The Aidoneiscus is a Tier 5 flying carnivore. The species is available in the Death Gacha. The trial version is available in the Trial Creatures Shop for 750♂/7500♀ Shooms.
Description
“ | Aidoneiscus is the embodiment of death itself, Psyche flows from its detached body, being similar to a flame of dry ice. It's behavior is either rampant or depressive, being extremely unpredictable, and making other creatures feel uncomfortable. | „ |
~ In-game Description |
Appearance
The Aidoneiscus is a dragon-like quadrupedal creature. Its head is skeletal, with the top half being red and mask-like, while the bottom half is dark blue. It has axe-like horns above its head and below its jaw. Blue rhombus-shaped gems are embedded in its forehead, around its chest, and surrounding the detached ends of body parts. The neck is comprised entirely of floating red spinal segments, which also appear adorned with blue gems along most of its tail. It has blue flame-like fur at the head and around the base of the neck. Its body is covered in a red skeletal pattern, with markings on the upper torso, wings, pelvis, and the limbs. Additionally, Aidoneiscus's upper and lower torsos are split, revealing red insides with a light blue center. Aidoneiscus has large, detached wings with sickle-like "thumbs" and a blue transparent membrane that extends to nearly double its body length. Its front limbs end with four toes and the back limbs with three, and each limb is equipped with a dewclaw on either side. A small blue orb emitting particles hovers above the head and at the start of each wing.
Males
Males have no additional features.
Females
Females have an additional blue orb suspended between the forks of the tail tips.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Aidoneiscus. (editor list)
- Berserk is a passive ability that activates at below 20% health, which increases stamina regeneration by 100% and decreases bite cooldown by 50%.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Burn Attack is an ability that offensively deals burn when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Corrosion Attack/Corrosion Bite is an ability that offensively deals Corrosion when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Miasma Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.125% PER HIT), provides a SelfHeal of 0.5% (Max health regen per sec), and drains 5% (Max stamina destroyed per sec) of the target's stamina. It has a Capacity of 10, a Regen Rate of 4, a Range of 200 studs, and a Critical chance of 25%.
- Volcanic is a passive effect which grants the creature the ability to walk in lava without getting hurt nor suffering its status debuffs, plus increases healing during Famine and Drought.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Aidoneiscus is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Aidoneiscus can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Aidoneiscus (a(n) carnivore) is a tier 5 and can carry any creature from any lower tier size.* There is no creature which the Aidoneiscus can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Aidoneiscus taking into account grab/latch abilities and discounting special abilities. The Aidoneiscus (a(n) carnivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Aidoneiscus
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Aidoneiscus can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Aidoneiscus (a(n) carnivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Aidoneiscus can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Aidoneiscus discounting special abilities. The Aidoneiscus (a(n) carnivore) has 3400 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Undeary in the Creatures of Sonaria Discord.
- Modeled by MidnightAJC8308.
- Rigged by ThunderBoo666.
- The Aidoneiscus is the first Tier 5 (Enormous) creature to be added to the Death Gacha.
- The Aidoneiscus is the third creature to have a split neck, the second being Borenhir and first being Zeoarex.
- The Aidoneiscus originally had regular wing membranes, but community feedback led to the final model receiving transparent wings that were similar to its concept art.
Gallery
This tab is intended to present official concept sheets and color palettes for the Aidoneiscus.
This tab is intended to present anything showcased during the process of development for the Aidoneiscus, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Aidoneiscus' design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Aidoneiscus that don't fit into the other tabs.