The Artikauk is a Tier 3 flying photocarnivore. The species is not currently available, but was available in the Winter Event 2023-2024, either from completing the Yeti's Revenge mission, or as a rare drop from the Yeti Boss Fight minigame, and in the Winter Event 2024-2025 as a rare drop from the Yeti Bossfight minigame. The trial version is available in the Trial Creatures Shop for 100♂/1000♀ Shooms.
Description
“ | Artikauk are a bright, and colorful coastal creatures that love to flaunt their elegant wings. Mainly hunting fish, they rely on their speed when diving to make a quick meal. Despite living in rather arctic conditions, where a white pelt is more desirable, artikauks sport a bright red plumage, they're not afraid of getting hunted, whoever dares to bite them is in for a painful surprise. | „ |
~ In-game Description |
Appearance
The Artikauk is an avian creature that bears a puffin-like head with a striped beak. The majority of its body is covered in bright red feathers/fur, and its head and underbelly have white feathers underneath. Its small, wing-like arms have small green leaf-like feathers adorned on them, and its wings share the same pattern. Additionally, the wings' inner feathers fade into a bright yellow. Artikauk's face also has whiskers coming from the eyebrows and jaw. While young Artikauk are born without their tail feathers, as they mature they develop medium-sized tail feathers that hide its short, stubby tail.
Males
Males have a pair of ribbons hanging from their jaw.
Females
Females have small patches of pointy leaves on their chest and hind legs.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Artikauk. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Day/Night Time Status are an environmental status effect that confers a +5% damage, +25% stamina regen, -10% growth time, +15% health regen; and -5% damage, -25% stamina regen, -15% health regen; respectively, to photovores and photocarnivores.
- Defensive Disease is a passive ability, where a creature defensively inflicts a specific amount of melee Disease status on an attacker upon getting bitten.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Frostbite Attack is an ability that offensively deals frostbite when biting. A negative value means that it heals an amount of such status upon biting.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, causes the creature with the tag to receive a buff of +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons, and prevents getting hypothermia from blizzards.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Artikauk is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Artikauk can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Artikauk (a(n) photocarnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Artikauk can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Artikauk taking into account grab/latch abilities and discounting special abilities. The Artikauk (a(n) photocarnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Artikauk can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Artikauk (a(n) photocarnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Artikauk can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Artikauk discounting special abilities. The Artikauk (a(n) photocarnivore) has 2100 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Renorayz in the Creatures of Sonaria Discord.
- Inspired by puffins, poinsettia, tinsels, and birds-of-paradise.
- Modeled by Roy (R_0oyy) and JaxonBirb.
- Animated by Mukudori.
- It is often nicknamed "Puffin" or "Arti" by players.
Gallery
This tab is intended to present official concept sheets and color palettes for the Artikauk.
This tab is intended to present anything showcased during the process of development for the Artikauk, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Artikauk's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Artikauk that don't fit into the other tabs.