The Borenhir is a Tier 4 flying carnivore. The species is available in the Rotation Store as a Rare creature for 7,500 Shooms. The trial version is available in the Trial Creatures Shop for
250♂/2500♀ Shooms.
Description
“ | Borenhir is the succesor of Athulyth being the perfected attempt to make a living creature. Borenhir are smaller as they're built for features than size. Their tech/magical abilities are strong and is stored within cores throughout the body. Borenhir is still a mystery to Sonaria such as Athulyth is. | „ |
~ In-game Description |
Behavior
- The Borenhir often spend time with the Athulyth, being related to them.
- They both help each other.
- Borenhir are more alive and expressive than their counterpart and need to eat and drink like other creatures.
- They both help each other.
Appearance
The Borenhir is an owl-like creature similar to the Athulyth. It has a faint clockwork/robot/ice crystal look, with metallic-looking plates and tipped line patterns. Its head features a large crest, and another crest appears as the base of its tail. Splotches, speckles, and various other patterns can be found on its wings and back, including three snowflake-shaped spikes protruding from its wings. Its color pallet consists of grey, white, and blue.
Borenhir has no gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Borenhir. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- First Strike is a passive ability. While above 75% HP, a creature with this ability deals increased damage by a set %.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Frostbite Attack is an ability that offensively deals frostbite when biting. A negative value means that it heals an amount of such status upon biting.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, and causes the creature with the tag to receive an +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- The Snow Shield ability creates a large, protective dome around the user and will not disappear until the creature presses the same ability button to disable it, until the user leaves or the creature menues, until someone manages to break the shield with enough bites, or until the creature dies. Whilst the Snow Shield ability is activated, the creature's hunger and thirst will drain thrice faster. Upon initial activation of the ability, the user will not be able to create another dome for another 5 minutes.
- As long as the Snow Shield is up, no directly-applied physical attacks can easily reach those inside the Snow Shield (unless an attacker worms their head into the Snow Shield). Elemental breaths and radius-based abilities that inflict status effects can still affect users inside a Snow Shield such as Earthquake, Glacier Breath, Radioactive Totem, Radiation, and so on.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Borenhir is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Borenhir can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Borenhir (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Borenhir taking into account grab/latch abilities and discounting special abilities. The Borenhir (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Borenhir can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Borenhir (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Borenhir can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Borenhir discounting special abilities. The Borenhir (a(n) carnivore) has 4500 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by JaxonBirb.
- Inspired by the Snow Owl from ARK: Survival Evolved, snowflakes, and royalty.
- Modeled by Jaxonbirb.
- Borenhir's first teaser was of an old book page showing Athulyth next to it, likely referencing their relation to one another.
- Like its sibling used to have, it had a bug that prevents it from grabbing other creatures and getting stuck in the process. This bug is now fixed.
- Borenhir is the fifth owl-like creature (the previous four being the Saukuryn, Boreal Warden, Nyctoxon, and Athulyth) to be added to the game.
- Borenhir has neon turquoise blue blood when bleeding.
- Due to this, when killed in the Legacy version of the game, the Borenhir drops a neon light blue carcass.
- This is an actual color in some Earth creatures, from those that use hemocyanin, a blue oxygen carrier that replaces hemoglobin in some invertebrates' blood, albeit not the exact shade as shown in-game.
- Borenhir has one of the most unique aggro animations; its neck would become pieces and float. Some people mistook this for a bug.
Gallery
This tab is intended to present official concept sheets and color palettes for the Borenhir.
This tab is intended to present anything showcased during the process of development for the Borenhir, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Borenhir's design, inspirations, and changes in growth stages for reference.