The Aesmir is a Tier 5 flying herbivore. The species is available in the Galaxy Explorer Gacha. The trial version is available in the Trial Creatures Shop for 225♂/2250♀ Shooms.
Description
“ | Aesmir are gentle giants that live among the clouds. They have managed to capture the stars in their bellies, leading lost creatures to safety with their bright alluring lights. Aesmir cannot be found during the day and there are rumours that if you follow them as the sun rises you will find paradise, safe from danger and full of food but you will be trapped there for eternity. | „ |
~ In-game Description |
Behavior
- Aesmir can sometimes be found floating belly-up on the surface of water during the day. The reason for this is unknown, but they don't seem injured and usually dive back down after a short period of time.
- During meteor showers, Aesmirs have been known to gather in large groups where they spin and play together until the event ends. Afterward, they disperse.
- Aesmir are very emotional creatures that vocalize their feelings. Most of Aesmir's calls are cries; their normal calls are far too deep to be heard by most creatures.
Artist Headcanon
- Aesmir can't actually reproduce. New Aesmir are made from the reflection of the stars on the water.
- Aesmir turns red when they're upset.
- Aesmir seemingly disappear during red moons and solar eclipses.
- Aesmirs can lose their stars if they stray from their group for too long, most likely due to the stress and fear of being vulnerable.
Appearance
Aesmir, a fantasy creature inspired by humpback whales, lava, stars, and their reflections in water, appears like a golden, armor-like Mysticeti cetacean. Its spine ridges split into two rows to the sides of its body and aim upwards. It contains various star patterns and motifs over its body. On its head is a melted horn, and some parts of its body are translucent. Unlike cetaceans, Aesmir has three dorsal fins of floating crystals, three pairs of pectoral flippers, and two pairs of near-caudal flippers near its main propelling fin. Its face and some parts of its body are dark dull-grey, contrasting with the majority of its body, which presents warm and bright colors.
Males
Males have three floating melted-like horns on top of their cranium, behind their main frontal horn.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Aesmir. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Pack Healer is a pack-oriented passive ability. This passive ability allows you to boost the HP regen of your fellow packmates . It is because of this that creatures who have this ability are considered "Support creatures".
- Stamina Puddle is an active ability that places down a special star-filled puddle. Once you interact with the E button above the puddle a green muddly animation will happen and your stamina will regenerate three times faster for 180 seconds. Has a 120 second cooldown. Unlike legacy, a creature can place more than 1 puddle at a time, but the boost will not stack or reset to max over interacting multiple times with a puddle before the stamina boost effect fades.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Aesmir is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Aesmir can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Aesmir (a(n) herbivore) is a tier 5 and can carry any creature from any lower tier size.* There is no creature which the Aesmir can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Aesmir taking into account grab/latch abilities and discounting special abilities. The Aesmir (a(n) herbivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Aesmir
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Aesmir can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Aesmir (a(n) herbivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Aesmir can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Aesmir discounting special abilities. The Aesmir (a(n) herbivore) has 6500 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by heyitsXhosa in the Creatures of Sonaria Discord.
- Inspired by shooting stars, galaxies, lava lamps, the reflection of stars on the water, and humpback whales. The name was inspired by the Æsir.
- Modeled by East.
- Rigged by Wolfragon.
- Aesmir has dark grey-blue blood.
- When killed, the Aesmir previously dropped a dark blue carcass with yellowish-cream-colored bones in Legacy.
- Blue-gray is an actual blood color in some Earth creatures that use hemocyanin, although it is not the same shade shown in-game.
Gallery
This tab is intended to present official concept sheets and color palettes for the Aesmir.
This tab is intended to present anything showcased during the process of development for the Aesmir, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Aesmir's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Aesmir.
Albinism
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Amethyst
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Bewitched
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Blood Moon
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Blossom
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Clover
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Clownfish
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Coal Chunk
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Creator Star
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Diamond
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Elemental
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Emerald
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Fools Error
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Fool's Gold
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Frostburn
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Garnet
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Ghosty
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Glimmer
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Glow Head
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Glow Tail
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Harvest
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Headless
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Leucistic
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Melanism
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Overgrown
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Pearl
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Piebald
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Rose Quartz
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Sapphire
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Shadow
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Shadow Reverse
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Shimmer
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Smore
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Zombified
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