The Axothan is a Tier 4 aquatic carnivore. The species is available in the Galaxy Explorer Gacha. The trial version is available in the Trial Creatures Shop for 150♂/1500♀ Shooms.
Description
“ | Axothans are large axolotl-like creatures with two pairs of large fins used to power themselves through water. They are elusive as they are always on the move foraging. | „ |
~ In-game Description |
Appearance
The Axothan is a Leviathan-like creature with colors and patterns resembling that of a beautiful night sky. It has two big horns which jut from its head, as well as one small horn on the tip of its snout. Sprouting from each side of its head are four feathery appendages that bear a resemblance to the gills of an axolotl. In its jaw are small, white teeth and a dark-blue tongue. The Axothan has a feathery dorsal fin, as well as 2 pairs of flippers towards the front of its body. Its front pair of flippers are larger than the back pair, but both are almost wing-like in appearance in that they appear feathery towards the tip but transition to a more solid design as they meet the side of the body. Along the section that connects the body to the tail are more feathery decorations which cover the intersection. Its tail ends with a feathery, fan-like structure.
Males
Males have double spikes on their chins and a row of spikes on their tails.
Females
The females have parallel spikes on their backs.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Axothan. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Invisibility is an active ability which by pressing the proper ability button, the creature can turn from visibility to invisibility (however on your side you emit a small inner glow that helps you into spotting yourself; and you can be spotted by the footprint trail you leave, aberrations in water reflections, disruption effects on the grass, sounds, and Keen Observer, and sometimes scent) and vice-versa. On mobile, players can press “Use Ability". Unlike Legacy version, Invisibility is far stronger, allowing the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or move during jump, dart, fly or glide, when they will become visible; and while active it hides the creature from being spotted by scent and cannot be activated if the creature is laying down (which doesn't mean the creature cannot just activate the ability beforehand and then remain invisible). On the other hand, recode invisibility slows the user slightly, and has a 30 seconds cooldown between activation triggers, meaning that while an invisible creature can switch to visibility immediately by pressing the button or meeting the criteria mentioned beforehand, such creature cannot activate invisibility too fast, needing to wait. This cooldown counts time between moments of activation, not between deactivation and the next activation, so if a creature had been cloaked for long enough and suddenly they lose the cloak, they can reapply it immediately.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Axothan is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Axothan can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Axothan (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Axothan taking into account grab/latch abilities and discounting special abilities. The Axothan (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Axothan can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Axothan (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Axothan can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Axothan discounting special abilities. The Axothan (a(n) carnivore) has 7750 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Original and redesigned concepts by @Linhmeomeo on the Creatures of Sonaria Discord.
- The Axothan was inspired by an axolotl and a Leviathan.
- The name "Axothan" may be a portmanteau of the words 'axolotl' and 'Leviathan'.
- The Axothan re-design was inspired by the original Axothan (as well as its original inspirations: axolotls and Leviathans), galaxy/constellation themes, and the Tidal Jewel by Arukanoda on Deviantart.
- The Axothan was inspired by an axolotl and a Leviathan.
- Modeled by Erythia.
- Axothan was one of the few playable creatures in the game's Alpha stages.
- Some of its pre-remodel animations were broken. They were fixed by replacing them with the new remodel animations.
- The original model for Axothan did not have a melee attack animation using main attack controls (Lmb on PC or
on Mobile) or rolling animation using rolling controls (Holding N on PC). In its redesign, it was temporarily missing a melee attack animation and later received it, but it is still missing the rolling animation. Even if a creature does not have a particular animation, it can still execute actions such as attacking and rolling.
- However, the bite animation was so broken on the original model that Axothan normally couldn't even bite until something else dealt damage to it.
- The original model for Axothan did not have a melee attack animation using main attack controls (Lmb on PC or
- Axothan used to be one of the most popular underwater creatures during Beta.
- Axothan is the first fully-aquatic creature to receive Invisibility.
Gallery
This tab is intended to present official concept sheets and color palettes for the Axothan.
This tab is intended to present anything showcased during the process of development for the Axothan, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Axothan's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Axothan that don't fit into the other tabs.