The Aueko is a Tier 2 land herbivore. The species is not currently available, but was available in the Easter Shop for
2,250 Eggs or
60 Points during the Easter Event 2025.
- Easter Store for
2,750 Eggs as part of the Easter Event 2023. - Easter Event 2024, either from completing its mission, or as a rare drop from the Egg Smash minigame.
It is an Event creature. The trial version is available in the Trial Creatures Shop for
40♂/400♀ Shooms.
Description
| “ | The embodiment of joy, fun, and playfulness. It is probably the happiest creature to have existed in Sonaria, living carefree in flower fields and playing amongst the flora in the Flower Cove. The sight of an Aueko marks the start of an exceptionally beautiful Springtime, as well as the guaranteed joy you will feel. | „ |
| ~ In-game Description |
Behavior
- Aueko are very playful and enjoy the days as they pass.
- Aueko emerge around spring and do not have many natural predators. Even when attacked, these playful but skittish creatures bring the sensation of joy and fun to the attacker.
- If left no choice, Aueko will fight back but will mostly forget about the fight later on.
- Aueko can recognize and remember faces. If they come across a creature who they have seen kill a pack member, they will avoid them at all costs.
- Aueko are very sentimental. They care deeply for one another and live in groups of 4-8.
- When courting, the male offers a female a brightly-colored flower it picked while performing a small ritual of vocalizations and tail waving, inviting the female to join the dance.
- Aueko's flower is used to make themselves appear bigger or for courting dances.
- Aueko are excellent parents, nurturing their hatchlings until they are old enough to forage for food.
- Aueko hatchlings are very curious and will play with other species. This isn't really safe, but most of the time, their parents are nearby.
- They can climb on most surfaces, like walls and ceilings, thanks to the sticky pads on their feet.
Artist Headcanon
- Described to be "arguably the happiest creature of Sonaria" by Kyzenith.
- Kyzenith noted that the death of an Aueko "is a loss for the attacker as they do not get to experience the real springtime joy".
- A happy Aueko is a healthy one. In rare cases, when they do not look as bright, it is probably because they are unwell.
- The flower on an Aueko is like a real flower, but they have good regenerative abilities. This flower can release a sweet scent from the "flower" on their neck to calm an attacker.
- The type of berries an Aueko eats determine the scent they give off.
Appearance
The Aueko is a colorful, quadrupedal, gecko creature. It has two large, crested eyes and several frills on its body, including a flower-like frill pattern surrounding its head. It also has a 'mane' of petal-like frills along its back. The Aueko's palette consists mostly of green and pink, though the Aueko also has a typical 'Easter egg'-like pattern on its underbelly, with other multicolored patches on its throat and the sides of its tail. The Aueko appears to have no teeth.
Males
Males have no additional features.
Females
Females have frill-like feathers on their hind legs.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Aueko. (editor list)
- Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has)
Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
- Burrower is an active ability that allows the user to place up to 4 (or a specific creature limit) burrows anywhere on the map and use burrows created by other players. If a user places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A user cannot place a burrow entrance inside its own burrow or inside someone else's burrow. There is a 3 second cooldown between entering and exiting burrows, excluding entering a burrow after its initial placement.
- Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Defensive Necropoison is a passive ability that makes the user deal Necropoison Status to an attacker upon being bitten. It stacks with itself, but does not get worse over time.
- Defensive Poison/Melee Toxin is a passive ability that makes the user deal Poison Status to an attacker upon being attacked. Stacks with itself.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight that allows a creature to jump on land. Creatures can turn during jumping. If a semi-aquatic creature with Jump starts swimming and tries to jump, they will Dart instead.
Jump has an associated speed boost, stamina consumption, and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage.
- If a creature's infobox on the wiki only has a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Tail Drop is an active ability which allows a user to intentionally self-amputate a its tail. After committing this action, the user gains the Tail Dropped status, and the tail becomes a meat drop that provides enriched when eaten. If the tail comes from a Photovore or Photocarnivore, it can also be eaten by Herbivores. It has a 10 second cooldown. It takes some percent of the hunger bar to regrow the tail (unless a creature menus).
Carry-able Creatures
The Can-Carry lists features lists of creatures that Aueko is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Aueko can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Aueko (a(n) herbivore) is a tier 2 with 2000 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Aueko can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Aueko taking into account grab/latch abilities and discounting special abilities. The Aueko (a(n) herbivore) is a tier 2 with 2000 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Aueko can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Aueko (a(n) herbivore) is a tier 2 with 2000 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Aueko can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Aueko discounting special abilities. The Aueko (a(n) herbivore) is a tier 2 with 2000 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Kyzenith in the Creatures of Sonaria Discord.
- Inspired by leopard geckos, Easter eggs, and sakura flowers.
- Being based on geckos is also why the Aueko has eyelids.
- When asked about the creature's behavior, Kyzenith noted that the Aueko was one of their favorite concepts.
- Inspired by leopard geckos, Easter eggs, and sakura flowers.
- Aueko's model is capable of blinking. Aueko is the third creature capable of blinking, the first ones being Gorgonichus and Anutill, in that order.
- Aueko's animations have a bug where the back left leg starts acting weirdly and randomly going up for one frame.
- As of April 10th, 2023, Aueko is the first creature in more than a year to lack a visible Glimmer.
- Upon the second week of Easter Event 2023, this issue was fixed.
Gallery
This tab is intended to present official concept sheets and color palettes for the Aueko.
This tab is intended to present anything showcased during the process of development for the Aueko, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Aueko's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Aueko that don't fit into the other tabs.














































