The COS X LEGO® Ninjago Legends: Monstrosity 2025, also known as the Land of Monsters 2025 Event, is a collaborative event that began June 6th 2025, at 1:40 PM PDT, and is projected to end on July 18th 2025. It is a collaboration between Creatures of Sonaria and long-running cartoon and toy franchise LEGO® Ninjago (specifically LEGO® Ninjago Legends: Monstrosity).
Pre-release
The 2025 Land of Monsters event was first teased sometime near the end of May/beginning of June, by being added as an upcoming event to the main Creatures of Sonaria page.
On June 4th, 2025, at 11:11 AM PDT, a Twitter/X post was made by the official Sonar Studios handle teasing the event, with the caption:
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On June 6th 2025, at 11:15 AM PDT, the event was officially announced in full on the Creatures of Sonaria Discord server, and it was announced that the studio has collaborated with The LEGO® Group to introduce a limited-time update to the game. This update would be planned to be playable for several weeks (June 6th 2025 1:40 PDT - July 4th 1:40 PDT) and serves as a promotional event for Ninjago Legends: Monstrosity.
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Originally, this event would include only one new creature locked behind a special area-exclusive mission known as the Guardian Dragon, but as of June 10th 2025, after the 1st week had been released, an extra teaser was added for the following days of the event, implying that more items could arrive weekly.
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As of June 20th 2025, after the 2nd week had been released, the schedule teaser got adjusted slightly:
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Week 1: Guardian Dragon
Part 1 of the event was released on June 6th, 2025 and introduced a new creature, the Guardian Dragon, alongside a new temporary location, the Land of Monsters. The complete list of features and changes added to and alongside this part can be seen at Patch Notes/132.0.
Accessing the Event

Temporary Ninjago portal
There are three methods to access the event, which takes place in a separate game map:
- Via the event icon button in the bottom right corner of the Main Menu
- Via the LEGO NINJAGO tab within the Mission System, and clicking on THE LAND OF MONSTERS mission.
- Go to the map event portal between central rockfaces, mesa and mountains, and interact with it.
After clicking on either option, a pop-up will appear asking "Would you like to teleport to the Land of Monsters?" To which you can click "Cancel" or "Yes". You will then be taken to the Land of Monsters instance, where the Trade Realm button is replaced with "Return to Sonaria".
Starting the Event
The mission "THE LAND OF MONSTERS" lists its requirements when you are in the Land of Monsters, which starts off as simply: "Talk to the Guardian Dragon". Hovering over the ? icon on the mission clarifies that you need to spawn in as a creature in order to complete this part. Additionally, beneath this mission is the message "Must play as a Guardian Dragon to continue". The latter can be done by, after talking to the dragon, interacting again with that NPC to get a free male trial creature of it, or by being nested on the Land of Monsters or the Main World. In order to prevent spawn-camping, the area surrounding the NPC Guardian Dragon mother is protected by several passive-effect "Safezone" auras that prevent dealing and receiving damage, activating most active abilities, laying down, activate camera mode, scenting and hiding scent, and halts growth. In order to help with future quests, there is a new effect that applies on the entire event map only to Guardian Dragons, "Swift Scales", a +40% walk and run speed, +75% fly speed and a 25% takeoff reduction.
It is important to note that in order to progress and play as a Guardian Dragon without being nested as it, you must have an available creature slot. If all slots are full, you will not receive the Guardian Dragon slot required to complete the event. Creatures from the Aquatic mobility type cannot spawn in the Land of Monsters, and attempting to do so will have the player met with the message "[!] Aquatic Species are not fit for the Land of Monsters!"
Once you speak with the Guardian Dragon, the rest of the mission's requirements will open up for you. From here, you may choose either to align yourself with Good or Evil, aka Integrity or Corruption, Mercy or Vengence, Light or Dark, Guardian or Monster, Harmony or Chaos; or Positive or Negative Paths.
