The Bolatra is a Tier 3 land carnivore. The species is available in the Time Points Shop that costs 160 hours (9,600 minutes) of actively playing the game. The trial version is available in the Trial Creatures Shop for
50♂/500♀ Shooms.
Description
“ | Bolatras are colonial, parasitic creatures who inhabit dark and damp places. The black, tar-like sludge their body produces carries their spores and is highly infectious. If a creature comes into contact with these spores, it becomes zombie-like and lethargic, and new bolatras slowly start sprouting out of its body. They use their great sense of smell and hearing to navigate their surroundings. |
„ |
~ In-game Description |
Artist Headcanon
- Bolatras are colonial, parasitic organisms that live off of controlling the body of their victims. The tar-like substance their body gives off contain their spores and if it gets into a creatures' stomach, lungs or bloodstream it will allow for new Bolatras to develop, which take over the host.
- Bolatras have a short lifespan of only about 6 months to 2 years, as the body of their host deteriorates over time. The smaller the host is, the quicker it falls apart. Due to this, Bolatras take any chances they can get in order to infect other creatures and show great aggression towards anything moving.
- The Bolatra in game is an infected teen Varskela.
- Bolatras only attack healthy hosts so their offsprings have a high chance of survival.
- Bolatras can only infect creatures that are in their tier range. This also includes the juvenile and teen forms of larger tier creatures. This is because larger creatures are capable of fighting off the fungal infection with minimal symptoms.
- Like most fungus-like organisms, Bolatras do not have a clear binary gender.
- All Bolatras are capable of infecting other creatures, by spreading their spores through Conidium Conidiogenesis.
Appearance
The Bolatra is a quadrupedal creature that combines the features of a Hydra and mushroom, specifically the inky cap. Its default colors include different shades of purple, white, and black, with the main body being white. It possesses three heads, with the middle head being the largest; each head lacks eyes, and its cranium takes the shape of a sharp, wavy-edged mushroom's cap that drips tar-like, inky substances. The creature has serrated teeth, with the middle head having a split upper jaw. Its long, thin necks are subtly studded with four fungi-like structures colored purple underneath, resembling gills. Additional fungi structures can be seen on its chest, thighs, and the base of the tail, some of which have purple coloring on top. Its necks also bear wavy, fur-like structures, similar to the head caps, on the lower necks, back, and wrists/ankles of its dominant limbs, with the largest structure located at the base of the neck. The Bolatra has six limbs: two long front limbs with three toes/fingers, a shorter pair of theropod-like arms with four fingers, and thin back limbs with anisodactyl feet. Each limb ends in long, sickle-shaped claws. Additionally, the creature's long front limbs have a mushroom's cap on the elbows, and has black inky forearms. The Bolatra also has a black underside on the lower torso and a long, black inky tail with four mushroom's caps at the tail's end.
Bolatra has no gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Bolatra. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Block Disease/Disease Block is a passive ability that blocks a percentage oncoming disease status. Like all status resistances, it scales with age; a creature only reaches its maximum resistance at age 100. If a creature has a Block Disease of 100%, it is immune at age 100, and a negative value indicates that a creature receives additional disease at that percentage.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Corrosion Attack/Corrosion Bite is an ability that offensively deals Corrosion when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Defensive Disease is a passive ability, where a creature defensively inflicts a specific amount of melee Disease status on an attacker upon getting bitten.
- Defensive Necropoison is a passive ability that makes a creature necro-toxic by melee - that is, being bitten by another creature will cause the attacker to receive Necropoison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Poison Area/Area Poison is an active ability which upon activation inflicts 5 stacks (15 seconds) of the Poison Status to all nearby creatures within 100 studs with a 90 second cooldown.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
- Totem is an active ability which allows the adult creature to drop a "lamp" totem that looks like radioactive green mud, which stays for 2 minutes. It will affect any user in range with a lingering effect of stacking 1 extra Of the Status Effect (f.ex. poison... mentioned in detail on the advanced section) per second, wherever they are, until are out of range. These totems can be destroyed if hit enough times.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Bolatra is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Bolatra can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Bolatra (a(n) carnivore) is a tier 3 with 3000 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Bolatra can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Bolatra taking into account grab/latch abilities and discounting special abilities. The Bolatra (a(n) carnivore) is a tier 3 with 3000 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Bolatra can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Bolatra (a(n) carnivore) is a tier 3 with 3000 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Bolatra can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Bolatra discounting special abilities. The Bolatra (a(n) carnivore) is a tier 3 with 3000 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Renoray/Renorayz in the Creatures of Sonaria Discord.
- Inspired by inky cap mushrooms, Hydras, and zombies from The Last of Us.
- Bolatra's name is based on the Romanian word "boală", which means disease, and bolete, which is a type of mushroom.
- Modeled by JaxonBirb.
- Animated by Mukudori and Zyraphes.
- Bolatra is the 4th creature to possess 3 heads, the other 3 being Ahri'Tahmuk, Cavengauu, and Sylvesqual.
- Bolatra is the 3rd creature to have a mushroom-based designs incorporated into it, the other 2 being Shro and Arkmetta. Interestingly, Bolatra and Arkmetta has dark skin-color shooms, as they are both inspired by the inky cap mushrooms, while Shro has the in-game currency color and model ones.
- The Bolatra was given a slight model change only a day before release. This change made its cranial area significantly smaller.
Gallery
This tab is intended to present official concept sheets and color palettes for the Bolatra.
This tab is intended to present anything showcased during the process of development for the Bolatra, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Bolatra's design, inspirations, and changes in growth stages for reference.