The Aereis (Pronounced /ˈɛɹɪs/ (click to listen)) is a Tier 3 flying carnivore. The species is available in the various giveaways and trades Creatures of Sonaria Content Creators participate in, as this creature is an Role Limited that can only be traded by them. The trial version is available in the Trial Creatures Shop for 500♂/5000♀ Shooms.
Description
“ | Handcrafted and born from fallens stars in the void, Aereis is a creature unlike any other. Aereis don't have a heart but rather a star-like core that rumbles with energy and bleeds out in gold. | „ |
~ In-game Description |
Behavior
- Aereis have a close-knit fundamentalist hierarchy, with the "Prophet" positioned on top of the others. It is rumored that "Prophets" posses the ability to allow their believed creator and god to speak through them.
- Aereises view most creatures as lesser beings.
- An Aereis's flesh is made of gold. Its core produces nearly an infinite amount of gold/blood, which allows it to be almost immune to most toxins. In fact, an Aereis could live for centuries without withering as long as its core isn't damaged.
- Aereis and Parahexilian have a long-lasted rivalry. Swarms of Aereis will often unite to engage in huge wars with its rival.
Artist Headcanon
- Handcrafted by the hands of an unknown cosmic entity, Aereises fall from the void and into Sonaria in the form of fallen stars made out of molten gold. As the fallen star cools, it gradually takes the form of a vaguely recognizable Aereis, with gold flesh, sinew, and fur forming over its core.
- Aereis and Sturbi have similar origins and are created by the same being, but the former is closer to its creator in comparison. They have a passive relationship with one another, but Aereises often look down on Sturbi as lesser beings.
- The magic Aereis's core is made of is potent enough to erode the largest of creature's health if consumed, but enough to sustain and fuel Aereis's older sibling need for magic.
- This predator and prey relationship between Parahexilian and Aereis led to the development of a long-lasted rivalry. Swarms of Aereis will often unite to engage in huge wars with its rival.
- Using the light produced when Aereises falls into Sonaria as a guide, other Aereis will go on a rescue mission to retrieve their new kin and welcome them to their kingdom in order to ensure no stray Parahexilian snatches the newly formed Aereis. Additionally, Aereises do this so their newly-formed kin are properly introduced to their god.
Appearance
The Aereis is a four-legged creature covered in black and white fur or feathers with golden accents. It features wings on its head (2 pairs), shoulders (main pair), front legs (1 pair), and a feathery-ended tail (3 pairs), adorned with golden and violet details. The head boasts three eyes, a larger one on the forehead, feathery ears resembling wings, a single horn, and a glowing broken halo that partially loops around the front horn. Ankle spurs decorate its back legs.
Males
Males have no additional features.
Females
Females present 4 pairs of long, thin, point-tipped extensions protruding from the base of their tails and wings (2 pairs on the tail base just before the first tail wing pair, and the remaining two from the main wing pair shoulders).
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Aereis. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Escape Area is an ability that causes 40% total HP damage to the user in exchange of a 100% fly, walk and sprint speed boost for 10 seconds, and has a 75 second cooldown. Additionally, if the user's stamina was slightly depleted, it will fully replenish it. Cannot be used if the user is at less than the health necessary to sacrifice.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Gold Breath is a type of Elemental Breath that inflicts 1 DPS (0.25% PER HIT). It has a Capacity of 25 seconds of firetime before recoil damage, a Regen Rate of 3 seconds a Range of 250 studs, and a Critical chance of 10%. Gold Breath can inflict the following ailments: BlurredVision (Probability = 60%, no stacking) potentially impairing the target's vision, and FREEZE (Probability = 10%, no stacking).
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Aereis is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Aereis can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Aereis (a(n) carnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Aereis can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Aereis taking into account grab/latch abilities and discounting special abilities. The Aereis (a(n) carnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Aereis can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Aereis (a(n) carnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Aereis can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Aereis discounting special abilities. The Aereis (a(n) carnivore) has 2300 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Snicker_DoodIes.
- The Aereis was inspired from the concept of stars and fallen stars, although the concept was made so long ago its creator cannot fully recall if there were more inspirations for its design.
- The name is suspected to draw inspiration from the names of two gods from Greek mythology; Ares, God of War, and Eris, Goddess of Strife and Discord.
- Aereis, Parahexilian, and Sturbi are all confirmed to come from forging stars, and thus share a similar origin.[1]
- Redesign concept by Stood_04 and Snicker_DoodIes.
- Original design modeled by Erythia, with a speed modeling video available on Erythia's YouTube channel.
- Aereis is the first Exclusive Content Creator creature to release in Creatures of Sonaria, with around 21 official YouTube Content Creators at the time of its release. Only Content Creators can trade the species in the Trade Realm.
- It is one of the few creatures with golden blood, including others such as Flixlit and the old Archalium.
- It is the first remodeled creature that changed diet upon being remodeled. Before its remodel, it was a herbivore.
- The Aereis is often nicknamed "Air eye" or "Pee cat".
- The Aereis once borrowed calls from the Hushike before new calls were added on May 31st, 2021. [Expand] for Classic Calls.
Broadcast | |
Friendly | |
Aggro | |
Voice |
Gallery
This tab is intended to present official concept sheets and color palettes for the Aereis.
This tab is intended to present anything showcased during the process of development for the Aereis, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Aereis' design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Aereis.
Albinism
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Amethyst
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Bewitched
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Blood Moon
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Blossom
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Clover
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Clownfish
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Coal Chunk
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Creator Star
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Diamond
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Elemental
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Emerald
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Fools Error
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Fool's Gold
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Frostburn
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Garnet
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Ghosty
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Glimmer
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Glow Head
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Glow Tail
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Harvest
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Headless
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Leucistic
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Melanism
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Overgrown
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Pearl
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Piebald
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Rose Quartz
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Sapphire
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Shadow
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Shadow Reverse
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Shimmer
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Smore
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Zombified
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This tab is intended to present images related to the Aereis that don't fit into the other tabs.
Notes