LEGO® Ninjago Legends Quest
Pre-requisites:
- Having talked to the Guardian Dragon mother NPC (just once).
- Become a Guardian Dragon trial creature that had not completed the quests first (mandatory during each quest).
As the same trial Guardian Dragon, the following tasks must be performed. Progress is reset if the Guardian Dragon dies or a different Guardian Dragon slot is used:
- Follow and complete the Guardian or Monster Path. A Path is considered completed when you reach 100 Reputation, either 100 positive/green (Guardian, +100) or 100 negative/red (Monster, -100). Reputation can be changed by the following actions, aligned with the Guardian (+) or Monster (-) Paths. All actions use the same counter, so performing enough "positive" actions will eventually counteract a "negative" one, and vice-versa; and will stop applying once you've reached maximum enlightnment or corruption alignment.
- Killing another creature (-10).
- Destroy a crystal (-10) (using your Breath) - biting at the same time without Heal Aura seems to destroy the crystal faster and will indeed count as that.
- Attack another creature (-3).
- Eat meat (-1). Plant carcasses and scrambled eggs do not count.
- Eat vegetation (+1). Plant carcasses and scrambled eggs do not count.
- Heal another creature (+3) - Healing Aura counts even when the creature is fully healed. If multipel creatures are healed at the same time it stacks.
- Protect a crystal (+10) (using Heal Aura) - biting at the same time with Heal Aura seems to destroy the crystal faster, but will count as a positive action regardless.+
Alongside these actions, there's an optional task:
- Visit 10 crystals (optional even the first time; auto-completes if reputation quest is completed) - the game's minimap gets replaced by a radar system of sorts that helps you detect where a crystal formation is.
Once you reach 100 points in either alignment, you receive x1 Guardian Dragon species. You do not have to find and complete all of the crystals, even after the first time you complete the mission. There is no cooldown nor mission requirement increase after completing the quest.
This will also set your Guardian Dragon slot to a specific secondary color palette, which remains on that particular slot; and a pop-up message from the Guardian Dragon mother will appear indicating if you followed the integrity or corruption path. That creature's alignment after completing the quest is also fixed, meaning you cannot change alignments (nor obtain a new Guardian Dragon species) without using a new Guardian Dragon slot, being nested on that same slot, or restarting such slot; meaning you need two different Guardian Dragons to hold both palettes. You can either create one in the Main Menu once you have the species, or talk to the Guardian Dragon and press the "Become a Guardian Dragon" option. Or, talk and click Start Quest again.
A secondary palette color skin is only guaranteed to apply if the creature has a default skin - else it may remain with its previous colors. WARNING: Previously-added skins/materials on a trial creature may be affected by the color change and cause the next time a creature grows to reset to default!
Part | Creature(s) added | Process of obtainment | Extra associated rewards |
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Part 1 | Complete a LEGO® Ninjago Legends Quest Path | ![]() Guardian Dragon Light (Guardian Path) ![]() Guardian Dragon Dark (Monster Path) |
Week 2: Baby Dragon
Part 2 of the event was released on June 14th, 2025 and introduced a new plushie, the Baby Dragon, alongside a new temporary mission, the Destiny's Bounty, and the event began running concurrently to the LSS Event 2025. The complete list of features and changes added to and alongside this part can be seen at Patch Notes/132.0.
Destiny's Bounty
- Pre-requisites:
- Reach the Destiny's Bounty meet area (an orange circle near one of the map borders near the upper safezone exit) and interact with it. Once that happens the first time, a flying LEGO boat will crash, break and catch fire and several of its pieces will be scattered around the map - this pre-requisite only needs to be completed once.
- Missions:
- Repair the Destiny's Bounty Ship (find 17 LEGO pieces scattered around the map, interact with them to pick them up, and then return to the boat crash site and interact with the broken Destiny's Bounty to give back those pieces. There are more than 17 pieces, but once you gather 17, the remaining ones will vanish).
