The Athulyth (Pronounced /ɐˈθuːˌlɪθ/ (click to listen)) is a Tier 5 flying herbivore. The species is not currently available, but was available in the Limited Gacha. The trial version is available in the Trial Creatures Shop for 450♂/4500♀ Shooms.
Description
“ | Athulyth is a creature made of animated marble and stone from ancient ruins. They seem uncanny to other creatures, still needing to eat and drink to gain energy, but are not living. Athulyth carry an innate wisdom and don’t experience a physical youth, but grow in strength as time passes. | „ |
~ In-game Description |
Appearance
The Athulyth is a hardy creature with an owl-like build. It appears to be made entirely of a giant curving pillar that is adorned with ancient pillar-like structures on its back. It has grass, swirling runestones, and two massive spears piercing through its tail and neck. Its body structure and height indicate that it could possibly be one of the largest fliers in the game.
Athulyth has no gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Athulyth. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Fortify is an active ability toggled by the regular active abilities buttons and with a 90-second cooldown that wipes pretty much all status effects deemed as negative, except thirst and hunger, plushie-derived and weather effects. However, it may also wipe some beneficial status effects if they present one negative debuff. It also grants a very-short immunity to effects applied shortly after activating this ability, and increases weight by 5% for a short period according to the stack (3, on this case).
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Athulyth is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Athulyth can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Athulyth (a(n) herbivore) is a tier 5 and can carry any creature from any lower tier size.* There is no creature which the Athulyth can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Athulyth taking into account grab/latch abilities and discounting special abilities. The Athulyth (a(n) herbivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Athulyth
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Athulyth can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Athulyth (a(n) herbivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Athulyth can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Athulyth discounting special abilities. The Athulyth (a(n) herbivore) has 8500 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Stood_04.
- "Themed off of the goddess Athena- so it's an owl with features like spears and olive branches to catch that essence" (Quoted by concept creator Stood_04).
- Athulyth is the first creature to receive gray blood.
- White/Transparent blood exists in real-life animals, an example being the crocodile icefish. However, it is only present in vertebrates when they lack their oxygen carrier (hemoglobin).
- Due to this, when killed in Legacy, the Athulyth drops a grey carcass.
- Unlike most Legacy carcasses, which use the foil material, the flesh of Athulyth's carcass uses slate. Other creatures which use unusual materials in their carcass include Parahexilian and Ani, which both use neon.
- Sometimes nicknamed as 'Stone Owl', 'Concrete Owl' or simply just 'Owl' because of its appearance.
- Athulyth was the second creature to receive the Fortify ability, with the Sigmatox previously being the first.
Gallery
This tab is intended to present official concept sheets and color palettes for the Athulyth.
This tab is intended to present anything showcased during the process of development for the Athulyth, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Athulyth's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Athulyth.
Albinism
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Amethyst
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Bewitched
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Blood Moon
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Blossom
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Clover
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Clownfish
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Coal Chunk
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Creator Star
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Diamond
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Elemental
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Emerald
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Fools Error
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Fool's Gold
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Frostburn
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Garnet
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Ghosty
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Glimmer
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Glow Head
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Glow Tail
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Harvest
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Headless
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Leucistic
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Melanism
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Overgrown
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Pearl
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Piebald
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Rose Quartz
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Sapphire
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Shadow
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Shadow Reverse
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Shimmer
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Smore
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Zombified
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