The Ahri'Tahmuk, previously known as Sar'Hingaro, also known internally by that name, is a Tier 5 flying carnivore, as well as an Ex-Developer Creature representing TamBrush. The species is available in the Robux Shop for 649 Robux. The trial version is available in the Trial Creatures Shop for
600♂/6000♀ Shooms.
Description[]
“ | Ahri'Tahmuk's, an ancient reptilian creature from beyond Sonaria's atmosphere, 3 heads and large shadow strike fear into Sonaria's residents, a warning to stay far away. | „ |
~ In-game Description |
Behavior[]
- Ahri'Tahmuk can be found all over Sonaria, but they typically prefer areas with little seasonal change (i.e. the desert, tundra region, or volcanic environments).
- Ahri'Tahmuk originally start rather 'dumb' and gain knowledge as they grow and adapt to Sonaria. If one of its heads is cut off, it will regrow and with its base knowledge, essentially having to relearn everything it previously knew.
- Lore-Wise, the Ahri'Tahmuk's middle head has never been cut off, thus making it the smartest of the creature's three heads. It teaches new heads when they form.
- Each head of the Ahri'Tahmuk has a different personality.
- Its main head has a typically calm personality, although it is aggressive when threatened. The other heads have more of an innocent, childlike personality.
- Ahri'Tahmuk is an opportunistic, passive hunter, rarely killing more than is needed unless stocking up for the winter months. Because of this diet style, it can also tolerate rotten meat.
- Ahri'Tahmuks typically will 'cook' their meat before eating it.
Artist Headcanon[]
- Ahri'Tahmuk was an apex carnivore predator from an alternate universe whose composition was different from the one we know.
- They lived on a far away, scorching-hot, wasteland planet until their sun went supernova.
- Somehow, the Ahri'Tahmuk survived this cataclysm and got ejected from the explosive power into Sonaria's universe.
- The original Ahri'Tahmuk also survived re-entry and collision with Sonaria without a scratch.
Appearance[]
The Ahri'Tahmuk is a large, slim hydra/wyvern-like creature. Its primary colors include multiple shades of red and brown. It has three heads, each with four pupil-less eyes, cheeks lined with spikes, sharp teeth of various sizes, a snout flap that opens when it sniffs or displays aggression, and sets of unique horns. The head on its right has a set of forward-pointing horns and another pair pointing backward, the middle head has jagged axe-like horns extending outward and pointing forward, and the left head has two pairs of backward-pointing horns with upward-curving tips. Ahri'Tahmuk's elongated necks, back, and chest are covered in intricately designed plates. It has large wings and a pair of spiny fins at the base of the tail that assist it during flight; additionally, both are studded with sharp claws. Its wing-walk is similar to bats or most pterosaurs. Also, it has two legs, each with three toes and a long, sharp dewclaw. At the rear is a long tail that splits into three sections at the end, each featuring a smaller, non-active head with similar features to the main head, including one pair of unique horns, two sets of pupil-less eyes, four teeth (two at the top and two at the bottom), and two "neck" plates.
Males[]
Males have a beard-like protrusion under the chins of their main heads and larger plates between their shoulders.
Females[]
Females have an additional smaller fin between their shoulders and one extra pattern on the plates on each of their necks.
Abilities[]
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Ahri'Tahmuk. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Burn Attack is an ability that offensively deals burn when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Solar Beam is an active ability using the ability control (C on PC or
on Mobile) that is similar to Elemental Breath, but once activated it will not stop firing and has a fixed duration that inflicts 2.5 DPS. This ability has a Capacity of 10, a Regen Rate of 0, a Range of 400 studs, and a TimeBeforeFire of 2 seconds. It can AutoFire and has a Cooldown of 100 seconds.
Carry-able Creatures[]
The Can-Carry lists features lists of creatures that Ahri'Tahmuk is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab List[]This section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ahri'Tahmuk can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Ahri'Tahmuk (a(n) carnivore) is a tier 5 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By List[]This section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Ahri'Tahmuk taking into account grab/latch abilities and discounting special abilities. The Ahri'Tahmuk (a(n) carnivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Ahri'Tahmuk
Can-Latch List[]This section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ahri'Tahmuk can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Ahri'Tahmuk (a(n) carnivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Ahri'Tahmuk can currently grab but not carry
Latched-By List[]This section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Ahri'Tahmuk discounting special abilities. The Ahri'Tahmuk (a(n) carnivore) has 4350 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia[]
- Previous design concept (Sar'Hingaro) by RamenDemon666.
- The Ahri'Tahmuk had some previous designs which were made by other artists, including: Rakurai, !HYPERKILL, Palkiaiooooi, Luna_Raptor1, Prince_Manticore, and TamBrush himself.
- The Ahri'Tahmuk used to come from the planet Daimona, but this was retconned after TamBrush's resignment from CoS.
- Ahri'Tahmuk received a redesign for the purpose of making it "more unique," as stated by TamBrush himself in the Creatures of Sonaria Discord.
- Ahri'Tahmuk is heavily inspired by King Ghidorah, a kaiju from the Godzilla franchise. This was mainly based on the MonsterVerse incarnation, who appeared in the 2019 film Godzilla: King of the Monsters.
- This is the second time a creature (intentionally or not) has resembled a kaiju from the Godzilla franchise. The Sarchias (resembling a Skullcrawler) was the first.
- Current redesign concept (Ahri'Tahmuk) by icecreamNavacodo.
- Ahri'Tahmuk model by TamBrush.
- Ahri'Tahmuk model by East.
- Its three heads have names: Zorn, Sinn, and Ruhe.
- The initials of two of the names (except the Z, which has been replaced with A) can be found on each of the Sar'Hingaro's heads respectively (left to right when facing the viewer). With this letter replacement, you can read A S R (SAR when read from the central to the right and left heads or when laying down, probably alluding to the "Sar" prefix the Sar'Hingaro and other Daimona Generation-X Overseers have).
- Ahri'Tahmuk was the first released creature to have multiple heads.
- Solar Beam has a unique sound of its own. [Expand] to view.
- The Legacy Ahri'Tahmuk (Sar'Hingaro) has 2 of its very own UGC accessories, the Sar'Hingaro Mask, which cost
75 Robux, and the Sar'Hingaro Heads which cost
100 Robux.
- The Sar'Hingaro Heads and Sar'Hingaro Mask are not for sale anymore, as the Sar'Hingaro Heads were for sale only for 1 week (from the date of Sar'Hingaro's initial release).
- Its old design shared the name with Hunters of Daimona's Sar'Hingaro, but they are in no way related to each other (apart from both of them being related to TamBrush).
- Ahri'Tahmuk lost its developer creature condition and became a Robux Shop creature on October 28th, 2022.
- Ahri'Tahmuk is the second Developer/Ex-Developer creature to get a redesign. The first was Trutholbyeva.
- Ahri'Tahmuk is also technically the first creature to get 3 redesigns, with the first design being a bat-like creature that was scrapped.
- It seems on the backend the creature's database name did not get changed fully from Legacy to Recode, as, like Kaluaka/Vin'rou, both Ahri'Tahmuk and Sar'Hingaro names are still used, with Sar'Hingaro still being present when performing S initial letter creature sort and sometimes in territories as of July 7th, 2024.
Gallery[]
This tab is intended to present official concept sheets and color palettes for the Ahri'Tahmuk.
This tab is intended to present anything showcased during the process of development for the Ahri'Tahmuk, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Ahri'Tahmuk's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Ahri'Tahmuk that don't fit into the other tabs.