- Those pieces are only counted by the mission, and are not considered part of the inventory.
- Repair the Destiny's Bounty Ship (find 17 LEGO pieces scattered around the map, interact with them to pick them up, and then return to the boat crash site and interact with the broken Destiny's Bounty to give back those pieces. There are more than 17 pieces, but once you gather 17, the remaining ones will vanish).
- Cooldown: 12 hours.
- Reward: x1 Baby Dragon plushie.
- Cooldown: 12 hours.
There is no mission requirement increase after completing the quest. Note that as of week 3, when the Destiny's Bounty is repaired, the mission may not be marked as completed, but you should still have the Baby Dragon plushie in your inventory.
Week 3: Break
Week 3 did not add any new features to this event, focusing on the parallel LSS Event 2025.
Week 4: Mergequake Disaster
Week 4 added the Merguequake disaster. Additionally, the Land of Monsters map received a slight glowup.
At the time of release, Mergequake consisted on space-time rifts opening in massive numbers and debri and meteors falling from them and dropping mushroom currency, in a not too-dissimilar fashion to Recode Volcanic Eruption, but not being associated to any season or weather, beginning with a different brick/paper crumpling sound, having no negative status effects and presenting a greater mushroom drop density. It also has no shelter and does not have its own weather icon. Unlike other "active" disasters, you can change weather while this disaster is ongoing, but it will just change regular weather patterns.
Week 5: Daidarobotchi Boss Fight
Week 5 added the Daidarobotchi boss fight and added some changes to the Land of Monsters Map.
Daidarabotchi Boss Fight
This boss fight consists on fighting a huge NPC body, a near-exact replica of LEGO Ninjago's Daidarabotchi, beyond the bridge area near the river. Upon entering the area, the "fight" begins. A boss fight effect, +50% stamina regen and Passive mode is applied to all players in the area. Passive mode prevents players from attacking each other, but it does not prevent the boss from harming or killing a creature with its attack. The attack consists of the boulders and other debris being thrown at creatures like meteors falling from the sky (it also has a breath/roar effect, which is purely cosmetic). To defeat the Boss, a creature must either deposit crystal "eggs" littering the area into certain red "destroy" or green "protect" circles which change locations randomly inside the fight area. Each crystal delivered will reduce the NPC's health until it reaches 0, and each participant will receive rewards: 25 (during the last week of LSS Event 2025) and a signature look or color palette corresponding to whether they deposited crystals into the Protect or Destroy circles. Whisper of Fate or Enlightened Flame for Protect, Whisper of Darkness or Cursed Night for Destroy. Upon winning there's a 2-minute cooldown and all crystals not picked up will despawn until the Daidarabotchi returns.
It is possible to leave the fight area at any time.
Week 6: ???
Trivia
- Each path has more than one name.
- Light/Dark is the option used in-game for skins because the secondary palettes for the Guardian Dragon use such words.
- Guardian/Monster paths are the option used in-game for the mission itself. However, since both the Guardian Path and Guardian Dragon share a word, in order to keep things clear and avoid excessive alliteration on the page, we will refer to the Guardian Path as any of its alternative names (for example, Integrity). Likewise, to reduce alliteration slightly, the Monster Path can also been referred on this page with any of the other synonym names (like Corruption).
- Mercy/Vengeance are the options used when focused more on the event backstory. Good/Evil also stems partially from natural conclusions from this, and not from the diet missions.
- Green/Red path stems from the colors of each path used on the completion icons and the most distinctive color on each path's reward palette. Also stems from the dietary tasks, with how eating vegetables is sometimes referred in English as "eat your greens" and vertebrate meat is red or presents some shade of it.
- Positive/Negative also comes from the aspect of emotions and actions from the most rewarding tasks for each path, but also from how in economy, being in the red is being in debt, suffering losses or being below 0; while being on the green means the opposite.
