The Banishii is a Tier 4 flying carnivore. The species is available in the Robux Shop for 1,399 Robux. The trial version is available in the Trial Creatures Shop for 400♂/4000♀ Shooms.
Description
“ | Banishii are clever desert dwelling species, as intelligent as Bazelii, and have a similar queen system. They are diurnal species, and love covering themselves in shiny, reflective accessories. Their queen lives in a desert castle adorned with thousands of mirrors to reflect as much light as possible. Unlike their counterparts, these creatures favor speed over brute strength, but can still do a good chunk of damage to their enemy. | „ |
~ In-game Description |
Behavior
- Banishiis cover their dens in reflective materials (specially metals) in order to bring in as much light as possible.
Artist Headcanon
- They believe that the light from the sun makes them and their environment purer and cleaner. Additionally, sunlight is warm.
Appearance
The Banishii is a dragon-like creature with an upright stance and some squamate (specifically varanid) features, a somewhat hunched back with small legs, and feathered larger front arms. It has two feathery wings with seemingly five (5) fingers each. It has arrow-shaped spikes coming out from the neck and tail, with those on top of the tail's base being the longest and most sharp-looking. Its head presents large appendages, smaller the closer to the snout, and a horn between its snout bridge and forehead, with two (2) floating rings going through the horn. Its black tongue flickers out of its mouth, similar to snakes or monitor lizards. Banishii is also adorned with one silver ring on each hand. The Banishii's hind talons are largely similar to those of the Bazelii, possibly hinting at the fact of being its counterpart. Another hint of this is the star on the Banishii's palm, which corresponds with the eye on Bazelii's palm.
Males
Males have an arrow-like decoration under the tip of their lower jaw.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Banishii. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Corrosion Attack/Corrosion Bite is an ability that offensively deals Corrosion when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Speed Blitz is an active ability, which when toggled and if there's more than 50% stamina, will consume the necessary stamina to activate (half of it) and only then applies the Speed Blitz Status for 6 seconds. Has a 90 second cooldown.
- Strength In Numbers is a passive ability that confers a creature a 7% health regeneration and 7% stamina regeneration, and possibly a damage boost; stacking according to how many creatures with the same ability and species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Banishii is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Banishii can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Banishii (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Banishii can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Banishii taking into account grab/latch abilities and discounting special abilities. The Banishii (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Banishii can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Banishii (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Banishii can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Banishii discounting special abilities. The Banishii (a(n) carnivore) has 3000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
|
Trivia
- Concept by CatasticalCalamity in the Creatures of Sonaria Discord.
- Inspired by SandWings, spiky fences, and snakes.
- When Wolfragon announced Banishii, he mistook it for Yin (darkness and corruption), though it is supposed to be Yang.
- According to the artist, some Banishii often have dark snake-like patterns but are never completely dark in color. Banishii has some subspecies that resemble different types of snakes, depending on their environment and evolution.
- Modeled by JaxonBirb.
- Animations by BlckBrryJam.
- Although Banishii's tail was initially the only part of its model to be revealed, Wolfragon revealed its full model after JaxonBirb's reaction ratioed the original post on Discord.
- Banishii has black textured blood. Due to that, when dying in the Legacy version of the game, drops a black carcass- this trait is partially shared with the Novus Warden, who also has black blood in Legacy but is untextured.
- No real-life creature has this color exactly, albeit hemoglobin (which gives red blood to mammals)-venous blood can get somewhat close. An example of this, though not the only one, would be the Ayam Cemani, an Indonesian chicken breed with fibromelanism, which makes them totally black from the inside out; the only non-black things about them is their white eggs and red blood, though the latter is commonly mistaken to be black because of its very dark red color.
- Banishii previously had untextured yellow blood. Due to that, when dying, it dropped a yellow carcass.
- This color can be seen in real life in some creatures with vanabin (a yellow pigment) on their blood, like sea cucumbers.
- Banishii is the fifth non-Developer Robux creature.
- Banishii is the first non-plush creature in the Robux Shop, a trait it shares with its Yin-themed counterpart, Bazelii.
- Both the Banishii and its counterpart, the Bazelii, share multiple traits:
- The "ba" prefix and double "i" suffix.
- According to the artist, both are highly intelligent and share the same system of having a queen.
- Model-wise, both are varanid-like hexapodal creatures with two frontal arms, two back legs, and one pair of wings.
Gallery
This tab is intended to present official concept sheets and color palettes for the Banishii.
This tab is intended to present anything showcased during the process of development for the Banishii, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Banishii's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Banishii.
This tab is intended to present images related to the Banishii that don't fit into the other tabs.