The Adharcaiin is a Tier 2 semi-aquatic carnivore. The species is available in the Robux Shop for 250 Robux. The trial version is available in the Trial Creatures Shop for
80♂/800♀ Shooms.
Description
“ | Adharcaiin is a deadly water-dwelling predator that is not shy to hunt for sport. They are reclusive and elusive, living among the bottom of kelp forests waiting to drag down and drown its victims. | „ |
~ In-game Description |
Behavior
- The Adharcaiin lures its prey with its lantern before dragging it into the depths of the ocean. Then, it allows its victim to bleed out and asphyxiate. Once killed, the Adharcaiin feeds on the heart of the creature.
- The Adharcaiin is a mindless, droning creature whose intentions are mysterious and malicious.
- When it emerges from the murky depths of lakes and swamps, it stalks and murders creatures for fun. It generally lacks any hunger and feeds very rarely; most hunts are done simply out of boredom. It is a merciless hunter.
- Its long horn and cleft hooves are used to impale its targets. It features a large set of fangs on both the upper and lower jaw, while the rest of its teeth are large, crudely sharpened molars that look as if they were made to eat leaves.
Artist Headcanon
- It is feared by most residents of Sonaria and is generally a very elusive and rare creature.
- It often hides in the deep oceanic kelp forests of Sonaria, where it awaits unsuspecting prey to come across its path.
- These kelp forests are extremely dense to the point that most light gets filtered out, leaving the depths and bases of the forest to be extremely dark.
- It does not seem to be of natural origin, featuring stitches and buttons along its body and wood-like ball joints that enable its movement. Its lantern glows eternally, producing a chilling screaming sound when the Adharcaiin is enraged.
- It is said that souls are held in the lantern-like container that hangs from its horn.
Appearance
The Adharcaiin combines the features of a plushie and a cursed unicorn. It possesses small, dark buttons on its elbows, dark green coloration, and limp seaweed draped over its neck and tail. Some notable characteristics include seam lines, a glowing lantern and chains on its horn, and a "hollow" torso revealing bones, suggesting possible injury or decay. Its green flesh hints at its prolonged existence in a swamp.
Males
Males have a single shackle on their front left ankles.
Females
Females have stringy hair wrapped with seaweed growing from the tip of their tails.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Adharcaiin. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Berserk is a passive ability that activates at below 20% health, which increases stamina regeneration by 100% and decreases bite cooldown by 50%.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- First Strike is a passive ability that grants a creature increased damage while they are above 75% health. The damage increase is based on the number listed for the creature, and the increase is reflected on the creature's stat menu.
- Hunters Curse is an active ability, which costs half total health to use, but increases damage by 100% for 10 stacks (30 seconds). Has a 120 second cooldown.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Unbreakable is a passive ability that allows the creature to be immune to Bleed and Injury.
- Unbridled Rage is an active ability which upon instantly consuming half of the creature's stamina grants the Unbridled Rage Status for 10 seconds. Has a 120 second cooldown
Carry-able Creatures
The Can-Carry lists features lists of creatures that Adharcaiin is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Adharcaiin can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Adharcaiin (a(n) carnivore) is a tier 2 and can carry any creature from any lower tier size.* There is no creature which the Adharcaiin can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Adharcaiin taking into account grab/latch abilities and discounting special abilities. The Adharcaiin (a(n) carnivore) is a tier 2 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Adharcaiin can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Adharcaiin (a(n) carnivore) is a tier 2 and can latch onto any higher tier size.* There is no creature which the Adharcaiin can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Adharcaiin discounting special abilities. The Adharcaiin (a(n) carnivore) has 1250 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
|
Trivia
- Concept by malarkeii.
- When malarkeii was making the concept, it was going to be cuter but was later changed to appear more sinister.
- Adharcaiin's name is of Scottish-Gaelic origin. The first part, “Adharc”, means “horn”, while the third syllable, “-caiin”, is derived from the word “snàthainn”, which means “thread” (although it isn't completely the same as the real word).
- Adharcaiin is based on the kelpie, which originated in Scottish folklore. Originally, the kelpie is a shapeshifter creature that lures unsuspecting prey into the water and devours them, except for their liver. Adharcaiin bears similarity in the fact it is also a water horse that drowns its victims.
- Adharcaiin is additionally based on a ball-jointed doll; it is not intended to be metallic, and its joints are made of wooden material. All aspects of Adharcaiin are organic, except for the metal chains and lanterns that hang from it.
- Adharcaiin was previously obtainable through the Robux Gacha prior to its removal. It followed the Robux Gacha trend in the sense of being a plushie-doll creature like the other gacha creatures at the time: Zoocuu, Fleuralis, and Rukig.
- The flame in the lantern was formerly unable to be colored. This was patched on 6/10/22.
- The Adharcaiin is one of the only creatures that kills for fun.
- The Adharcaiin formerly lacked the Unbreakable ability, and whether this was a mistake or not is unknown.
Gallery
This tab is intended to present official concept sheets and color palettes for the Adharcaiin.
This tab is intended to present anything showcased during the process of development for the Adharcaiin, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Adharcaiin's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Adharcaiin.
Albinism
Automated Mutation Image]][[Category:Missing
Amethyst
Automated Mutation Image]][[Category:Missing
Bewitched
Automated Mutation Image]][[Category:Missing
Blood Moon
Automated Mutation Image]][[Category:Missing
Blossom
Automated Mutation Image]][[Category:Missing
Clover
Automated Mutation Image]][[Category:Missing
Clownfish
Automated Mutation Image]][[Category:Missing
Coal Chunk
Automated Mutation Image]][[Category:Missing
Creator Star
Automated Mutation Image]][[Category:Missing
Diamond
Automated Mutation Image]][[Category:Missing
Elemental
Automated Mutation Image]][[Category:Missing
Emerald
Automated Mutation Image]][[Category:Missing
Fools Error
Automated Mutation Image]][[Category:Missing
Fool's Gold
Automated Mutation Image]][[Category:Missing
Frostburn
Automated Mutation Image]][[Category:Missing
Garnet
Automated Mutation Image]][[Category:Missing
Ghosty
Automated Mutation Image]][[Category:Missing
Glimmer
Automated Mutation Image]][[Category:Missing
Glow Head
Automated Mutation Image]][[Category:Missing
Glow Tail
Automated Mutation Image]][[Category:Missing
Harvest
Automated Mutation Image]][[Category:Missing
Headless
Automated Mutation Image]][[Category:Missing
Leucistic
Automated Mutation Image]][[Category:Missing
Melanism
Automated Mutation Image]][[Category:Missing
Overgrown
Automated Mutation Image]][[Category:Missing
Pearl
Automated Mutation Image]][[Category:Missing
Piebald
Automated Mutation Image]][[Category:Missing
Rose Quartz
Automated Mutation Image]][[Category:Missing
Sapphire
Automated Mutation Image]][[Category:Missing
Shadow
Automated Mutation Image]][[Category:Missing
Shadow Reverse
Automated Mutation Image]][[Category:Missing
Shimmer
Automated Mutation Image]][[Category:Missing
Smore
Automated Mutation Image]][[Category:Missing
Zombified
Automated Mutation Image]]