- Integrity/Corruption stems more from how the pop-up texts seem to suggest the Guardian path is the path of Harmony, Rectitude and standing for something right and and how the Monster path is the path of Chaos, Darkness and losing to aggression and petty desires.
- Each time you commit a "good" or "bad" deed within the scope of the event tasks, a text will pop-up. Excluding the maximum and minimum reputation messages, the rest of messages seem to be randomized and are not representatives of a milestone in either direction (which can also lead to strange situations where the pop-up would not fit with a certain situation very well, often leading to making kindness look like foolishness, self-defence or standing for youself look like something dark or an ironic mockery or eating most kinds of meat a dark deed regardless of origin, or eating vegetables as hope):
- Integrity messages:
- "A glimmer of hope follows you.".
- "Even in darkness, you chose kindness.".
- "You held back when you didn't have to.".
- "You stood for something... even here.".
- Corruption messages:
- "One step deeper into the dark... it suits you.".
- "A little chaos.. it felt right, didn't it?".
- "You're starting to understand what means to survive here.".
- "There's no room for weakness. You chose strength.".
- Integrity messages:
- The NPC Guardian Dragon is a 100 Integrity Light Guardian Dragon.
- The Integrity Path is safer and often faster for whole groups progressing together; and most of the time far faster for an individual as well, because of Heal Aura stacking and being able to stand together in an area without any need of tricky matchups or packs. This has led to many players forming groups in and around the safe zones and using Heal Aura, in a phenomenon dubbed "Aura Farming", to rapidly acquire the Guardian Dragon species. Once that is done, they let themselves getting killed or empty a trial slot to repeat the process.
- This path was also preferred over the Corruption Path because the integrity path secondary palette allows the Guardian Dragon to also do almost every other skin a Guardian Dragon from the Corrupted Path could do, except for one slightly colder shade of grey and one slightly brighter shade of orange; which included making an exact replica of the Corrupted Dragon official skin using the Integrity Path's color palette.
- The Corruption Path is only as fast or faster than the Integrity Path if a creature (ideally, with as much weight and damage reductions as possible - i.e. with Cower, damage/weight-reduction plushies and being early adult, or reaching devious Elder, if the creature had already grown enough) keeps biting and spamming breath at the same time around a pile of creatures (best results around packmates) standing exactly on the same spot so all their hitboxes overlap considerably and bites and breaths can hit multiple creatures at once, and when there are few potential attackers around. However this "Hit Pile Farming" is even more risky since it needs a lot of cooperation, not much interference (since fellow packmates may become a bit weakened, and after the pack max size is exceeded, the overlap would need of trickier matchups to provide far heavier, damage-resistant and status-resistant creatures because of greater damage inflicted that could rapidly reduce the "hit pile"), cannot be done inside safezones, any backstabing could become quite a disaster, and it's usually only faster for a single individual or few creetures of the entire pile group, instead of everyone involved on Aura Farming (since more bites stack and could grievously hurt or kill the rest of the hit pile).
- On the Corruption Path, it is also terribly inefficient to kill creatures, since despite providing more than most other actions for this path, a few bites or breaths would grant more progress than a confirmed kill. Also, it is known that this may be more risky since usually an opponent is not going to stay there and let themselves be killed and may kill you in return, resetting progress. Additionally, it is known that sometimes being killed may bred more resentment on certain players, even more so knowing the inefficiency towards progress on this quest; consequently, killing is being mostly used on self-defense, those who have not figured it out yet or by people who REALLY love killing and nothing else.
- Since in both paths there are more efficient and fast ways to progress than heal or destroy a crystal, these soon became often overlooked on populated servers where helping others on either Path won.
- During the first hours of the event, several significant bugs happened that prevented progress, such as not allowing to revive or delete a dead Guardian Dragon, progress not resetting properly, or not gaining a Guardian Dragon from the Guardian Dragon NPC.
