
  • They have Terrestrial Nests, and cannot nest underwater under normal circumstances.
  • They cannot place Territories underwater under normal circumstances, either.
  • They may or may not be susceptible to moisture.

To help with listing some sub-mobility types, these support, not in-game, categories have been created:



All items (48)

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