The Boskurro is a Tier 4 land omnivore. The species is available in the Monster Explorer Gacha. The trial version is available in the Trial Creatures Shop for
300♂/3000♀ Shooms.
Description
| “ | Boskurro are lazy creatures that spend most of their lives in trees eating leaves and unfortunate birds that fly by. They are not very smart and are not picky eaters, as they will eat anything they can wrap their jaws around. | „ |
| ~ In-game Description |
Behavior
- Boskurro lay eggs.
- Boskurro are subspecies of Equenix, adapted to live in forests rather than bodies of water.
Appearance
The Boskurro is a quadrupedal creature that has a forward-leaning body, shifting its weight onto two incredibly thick, widely spread armored forearms that are used to spread its weight around like snowshoes and hold up a long neck adorned with large and pointed, petal-shaped spiked plates of armor leading up to a small face with beady eyes and a unique crest shaping the chin and extending upwards atop its snout with two tusk-like teeth on either side of its head. Its back legs are significantly smaller, and further down, it has a row on top and below the tail comprised of dull yet large spikes. Around the tail, front and back legs, and head are green-colored floating orbs. It consists of light and dark blue-greens and light and dark browns. Its jaw consists of outwards-facing teeth, as well as a long, thin, flat dark-bluish green tongue and tipped beak to support its omnivorous diet.
Male
Males have no additional features.
Female
Females have 2 small orbs and 1 bigger between them floating under their throat.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Boskurro. (editor list)
- Bleed Attack is a passive ability, where the user inflicts a specific amount of bleed status on a creature with every bite, excluding with breath/ranged abilities or reflecting abilities. A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
- Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Charge (Crush) or Crush Charge is an specific type of Charge that inflicts Injury Status on the victim.
- Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Defensive Bleed is a passive ability where the user defensively inflicts a specific amount of bleed status on their attacker upon being bitten.
- Injury touch/Defensive Injury is an ability that defensively deals injury status when bitten.
- Earthquake is an ability that emits a cartoonish smoke-blast that inflicts the Injury aliment on all nearby creatures. The default Injury gain is 50 stacks; however, the amount of Injury gained can be reduced based off of the percentage of Injury block the creature has.
- Hunker is a passive ability that activates when a user with this ability strafes. While active, hunker reduces the creature's speed by 25%, damage by 50%, and reduces damage taken by a percentage based on what is listed for the creature. For example, a creature with 75 hunker will only receive 25% of damage while the ability is active.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
- Mud Pile is an active ability that allows the user to place a mud pile that lasts for 60 seconds. Creatures can wallow in the mud to gain healing Muddy status and unscentable status for 90 seconds.
- Tail Whip is an active ability that grants the user grants another melee attack from behind. It is activated according to where the camera is facing. It has a secondary damage stat, which allows main and secondary melee attacks to deal different base damage. It does not receive any damage buffs from places such as the Blood Moon, Aggressive effect buffs, damage boosting plushies, and more, with the exception of Eldering. No offensive status effects are given from this secondary attack.
- Wing Shredder is a passive ability that allows the user to offensively deal the Shredded Wings status to a creature they bite..
Carry-able Creatures
The Can-Carry lists features lists of creatures that Boskurro is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Boskurro can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Boskurro (a(n) omnivore) is a tier 4 with 7000 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Boskurro can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Boskurro taking into account grab/latch abilities and discounting special abilities. The Boskurro (a(n) omnivore) is a tier 4 with 7000 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Boskurro can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Boskurro (a(n) omnivore) is a tier 4 with 7000 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Boskurro can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Boskurro discounting special abilities. The Boskurro (a(n) omnivore) is a tier 4 with 7000 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Designed by Xhosa_Onkai in the Creatures of Sonaria Discord.
- Inspired by koalas.
- The name Boskurro may have taken inspiration from the Spanish word "bosque", which, when translated to English, means forest. This would certainly explain the tree dweller theme present in the Boskurro's description.
- Rigged by Wolfragon.
- Animated by BlckBrryJm and Rook.
- Redesign concept by MacRenee.
- Redesign modeled by nekcihc and rigged by Mezzioli.
- Redesign animated by Myrrethines and Rook (mishazhirov).
- Before release, its description was stated to be a herbivore, despite its description in the tester world. This was later fixed upon release.
- Boskurro's call sounds were made from heavily modified koala sounds.
Gallery
This tab is intended to present official concept sheets and color palettes for the Boskurro.
This tab is intended to present anything showcased during the process of development for the Boskurro, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Boskurro's design, inspirations, and changes in growth stages for reference.







































































































