The Arsonos is a Tier 4 land carnivore. The species is available in the Mission System as a Secret Mission Reward. The trial version is available in the Trial Creatures Shop for 100♂/1000♀ Shooms.
Description
“ | Large, front-heavy creatures with a fiery attitude and short temper; Arsonos often travel alone because of this. If you ever see more than one in an area, it usually means they’re fighting to the death. Its tail and mouth can emit a deadly flame that can scorch any victim it may set its eye on, and deliver a final blow with its powerful jaws. | „ |
~ In-game Description |
Behavior
- The Arsonos is the embodiment of rage and fury; they will rampage and kill whatever they can.
- The Arsonos is smart; however, its rage may overshadow its intelligence at times.
Artist Headcanon
- Confirmed by JaxonBirb that "theres no such thing as a friendly arson all are horrible".
- The Arsonos has a rivalry with the Nyctoxon, to the point of being its arch-nemesis, for reasons unknown.
- Before Arsonos adapted to the way it is, there was nothing special about Arsonos, and there were pre-Arsonos and pre-Nyctoxon.
Appearance
The Arsonos has a barrel-shaped chest, long, thick forelimbs, short hind legs, and a wide tail. Its back is covered in crooked spikes and large layers of scale armor that flow across the body from the tip of the snout to the near end of the tail. There are four claw-like spikes at the end of the tail. The chest has a large pattern on it, with parts that glow. Its head is narrow, with small eyes. It has a large jaw with upper and lower jagged canine teeth, an orange tongue, and thin, pointed ears. Two pairs of tendrils resembling bomb fused hang on the Arsonos' sides, one pair behind the jaws and one at the base of the tail. From its tail emits fire with spark-like particles, giving it the appearance of a bomb fuse that is about to go off. This supports the idea of it being a fire-breathing beast.
Males
In contrast to their female counterparts, males have thick armored pieces along their upper brows, lips, and face cheeks. They lack the armor pieces on the sides of their jaws.
Females
Along the sides of their jaws, females are marked with armor pieces, and they lack the thick row of armored pieces on the brow, upper lip, and face cheeks that males have.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Arsonos. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Burn Attack is an ability that offensively deals burn when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Fire Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 1 DPS (0.5% PER HIT). It has a Capacity of 20 seconds of firetime before recoil damage, a Regen Rate of 3.5, a Range of 200 studs, and Critical chance of 5%. It can also inflict the Burn Status ailment (Probability = 75%, STACKS set to 0.2). This ailment adds a stacking effect, potentially increasing the damage over time.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Volcanic is a passive effect which grants the creature the ability to walk in lava without getting hurt nor suffering its status debuffs, plus increases healing during Famine and Drought.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Arsonos is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Arsonos can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Arsonos (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Arsonos taking into account grab/latch abilities and discounting special abilities. The Arsonos (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Arsonos can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Arsonos (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Arsonos can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Arsonos discounting special abilities. The Arsonos (a(n) carnivore) has 5000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept and model by Jaxon, name by @ding_ee, and colors by @flair1516hunted.
- Arsonos does not have any inspiration in particular. Jaxon states that "if anything the inspiration is just a literal flame geyser or torch."
- Original design animated by Erythia.
- Redesign animated by Aphauxin and JaxonBirb.
- It has been stated by Jaxon that the Arsonos' arch-enemy is the Nyctoxon.
- Arsonos is often nicknamed "Arson" for short.
- Arsonos was the second creature to receive the Fire Breath ability, following Sochuri.
- It is the first secret mission creature to be introduced into the game.
- The Arsonos' calls were replaced with new calls on May 31st, 2021. [Expand] for Classic Calls.
Calls | Audio |
---|---|
Broadcast | |
Friendly | |
Aggro | |
Voice |
Gallery
This tab is intended to present official concept sheets and color palettes for the Arsonos.
This tab is intended to present anything showcased during the process of development for the Arsonos, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Arsonos' design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Arsonos that don't fit into the other tabs.