The Brequewk is a Tier 1 flying herbivore. The species is available in the Herbivores Gacha, Sky Gacha, and Toxic Gacha. The trial version is available in the Trial Creatures Shop for 5♂/50♀ Shooms.
Description
“ | The Brequewk is very skittish due to how small they are. If one gains their trust they can use them as a healer but must take great care to protect them. They are very, very light on their feet and fast in the air, flying like hummingbirds. | „ |
~ In-game Description |
Behavior
- The Brequewk are similar to bug swarms and would absolutely demolish flora wherever they choose to nest.
- The Brequewk, despite being similar to bug swarms, actually form smaller units up to around fifty individuals.
- Brequewk flies in a formation that is meant to intimidate predators (its wingtips are reflective and it forms an image similar to a wave-like pattern throughout the flock) paired with the fact that Brequewk can also be loud (hummingbird wingbeats). This makes it so that if the colors don't scare the predator, then maybe the sound will deter a predator if all else fails.
- Brequewk will scatter into the nearest foliage if possible due to their leaf-like camouflage being very effective.
Appearance
The Brequewk is a hummingbird-like creature with ridges of leaf-like feathers running down its back and chest. It has a long, thin tail and thin triangular wings reminiscent of a hummingbird. On the dorsal (upper) part of each wing are two additional leaf-like feathers which jut from the wing. Brequewk has a unique upper beak, a good portion of which is striped and curves upwards.
Males
Males have flashy fleshy growth around their eyes, which resembles a rooster's wattle.
Females
Females have an additional ridge of leaf-like feathers near the base of their tails.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Brequewk. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Egg Stealer is an active ability that allows certain creatures to actively interact with nests in order to eat the eggs from a nest , stealing them as edible food to consume later. Previously, you could steal your own eggs, but currently you cannot unless the egg and nest range have areas where they don't overlap. Creatures with this ability can pick up eggs and must break open the egg to eat them, via biting. Any creature can break a stolen egg. A creature may know how close is to open the egg by the amount of cracks covering it. Once an egg is open, its label will change to "scrambled" and its yolk will be exposed to eat. All creatures with the ability to eat can break and consume such eggs, therefore photovores with this ability cannot eat the eggs. Consuming a scrambled egg grants satiation. Taking an egg will make the respective nest progress for that egg reset to 0, and can only be recovered if a female creature recovers the egg and places it back on their nest (the original nest the egg was stolen from for the original nester, and a creature's own nest for any other female). Scrambled eggs cannot be recovered. When an egg is returned to the nest, its health is restored to full. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Heal Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath with a unique characteristic – it doesn't inflict damage, having a Damage value of 0 DPS (0% PER HIT). Instead, it provides healing for the user, with a Capacity of 10 seconds of continuous use. It has a Regen Rate of 4 seconds, and a Range of 175 studs. Heal Breath is able to self-apply ENERGY (Probability = 75%, no stacking), which provides 10% Max health regen per tick, making it a supportive ability for sustaining health. This breath does not heal other players!
- Healing Hunter is a toggleable active ability which allows the creature to deal healing melee hits which replenish the target's HP when hitting. Code-wise it's more than the Negative Attack legacy version, since it does not just give a negative base attack value, hence the name; but it also allows the healer to toggle between melee heal mode and attack mode, when the healer becomes actually capable of dealing melee damage, albeit at a different value according to their individual and species stats. It also prevents bleed and poison-booster plushies from giving extra offensive bleed or poison when hitting under melee healing mode.
- It can be known if a healing hunter creature is on healing mode by the presence of a pink hollow sphere with pink healing cross particles surrounding part of their body.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Pack Healer is a pack-oriented passive ability. This passive ability allows you to boost the HP regen of your fellow packmates . It is because of this that creatures who have this ability are considered "Support creatures".
- Sonic Wings is a passive ability that allows the user to hover stationary in mid-air without consuming or regaining stamina.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Brequewk is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Brequewk can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Brequewk (a(n) herbivore) is a tier 1 with 850 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Brequewk can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Brequewk taking into account grab/latch abilities and discounting special abilities. The Brequewk (a(n) herbivore) is a tier 1 with 850 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Brequewk can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Brequewk (a(n) herbivore) is a tier 1 with 850 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Brequewk can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Brequewk discounting special abilities. The Brequewk (a(n) herbivore) is a tier 1 with 850 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference.* There is no creature which can currently grab the Brequewk |
Trivia
- Designed by @TyrantDinosaur889 on the Creatures of Sonaria Discord server.
- The Brequewk was "based off the idea of using plant camouflage to survive hence why [it's] green and very leafy, also based off hummingbirds" (Quoted by concept creator TyrantDinosaur889).
- Modeled by Erythia.
- The Brequewk has lime green blood.
- Due to this, when killed in the Legacy version of the game, the Brequewk drops a lime green carcass.
- This is an actual color in some Earth creatures: both from those that use chlorocruorin, a green oxygen carrier that replaces hemoglobin in some invertebrates' blood and in some vertebrates (like some green-blooded lizards) that have adapted to carry lethal amounts of biliverdin in their blood, which is a toxic byproduct of heme catabolism whose only good side is that it has antimutagenic properties; albeit not on this shade of color- Its possibly lime just because of the camouflage inspiration of this creature, meaning the blood could be sap or just colored to be less noticeable in their habitat, which is more fitting for the Brequewk.
- The Brequewk was originally a starter creature until December 24, 2022, when it got replaced by the Momola.
Gallery
This tab is intended to present official concept sheets and color palettes for the Brequewk.
This tab is intended to present anything showcased during the process of development for the Brequewk, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Brequewk's design, inspirations, and changes in growth stages for reference.