The Allifu is a Tier 3 land herbivore. The species is not currently available, but was available in the Valentines Shop for 5,000 Roses and 1,000 Points during the Valentines Event 2025. The trial version is available in the Trial Creatures Shop for
100♂/1000♀ Shooms.
Description
“ | Arboreal and secretive, these fluffy creatures feast on the sweetest of berries and herbs. Their diet contributes to their ability to rapidly heal their own wounds! During the cold season, Allifu use velvet-like shed fluff from their furred coat to create soft dens to sleep peacefully within during hibernation. | „ |
~ In-game Description |
Appearance
Allifu are small quadruple creatures with a close resemblance to red pandas with a short body covered in white, yellow, and pinkish fur that features delicate, heart-shaped markings. They have a round face with red panda-like markings, a white muzzle, and a dark nose. Allifus sport dark, pointy ears that end in small tufts and have wispy white tufts emerging from within. Their bodies are small, with dark-colored underbellies and limbs that end in three clawed paws. On their chest is a white heart crest with two ribbon-like appendages coming out of it on either side. Allifu's most striking feature is their large, bushy tail, which is twice the length of their bodies, decorated with bold stripes in various shades of their fur colors.
The Allifu has no gender dimorphism
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Allifu. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Escape Area is an ability that causes 40% total HP damage to the user in exchange of a 100% fly, walk and sprint speed boost for 10 seconds, and has a 75 second cooldown. Additionally, if the user's stamina was slightly depleted, it will fully replenish it. Cannot be used if the user is at less than the health necessary to sacrifice.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, causes the creature with the tag to receive a buff of +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons, and prevents getting hypothermia from blizzards.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Guilt/Defensive Guilt is a passive ability, and equivalent to legacy's Guilt, inflicts an amount of Guilty Status upon bitten.
- Heal Aura is a toggleable AOE active ability that performs a total % HP healing to creatures in a 175 stud range from the user, excluding the user itself. The raw amount of HP healed is different according to the creature. Has a 5-second cooldown between two toggle-ons, but can be deactivated at anytime, like invisibility. While active, the user emmits a big green pharmacy sign that fades in an out, and all nearby creatures will have positive healing numbers, which can be used to spot invisible creatures.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Soft Landing is a passive ability that allows the user to fall slower. By how much depends on each creature's stat. This works when walking off cliffs/falling, detaching, darting or jumping. It is cancellable by pressing Spacebar on PC, or Jump on Mobile.
- Tail Whip/Secondary melee attack is a special active ability which grants another melee attack, usually from behind (thus, Tail Whip), which is activated according to where the camera is facing. Code-wise it has a secondary damage stat, which allows main and secondary melee attacks to deal different base damage. No offensive status effects are given from this secondary attack, and it is not boosted by most effects, except eldering.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Allifu is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Allifu can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Allifu (a(n) herbivore) is a tier 3 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Allifu taking into account grab/latch abilities and discounting special abilities. The Allifu (a(n) herbivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Allifu can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Allifu (a(n) herbivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Allifu can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Allifu discounting special abilities. The Allifu (a(n) herbivore) has 2300 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Stood in the Creatures of Sonaria Discord.
- Inspired by red pandas.
- Model by JaxonBirb.
- Rig by Mezzioli.
- Animations by Zyraphes.
Gallery
This tab is intended to present official concept sheets and color palettes for the Allifu.
This tab is intended to present anything showcased during the process of development for the Allifu, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Allifu's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Allifu.
Albinism
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Amethyst
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Bewitched
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Blood Moon
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Blossom
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Clover
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Clownfish
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Coal Chunk
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Creator Star
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Diamond
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Elemental
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Emerald
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Fools Error
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Fool's Gold
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Frostburn
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Garnet
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Ghosty
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Glimmer
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Glow Head
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Glow Tail
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Harvest
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Headless
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Leucistic
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Melanism
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Overgrown
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Pearl
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Piebald
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Rose Quartz
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Sapphire
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Shadow
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Shadow Reverse
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Shimmer
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Smore
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Zombified
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This tab is intended to present images related to the Allifu that don't fit into the other tabs.