The Aleicuda is a Tier 4 aquatic carnivore. The species is available in the Mission System as a Secret Mission Reward. The trial version is available in the Trial Creatures Shop for 100♂/1000♀ Shooms.
Description
“ | Aleicuda is a fast and agile predator that hunts in the warm surface waters of Sonaria. They often jump out of the water to catch flying prey or escape predators below. They need large, open waters to hunt in and have a fast metabolism to support their energy consuming lifestyle. | „ |
~ In-game Description |
Behavior
- The Aleicuda is an open ocean, surface/mid-water predator. It can hunt alone or in groups, the latter of which is typically led by one individual who coordinates hunts. The lead Aleicuda can be of either gender.
- In a group hunt, Aleicudas can coordinate attacks on small schools of fish, with one Aleicuda acting as the main attacker and the others acting as supports to keep the fish in a tight ball.
- Lone Aleicuda have been observed working with Koipise to hunt fish, but this behavior is rare.
- Aleicuda can occasionally be seen cleaning its six pectoral fins with kelp. Also, it often rubs up on rocks or allows smaller creatures to pick parasites from its skin.
- Aleicuda is a vertical migrator and will move closer to the surface at night while staying slightly deeper during the day to avoid predators.
- Their main and most noteworthy predator is Axothan.
- Aleicuda will die if it fully dries out, which can occur if it accidentally beaches itself while gliding.
Artist Headcanon
- Aleicudas can be seen as a good omen, as they are usually seen when fish stocks and prey are abundant!
Appearance
The Aleicuda is a long creature with features reminiscent of a nothosaur, eel, lancet fish, and flying fish, with a head similar to that of a barracuda. It has a long neck and narrow head, with translucent fins on its head, neck, back, and tail. Three opaque fins line its stomach, while another three adorn the distal tail, resembling some kind of shark-like caudal fins. From the torso sprout three pairs of flippers, all of which have translucent membranes. Short spiked armor plates line its neck and lower body/tail base, while stripes are found on its torso and the tip of its tail. Its colour palette consists of green, gold, white, black, brown, and grey.
Males
Males have an additional small translucent fin pair on their snout.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Aleicuda. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Sand Breath is an active ability using the breath control (C on PC or on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.25% PER HIT). It has a Capacity of 12, a Regen Rate of 10, a Range of 250 studs, and a Critical chance of 0%. It can also inflict the following ailments: BlurredVision (Probability = 100%, no stacking) and TunnelVision (Probability = 50%, no stacking).
- Serrated Teeth is a passive ability which offensively inflicts Deep Wounds status when biting.
- Strength In Numbers is a passive ability that confers a creature a 7% health regeneration and 7% stamina regeneration, and possibly a damage boost; stacking according to how many creatures with the same ability and species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
- Will To Live is a passive ability which allows a creature to perform typical run and sprint actions without stamina. However, if stamina is depleted and the creature attempts to move fast, it will deal 3% total health as damage every 3 seconds.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Aleicuda is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Aleicuda can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Aleicuda (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Aleicuda taking into account grab/latch abilities and discounting special abilities. The Aleicuda (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Aleicuda can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Aleicuda (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Aleicuda can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Aleicuda discounting special abilities. The Aleicuda (a(n) carnivore) has 5000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by HappyPoltergeist.
- Aleicuda was inspired by flying fish, barracuda, lancetfish, tuna, ribbon eels, and marlins.
- In the concept art of the Glimmer variant, the species is referred to as Alepicuda.
- Aleicuda currently borrows modified calls from Beezu and Lerachu.
- Aleicuda is the first fully-aquatic secret mission creature.
- On Aleicuda's concept art, it is depicted with an extra extension on the tail fin, however this was never added into the final design.
Gallery
This tab is intended to present official concept sheets and color palettes for the Aleicuda.
This tab is intended to present anything showcased during the process of development for the Aleicuda, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Aleicuda's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Aleicuda.
This tab is intended to present images related to the Aleicuda that don't fit into the other tabs.