- Some bugs, like the skin not automatically switching after full enlightnment/corruption if the creature had died beforehand, still happen.
- It is possible to gather more than 17 pieces on the Baby Dragon quest if a creature is fast enough to collect one of the extra pieces before they disappear upon hitting the max count.
Land of Monsters 2025 Map
- This map seems to be a small mountainous island group inside a bigger lake or caldera, surrounded by high mountains, vaguely resembling an atoll like Bora Bora from above.
- The Land of Monsters Map was bound - it is surrounded by an invisible barrier and roof and if you fall too low through any hole, the creature will be teleported back to the center of the map mid-air. However in some areas these protections present gaps so it's possible to get outside from at least 3 different areas, the most prominent of them being by swimming from below the river border with the bigger water mass around. Beyond that border lie several shipwrecks and islands, most of them uncollidable; with the "caldera-border" mountains being beyond the emergency out-of-bounds teleport threshold. The only way to get to any other biome, apart from accesing an alternate "Return to Sonaria" button that replaces the Trade Realm button on this alternate's map Main Menu, is from interacting with a black portal located to the side of a cliff.
- After week 5, the map's horizontal bondaries are expanded to beyond a certain radious after the shipwreck, but is still bound, just that now it follows a hollow spheroid pattern with an offset, and some previously uncollidable areas now are not. Also, lots of submarine terrain and props were added, but trying to see the ones immediately below the map still will trigger the emergency below-map teleport system and aquatics are still not allowed on the map.
- The Land of Monsters map is populated by props and easter eggs.
- Grass, berries, ribs and natural carcasses behave and are colored the same as on the Main World, and change with seasons accordingly. Everything else on the landscape, except a few easter eggs, is greyed-out.
- Exploration Tokens can spawn inside the Land of Monsters Map, with full colors. Since the area where they can spawn is way smaller and there's such a contrast, it is quite fast and easy to find them.
- Several leviathan skeletons can be seen littering the area.
- Several Ninjago: Masters of Spinjitsu weapons can be found here. Some, like the Mech Blades found next to the Guardian Dragon NPC, are interactive; while others, like the Golden Weapons, seem to be non-interactive. Golden Weapons remain golden despite the landscape.
- Rusty, the Fire Knight Mech, makes an appearance beside the Guardian Dragon NPC.
- One of Daidarabotchi's hands can be seen outside the pre-week 5 island invisible barrier area.
- Some lamps, mechas and murals can be found as well. Lamps are brightly-colored.
- There's an oriental-style bridge that passes above a deep river.
- Like on the Main World, there's also regular drinkable water; but they are greyed out. Same applies to in-map mud sources.
- Seasons pass and are synced with the main world like usual, and disasters can also occur, but Volcanic Eruption Summon Tokens cannot be used, and summoning a Thunderstorm causes the weather to be permanently locked in a thunderstorm until a Random Weather Token is used. Also, there's barely any tide under regular circumstances.
- Air drafts are still present on the map and work as normal.
- This map has one single region and biome "Land of Monsters", yet the biome does not have any other missions apart from the event, and do not count for quests completed on any other mechanic regular biome missions or regions do (like Burrower).
- Originally, creatures with Burrower would find their burrows changed and one-way only, becoming a trap. Later on an update was done so you cannot burrow.
- Nests can be placed normally, but the lack of most actual nest resources prevents creatures from upgrading their nests.
- The chat for this region prevents packmates from having their own tab for private messages (and same applies for sending direct private messages to someone else). Everything else about Packs works as normal.
- As stated before, the game's minimap gets replaced by a radar system of sorts that helps you detect where a crystal formation is.
Gallery
This tab is intended to show dialouge from the event.
This tab is intended to show pictures related to the event tasks.
This tab is intended to show pictures of Guardian Dragons.
This tab is intended to show notable features of the map.
This tab is intended to show other weather-related features of the map.