The Asilvestrela is a Tier 4 land carnivore. The species is available in the Celestial Gacha. The trial version is available in the Trial Creatures Shop for 200♂/2000♀ Shooms.
Description
“ | A fierce yet graceful hunter, Asilvestrela wander the lands alone and often show off their flaming manes. Their flames only burn in combat, allowing them to provide mild warmth to smaller, parasite-picking creatures that groom them. | „ |
~ In-game Description |
Appearance
The Asilvestrela is an intimidating quadrupedal creature with a lion-like appearance. Their manes and fur seem to represent fiery flames and include the warm colors of yellow, red, and orange to resemble that of a male lion and an outburst of fire. Asilvestrelas also have floating crystals and orbs surrounding their mane, and a canine facial structure with wicked fangs and jaws enough to deal an immense amount of damage to their victims.
Asilvestrela has no gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Asilvestrela. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Berserk is a passive ability which at low health increases a creature's stamina regeneration and attack speed.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Burn Attack is an ability that offensively deals burn when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Burn touch/Defensive burn is an ability that defensively deals burn when bitten. Stacks with itself.
- Hunters Curse is an active ability, which costs half total health to use, but increases damage by 100% for 10 stacks (30 seconds). Has a 120 second cooldown.
- Self-Destruct is an active ability that can only be used at 25% health or less. When activated, all creatures in a 100 stud radius will be dealt 30% of their total health (before weight multipliers), 10 burn, and knockback. Base damage values will be modified based on the weights of the creatures involved. Using Self-Destruct does not immediately kill the user, instead leaving them at 2.5% of their total health, but can kill opponents. It has a cooldown of 300 seconds (5 minutes).
- Solar Beam is an active ability using the ability control (C on PC or on Mobile) that is similar to Elemental Breath, but once activated it will not stop firing and has a fixed duration that inflicts 2.5 DPS. This ability has a Capacity of 10, a Regen Rate of 0, a Range of 400 studs, and a TimeBeforeFire of 2 seconds. It can AutoFire and has a Cooldown of 100 seconds.
- Volcanic is a passive effect which grants the creature the ability to walk in lava without getting hurt nor suffering its status debuffs, plus increases healing during Famine and Drought.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Asilvestrela is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Asilvestrela can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Asilvestrela (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Asilvestrela can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Asilvestrela taking into account grab/latch abilities and discounting special abilities. The Asilvestrela (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Asilvestrela can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Asilvestrela (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Asilvestrela can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Asilvestrela discounting special abilities. The Asilvestrela (a(n) carnivore) has 4250 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Skydowkat in the Creatures of Sonaria Discord.
- Inspired by mandrils, Thylacosmilus, Smilodon, lions, solar storms as a concept, sunsets and hyenas.
- Animated by SleepyNorsil.
- Asilvestrela emits a misty trail in its wake.
Gallery
This tab is intended to present official concept sheets and color palettes for the Asilvestrela.
This tab is intended to present anything showcased during the process of development for the Asilvestrela, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Asilvestrela's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Asilvestrela.
This tab is intended to present images related to the Asilvestrela that don't fit into the other tabs.