The Altulis is a Tier 4 flying herbivore. The species is available in the Robux Shop for 263 Robux. The trial version is available in the Trial Creatures Shop for
400♂/4000♀ Shooms.
Description
“ | The Altuli are gentle, wise beasts with a taste for stargazing. Be wary, as their central star holds a frighteningly immense force. | „ |
~ In-game Description |
Appearance
Altulis is a large quadrupedal creature with a long, slim tail. It has fluff on its cheeks, the end of its tail, and running from its head to its shoulders. It has large, curly horns on its head and a small horn on its nose. Altulis possesses two pairs of ribbons with rune-like patterns. Its front legs each have an additional claw, similar to a raptor. Additionally, Altulis has glowing shards above the end and base of its tail and between its front paws. It also has star-like patterns on the neck fluff, crest, tail base, and tail end. It is a mostly black creature, but its fluff sports various purple shades as well as dull yellow and orange.
Males
Males have no additional features.
Females
Females have a glowing shard floating in front of their head.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Altulis. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Burn Attack is an ability that offensively deals burn when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Burn touch/Defensive burn is an ability that defensively deals burn when bitten. Stacks with itself.
- Injury touch/Defensive Injury is an ability that defensively deals injury status when bitten.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Harden is an active ability which decreases movement speed by 20% in trade of a 35% increase in weight and 25% increase in health regeneration. Does not affect turning rate or turning speed.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Solar Beam is an active ability using the ability control (C on PC or
on Mobile) that is similar to Elemental Breath, but once activated it will not stop firing and has a fixed duration that inflicts 2.5 DPS. This ability has a Capacity of 10, a Regen Rate of 0, a Range of 400 studs, and a TimeBeforeFire of 2 seconds. It can AutoFire and has a Cooldown of 100 seconds.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Altulis is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Altulis can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Altulis (a(n) herbivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Altulis can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Altulis taking into account grab/latch abilities and discounting special abilities. The Altulis (a(n) herbivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Altulis can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Altulis (a(n) herbivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Altulis can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Altulis discounting special abilities. The Altulis (a(n) herbivore) has 5000 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by xinnten in the Creatures of Sonaria Discord.
- The Altulis was called "Artelis" and had wings in its original concept art.
- Animated by Mukudori.
- In the Legacy mode, the Altulis has a Gold Breath ability. In Recode mode, it has the Solar Beam ability.
Gallery
This tab is intended to present official concept sheets and color palettes for the Altulis.
This tab is intended to present anything showcased during the process of development for the Altulis, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Altulis' design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Altulis that don't fit into the other tabs.