The Ani (Pronounced /'ɑni/ (click to listen)) is a Tier 1 land herbivore, as well as an Ex-Developer Creature representing Xan_TheDragon (previously EtiTheSpirit), one of Sonaria's past programmers. The species is available in the Robux Shop for 100 Robux. The trial version is available in the Trial Creatures Shop for 40♂/400♀ Shooms.
Description
“ | Ani are quite unusual creatures, they roam Sonaria mostly as solitary travelers, constantly in search of the injured. It is known that they have a deep sense of altruism and that these mysterious creatures can harness powers from the closest star to heal those in need. | „ |
~ In-game Description |
Behavior
- Their personalities are very gentle and energetic, and they never have feelings of malice or hatred.
- They are incredibly altruistic and will give to others for no obvious benefit to themselves.
- However, they can feel skepticism and distrust, which improves their chances at survival and encourages them to prefer healing friendlies rather than healing any creature they see that is wounded.
Artist Headcanon
- Their personalities are gentle and energetic, without feeling of malice or hatreds, due to their pure origins.
- Originally, they could not feel skepticism nor distrust, those were given in their transferal to Sonaria to improve their chances at survival and encourage them to prefer healing friendlies rather than healing any creature they see that is wounded.
- Their visual appearance does not reflect their gentle nature; on the contrary, from appearance alone, they look almost tribal or even barbaric.
- Their six fin-like protrusions from their shoulder blades vibrate as a means of visual communication of emotion or danger.
Appearance
Ani are bipedal creatures with some resemblance to rabbits/hares. Their primary colors consist of white, beige, yellow, and orange, with the main body being mostly white. They have a rabbit-like head, with beige markings around their eyes, cheeks, and atop the nose. Long, floppy beige ears, ending in tufts of fur, extend down to their heels. Atop their heads are tufts of white fur, and beige fur in front the ear canal. Ani have a beige underbelly, that fades to a lighter tone going down. Exposed on their chest is a sparkly orange glass orb with a smaller solid yellow orb in the center. Between the shoulder blades are 3 pairs of long, thin, yellow and orange fin-like protrusions, with each pair decreasing in size going down. Both arms and legs end with beigey-colored paws, each having four fingers and three toes and sharp goldish claws. An orb protrudes from the palm of their hands, like the one on the chest. They also have a long tail, with a furry tip, and long fur at the base of the tail. Additionally, the Ani have a floating orb enveloped in fiery particles, usually seen on top their heads.
Males
Males have no additional features.
Females
Females have an extra pair of thin, fin-like protrusions, similar to the ones on their backs, extending from the top of their heads.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Ani. (editor list)
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Burn Attack is an ability that offensively deals burn when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Burrower is an active ability that allows the creature to place up to 4 (or an specific creature limit) burrows and burrow entrances anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances that the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow.
- Corrosion Attack/Corrosion Bite is an ability that offensively deals Corrosion when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Burn touch/Defensive burn is an ability that defensively deals burn when bitten. Stacks with itself.
- Disease Attack is a passive ability, where a creature inflicts a specific amount of melee Disease status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Frostbite Attack is an ability that offensively deals frostbite when biting. A negative value means that it heals an amount of such status upon biting.
- Heal Beam is a modified breath that heals instead of damages and looks like a focused light beam, akin to Legacy's Restoration Beam. It will heal all creatures (except the user of this beam, unlike Legacy), so a reckless aim may accidentally heal an enemy. This is a work-in-progress and will be filled over time.
- Healing Hunter is a toggleable active ability which allows the creature to deal healing melee hits which replenish the target's HP when hitting. Code-wise it's more than the Negative Attack legacy version, since it does not just give a negative base attack value, hence the name; but it also allows the healer to toggle between melee heal mode and attack mode, when the healer becomes actually capable of dealing melee damage, albeit at a different value according to their individual and species stats. It also prevents bleed and poison-booster plushies from giving extra offensive bleed or poison when hitting under melee healing mode.
- It can be known if a healing hunter creature is on healing mode by the presence of a pink hollow sphere with pink healing cross particles surrounding part of their body.
- Healing Pulse is an active ability which applies a small hit-point healing buff, as well as the Healing Ailment to creatures around the user and itself for 12 seconds. When used, a spark explosion effect appears from the user. Has a 90 second cooldown.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabollic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels directly (nor the exact traits due to the indicators all being in green or red according to the buffs or debuffs). This has several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Necropoison Attack is a passive ability that makes a creature necro-venomous by melee - that is, biting another creature will cause the victim to receive Necropoison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it. A negative value means that it heals an amount of such status upon biting.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Speed Steal is an active ability, which while active provides an speed boost to the user while giving 4 stacks of Stolen Speed Status to nearby creatures.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Ani is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ani can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Ani (a(n) herbivore) is a tier 1 and can carry any creature from any lower tier size.* There is no creature which the Ani can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Ani taking into account grab/latch abilities and discounting special abilities. The Ani (a(n) herbivore) is a tier 1 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ani can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Ani (a(n) herbivore) is a tier 1 and can latch onto any higher tier size.* There is no creature which the Ani can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Ani discounting special abilities. The Ani (a(n) herbivore) has 850 weight and can be grabbed by any creature with sufficiently lower weight.* There is no creature which can currently grab the Ani |
Trivia
- The Ani was created by Eti/Xan_TheDragon, with Sonaria's rendition being drawn by 0Neoki0 and modeled by JaxonBirb.
