Creature concept maker
Created by CheckerzTheJotunhel for Creatures of Sonaria and miscellaneous uses. Please credit me for any sharing of this post! It took a lot of time to make this, so I hope all who use it are happy with what they get :3
Name generator: fantasynamegenerators.com
👆You may use this, but good and original names come from the heart! (TIP: think of a name that relates to your creatures design or nature!)
Gender ratio (male:female) -
👆additional info (is one gender more rare or dominant than the other/ etc)
—————BUILD/INFO—————
Tiers:
Tier 1 (tiny)
Tier 2 (small)
Tier 3 (medium)
Tier 4 (large)
Tier 5 (Enormous)
There are 2 types of Tier 5s. One is average size “T5” and the other is classified as a “Behemoth” which is larger than a majority of T5 and apex of its Tier. Examples of T5: Kendyll, Gramoss, Lucensia
Examples of Behemoths: Boreal Warden, Geortharoc, Noxulumen
Terrain:
All Terrain (Land Sea Sky)
Terrestrial (land)
Aquatic (sea)
Flier (Sky)
Skyquatic (sea sky)
Semi-Aquatic (land/sea or sky/sea, cannot be land sea sky)
Diets:
Carnivore
Herbivore
Omnivore
Piscivore (fish + clams from legacy)
Photo-Carnivore (carnivore diet excluding water)
Photovore (water diet excluding any food source)
** Piscivores typically are semi and have long snouts/many teeth**
**Most photocarni/photovore creature concepts are plant related**
Blood type:
This can be anything, as far as glowing yellow to molten magma, or just regular red. It MUST make sense for your creature, or else it won’t match up with its concept. This can also relate to flesh color and/or if the creature your making is toxic to eat.
—————-HABITATS——————-
Terrestrial-based biomes:
Desert
Redwoods
Plains
Flower cove
Desert/mesa canyons
Volcano
Tundra
Flier-based biomes:
sky islands
Forgotten shores
Mountains
Central rockfaces
Pride rocks
Aquatic + Skyquatic biomes:
forgotten shores
Seaweed depths
Rocky drop
Pride rocks
Semi-aquatic based biomes:
swamp
Central rockfaces
Pride rocks
Mesa
Tundra
Forgotten shore
Any large water source
**All Terrain biomes can be anywhere so as it meets the creatures needs and criteria**
————CLASSIFICATION————
Classification is important to determine what class your creature falls under. This can be anything you think of. Some examples:
This creature is classified as:
[insert element/season/event/ability] type
——————STATISTICS——————
The stats of your creature will determine its capabilities to survive and fight in its environment.
SETUP-
Health [amount of HP] [Regen %]
Weight [amount of weight in pounds (lbs)]
Appetite [amount of time in mins/days (depending on realism) your creature has to eat regularly] [Nutrition value (does your creature have a set diet on prey)?]
Speed [Give an example/reference on how fast your creature is] [Compare walk speed to Sprint speed (or fly/swim/glide)]
Damage [enter rough base Dmg for your creature] [if your creature has Dmg debuffs, list the % of them here + new base dmg]
Bite CD [enter how fast your creature can bite per second] Frostbite resistance? [Y/N]
Moisture [Enter amount of time your creature can be out of water]
👆only applies to aquatic/skyquatic/certain semi aquatics
Oxygen [Enter how long your creature can hold its breath underwater]
👆Certain semi are exempt from this
Stamina [Enter the amount of seconds your creature can run for] [Consider your stamina as; Bad/Good/Excellent]
Nightvision [Enter a fraction out of 3 your creature has for nightvision (1 being the worst and 3 being the best)] Nightstalker ability overrides nightvision to 4/3 and other creatures around it 1/3
Now for a quick run-down on how to select good stats!
HEALTH:
A creature should have health based on its tier or overall size or strength. If a creature is large it will typically have more HP than smaller creatures. If the creature does a lot of damage, it should have a lower amount of HP to keep it balanced. Balance is KEY! The lower or higher the tier, the lower or higher your HP should likely be. Research some official creatures of the same tier and/or damage to get an idea of HP ranges!
WEIGHT:
This determines how you want your creature to look as well. Usually armored or large creatures weigh more than others. Heavier creatures do more damage to lighter ones, and are able to tank less damage more hits
APPETITE:
How often does your creature have to hunt for food or migrate to different food sources? Some creatures need to eat food more often than others. This is the creators choice.
SPEED:
Larger and heavier creatures are simply way slower than tiny light creatures because they can defend themselves easily. Think about how your creature needs to survive flight or fight
DAMAGE:
Any tier can have high damage, but it should be relevant to their stats. Glass canons are exempt from this under conditions. If a T4 has lower than average HP, it will receive large amounts of damage output. Base damage is the regular amount of damage your creature deals
BITE CD (Cooldown period):
Pretty self explanatory, how fast your creature bites per second. Typically ailment dealers have fast bcd and tanks with raw damage have slower bcd.
STAMINA:
Slow creatures typically have low amounts of stamina. Creatures specifically built for running away, chasing prey or traveling long distances will have a high amount of stamina to assist it.
NIGHTVISION:
Creatures that hunt at night have 3/3 “excellent” nightvision. Nocturnal creatures built for night have 4/3 nightstalker ability. Any other creature would have 1/3 - 2/3 nightvision.
————PRE-DESIGN—————
Once you have some stats in mind, you can start thinking about a design for your creature! Some things to think about are:
What kind of theme are you trying to go for?
What are some things you can use as reference to inspire your design?
How do you want your creature to act, hunt, and survive?
Does your creature have multiple limbs? Maybe two tails or one eye! The sky is the limit!
What colors would you like your creature to have? Would this benefit their camouflage, serve as a show-off for mates, or attract prey?
These are just sample questions, designing your creature is your journey to make! The best concepts are the well thought out ones
—————-STATUS/ABILITIES——————
Now for the fun part: choosing your creatures abilities and status affects! Some key points to remember when choosing:
don’t make your creature overpowered!
Try not to add more than 4 active abilities + passive abilities
Make sure the abilities you choose are RELEVANT to your creatures design or habitat! This is extremely important.
Active abilities are activated by the creature anytime they activate it.
Passive abilities are activated when a creature is attacked or preforming a specific action
AMBUSH ability can only be applied to carnivores and doesn’t appear on all carni specs. Creators choice
To browse abilities and their functions, go to Fandom and find the Creature Abilities Page
———-FINISHING YOUR CONCEPT———
Hopefully you have been noting down your current selections, thank you for staying this long! To finish your concept, you want to go over your current selections and finalize them, make changes, etc! Write about your creatures behavior and appearance, and maybe throw in some lore here and there! The possibilities are endless.
If you want to take it once step farther, you can draw your concept as a visual and share it with people! Who knows, maybe this will help you make your own official concept to be added to the game someday :)
Please share with me any concepts you guys come up with!! I’m eager to hear the ideas you make with this helping guide! I’ll never be upset for pings of art or ideas!
-Checkerz