- Their appearance was lightly inspired by that of Spirits from the Ori game franchise, something retained over the 6 years of their existence in writing. Their design has undergone very little change since their initial creation for Lands of Eyzira.
- In the original concept, male Ani had distinctive glassy horns protruding from their head, made of a raw, unknown type of energy, almost as if they were made of solid light. These horns pulsated calmly with a strange pattern etched into the surface. Males also had a gruffer facial structure, almost looking perpetually angry, even though they were just as friendly as females. They also had three discrete arrow-shaped markings under each eye.
- In contrast, female Ani had very streamlined bodies in their original concept, being roughly 90% of the weight of males on average. Their back fins tended to be very slightly smaller, and their tails less fin-like in favor of a more graceful, uniform shape. Females also have a thin, curled line marking under each eye rather than the three arrows.
- Eti created a specification document that loosely goes over making OCs in response to the number of requests for permission to do so. This document can be found on his website: Eti the Spirit :: Random Bits and Pieces ▶︎ The Ani
- The Ani have incredibly extensive backing lore because they were originally a core component of Eti's unreleased MMORPG Lands of Eyzira. In their original lore, the Ani were creatures designed to bridge the gap between the pure/perfect afterlife and the impure real world, being the only creatures capable of such a feat. They were present in an end-game area intended for maximum-rank players.
- The strange pillars seen in their home realm are compared to a material from the MMORPG WildStar known as Exanite. The texture on the pillar in Sonaria, as their teaser, uses a texture derived from that of Exanite. A unique quirk about them was that they could focus and redirect light, hence the volumetric glow above their tops.
- The now-removed pillar easter egg played sounds from Exanite crystals when players stood around it. The pillar can still be seen in this experience.
- The strange pillars seen in their home realm are compared to a material from the MMORPG WildStar known as Exanite. The texture on the pillar in Sonaria, as their teaser, uses a texture derived from that of Exanite. A unique quirk about them was that they could focus and redirect light, hence the volumetric glow above their tops.
- Their name is both the singular and plural form ("Anis" is not correct). It is generally more correct to refer to them as The Ani rather than just by name, Ani.
- Their appearance was lightly inspired by that of Spirits from the Ori game franchise, something retained over the 6 years of their existence in writing. Their design has undergone very little change since their initial creation for Lands of Eyzira.
- In Legacy, the male/female signifying features (flame/light streak) do not show in the customizer, nor do the orbs. This is intentional, as the orbs are not part of the creature itself and are instead an item given to them. The flame or light streak comes from the creature's internal energy, so its color is not able to be changed.
- This was also intentional from a mechanical perspective, namely, to discourage extremely odd color palettes due to them not matching the general aesthetic of the orbs and flame/streak.
- The orbs and Restoration Beam on Eti's personal Ani appear blue instead of gold, making it one-of-a-kind.
- Legacy Ani is the first species to have physics-based objects (the orbs) that are not part of the rig itself. However, in Recode its model no longer has the orbs, along with the Restoration Beam.
- Ani is also the first species to receive bright white-gold blood - the Aereis's shade is far more yellow.
- Due to this, when dying on Legacy, the Ani drops a white-gold carcass.
- Ani was the first species to have negative damage during Legacy, making it quite literally "un-hurt" their target with its melee attack (Lmb on PC or on Mobile).
- Additionally, in Legacy they were the first species rendered completely incapable of dealing direct damage in any way. Most notably, any items that modify the damage, ability, or breath of the Ani are overridden and instead have no effect. However, this has since been changed in Recode, as now all healers gained the ability to switch between healing mode and hurting mode.
- While normally unobtainable by ordinary players, players with god mode enabled in Legacy have their health bar shown as cyan with "UNLIMITED HEALTH" shown above the bar in place of the status effects. This can be seen on any creature with god mode enabled, but Eti's personal Ani was the first to be seen publicly. Additionally, a Unique Variant, Athulyth, owned by Eti, shows a golden bar with "THE GILDED ONE" above it as a reference to the character that created the Ani in their original lore headcanon.
- Ani lost its developer creature condition and became a Robux Shop creature on October 28th, 2022.
- Before that, the species was formerly available in the Tikit Shop.
Gallery
This tab is intended to present official concept sheets and color palettes for the Ani.
This tab is intended to present anything showcased during the process of development for the Ani, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Ani's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Ani.
This tab is intended to present images related to the Ani that don't fit into the other tabs.